• LONDON IC AA’S

    DiceRolls: 3@1; Total Hits: 13@1: (1, 5, 6)

    LONDON AB AA’S

    DiceRolls: 2@1; Total Hits: 02@1: (2, 5)


  • IC DAMAGE
    DiceRolls: 2@6; Total Hits: 22@6: (1, 2)+ 4

    AB DAMAGE
    DiceRolls: 2@6; Total Hits: 22@6: (2, 2)


  • Alright, the IC is up to 12, the AB is maxed out at 6.

    NC
    -All combat bombers go to H/B
    -3 f. go to Normandy
    -1 f. from SI to WG
    -3 art. from G, 2 art from GSG to WG
    -4 tanks from France to WG; 2 tanks from SF to WG; 2 mech from SF to GSG
    -5 inf. from GSG to Hung
    -2 tanks from Hung to WG
    -5 inf. from Bul to Romania
    -3 inf. from Hung to Rom
    -1 tank from poland to G

    PLACE
    -transports in sz113

    COLLECTS
    52 IPCs

    A3_Jerc_vs._Noll_02aDEU.AAM


  • Russia#3

    IPCs: 38

    Builds: 12inf;

    save 2

    Combat Moves:

    1inf BUY > MAN (empty)

    NCM:

    BEL stack > EPL
    1inf BAL > EPL
    BES stack > EPL

    3inf SUKR > BES
    9inf 2aa NOV > BAL
    2fig 1tac NOV > EPL
    1inf 1rtl 2aa BRY > NUKR

    3inf VOL > CAU
    3inf RUS > BRY

    2inf OLG > TIM
    6inf YAK > BURY
    1inf ULA > BURY
    1inf BUY > CMO
    1inf DZA > OLG

    1ss 115 > 113
    1ss 125 > 119

    Mobilize:

    3inf NOV 3inf SUKR 3inf VOL 3inf RUS

    Collects: 37+2 = 39

    A3_Jerc_vs._Noll_02bSOVIET.AAM


  • J2 - 41 IPCs

    PURCHASES
    -1 minor IC (12)
    -1 inf., 1 art. (7)
    -2 trans (14)
    -1 dd ( 8 )

    ATTACKS
    -4 inf., 1 art., 1 tank vs. FIC
    -1 art., 4 f., 5 tac., 1 sb (BB) vs. Shn
    -SBR: 1 bomber
    -1 art. takes Malaya
    -1 inf. takes Borneo
    -1 f. (Car.) sinks ANZAC transport
    -1 inf. (JEH), 1 inf. (AMUR), 3 f. (Japan) vs. Man.
    -1 inf. (AMUR) takes Siberia

    MANCHURIA
    DiceRolls: 2@1 3@3; Total Hits: 22@1: (3, 2)3@3: (6, 1, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    FIC
    DiceRolls: 3@1 2@2 1@3; Total Hits: 03@1: (3, 3, 4)2@2: (5, 6)1@3: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • FIC
    DiceRolls: 3@1 2@2 1@3; Total Hits: 23@1: (2, 6, 6)2@2: (5, 2)1@3: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • CALCUTTA AA
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    CALCUTTA DAMAGE
    DiceRolls: 1@6; Total Hits: 11@6: (3)+ 2


  • So 5 damage on the Calcutta IC.

    SHN
    DiceRolls: 1@2 5@3 5@4; Total Hits: 51@2: (3)5@3: (3, 1, 4, 5, 1)5@4: (4, 3, 5, 5, 5)
    DiceRolls: 4@2; Total Hits: 14@2: (6, 5, 2, 4)


  • NC
    -sz45 planes land in sz37
    -2 carrier to sz36; filled with CAR, sz35 planes
    -3 Man. f. land in Amur
    -all other air lands in Siam
    -ANHWE units to KSI
    -rest on map

    PLACE
    -IC in HK
    -2 trans. in Sz6
    -land units in Japan

    COLLECTS
    44

    A3_Jerc_vs._Noll_02cJAPAN.AAM


  • USA#2

    Ipcs: 70

    Build:

    1seaport (15)
    2carriers (32)
    2fighters (20)

    Save: 3

    Combat Moves:

    2fig sz30 > sz16 (1dd)
    1dd sz25 > sz16
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (4, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • sz16 cleared with loss of 1dd.

