good luck
Allied Noll vs. Jerxis
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LONDON IC AA’S
Rolls: 3@1; Total Hits: 13@1: (1, 5, 6)
LONDON AB AA’S
Rolls: 2@1; Total Hits: 02@1: (2, 5)
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IC DAMAGE
Rolls: 2@6; Total Hits: 22@6: (1, 2)+ 4
AB DAMAGE
Rolls: 2@6; Total Hits: 22@6: (2, 2)
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Alright, the IC is up to 12, the AB is maxed out at 6.
NC
-All combat bombers go to H/B
-3 f. go to Normandy
-1 f. from SI to WG
-3 art. from G, 2 art from GSG to WG
-4 tanks from France to WG; 2 tanks from SF to WG; 2 mech from SF to GSG
-5 inf. from GSG to Hung
-2 tanks from Hung to WG
-5 inf. from Bul to Romania
-3 inf. from Hung to Rom
-1 tank from poland to GPLACE
-transports in sz113COLLECTS
52 IPCs -
Russia#3
IPCs: 38
Builds: 12inf;
save 2
Combat Moves:
1inf BUY > MAN (empty)
NCM:
BEL stack > EPL
1inf BAL > EPL
BES stack > EPL3inf SUKR > BES
9inf 2aa NOV > BAL
2fig 1tac NOV > EPL
1inf 1rtl 2aa BRY > NUKR3inf VOL > CAU
3inf RUS > BRY2inf OLG > TIM
6inf YAK > BURY
1inf ULA > BURY
1inf BUY > CMO
1inf DZA > OLG1ss 115 > 113
1ss 125 > 119Mobilize:
3inf NOV 3inf SUKR 3inf VOL 3inf RUS
Collects: 37+2 = 39
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J2 - 41 IPCs
PURCHASES
-1 minor IC (12)
-1 inf., 1 art. (7)
-2 trans (14)