    NCMS:

    2fig 16 > 25
    fleet 30 > 25
    reinforcment fleet 10 > 25
    2fig NZE > HAW
    1cr 123 > 109
    1fig 1bmb ICE > UK
    1tac EUS > 10

    mobilize:

    1navalbase Midway
    2cv 2fig sz10

    50+3+20 = 73 IPCs

    A3_Jerc_vs._Noll_02dUSA.AAM


  • China#2

    IPCs: 16

    4inf (12)
    1rtl (4)

    Combat Moves:

    1inf HUN > KWA

    NCM:

    2inf SHE > KWE
    1inf SZE > KWE

    mobilize: 4inf 1rtl YUN

    Collects: 17

    A3_Jerc_vs._Noll_02eCHINA.AAM


  • United Kingdom

    UKL: 34
    repairs 4 airbase
    repairs 2 industrial complex
    7inf +7repairs = 28

    UKP: 16
    5inf (15)

    save: 1

    Combat Moves:

    sz109 (1ss)
    1dd 1cr from 106
    1bb from 123
    1bmb from ICE
    5fig from UK
    DiceRolls: 1@2 6@3 2@4; Total Hits: 21@2: (3)6@3: (6, 6, 1, 4, 4, 5)2@4: (6, 3)
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    1mec 1arm from ETH to KEN (1inf)
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • all battles won without losses.

    NCM:

    1inf 1arm from QUE to UK via transport
    2inf RHO > CON
    1rtl EGY > SUD

    2fig 1tac YUN > IND
    1fig 1tac sz76 > IND

    1inf EPR > WIND

    5fig 1bmb lands in UK from sz109

    The pacific UK fleet gather in sz77

    Mobilize:

    7inf London
    5inf Calcutta

    Collect:

    29 London
    7+1 = 8 -1 (convoy SHN) = 7

    A3_Jerc_vs._Noll_02fUK.AAM


  • I was tinkering a bit with a decent London counter-strategy in this game variant. I thought I had a chance due to you being a bit unlucky in the first two raids (2 bombers killed by AAs, not much damage on second raid).

    What’s very annoying is that even with 7 fighters, 3american hit points (1inf 1rtl 1bmb) other than the Fig, the chances are still high. (Although it looks like a 70% if you want to 90% the seabattle/possible scramble)

    I could have evaquated the Medi fleet for the chance of getting two more fighters (1fig 1tac in reality), but that would have doomed UK India as well (due to your J1 attack).

    What is really annoying of the SeaLion opening is that:
    1-is becoming a “standard” (although other players usually go the cv 2trn way G1)
    2-Euro side can win with 3 more cities, Cairo is a cake with London fallen, Russia can’t defend efficentely more than 1 city.

    I don’t fear the loss of the UK economy, 'cause they don’t do much usually anyway.


  • The only decent idea that came to me due to my uk1 and your g2, was to build 4 submarines and put them in 110.
    The problem is that it would have been dicey.
    (I also though of a CV build in 110, the 4submarine was 'cause they have sneak attack and hit only your navy)


  • I just started sealioning last game, and it worked out well, so I thought I’d try it again. I agree, it does seem to be pretty much unstoppable, and the benefit to Italy is huge.


  • Hey Jercules, still wanting to play this?


  • Eh, not really.

    I’m the allies in another game though, and I was just wondering; have you tried pulling the med. fleet up to sz110 to defend sealion?


  • @Jercules:

    Eh, not really.

    I’m the allies in another game though, and I was just wondering; have you tried pulling the med. fleet up to sz110 to defend sealion?

    Yes and it doesn’t help at all. It might help against your opening ('cause you abuse bombers and don’t reinforce your fleet).

    The only thing you could achieve is trying to sink their fleet AFTER a sealion, but that’s very, very costly and you need heavy american investment in it.

    Also the German player can prevent it, but it will force him to buy fleet/airports G3, meaning Russia will be even more buffed after it. (But USA will be quite crippled of airforce).

    I’ll wait your game to be done ;)

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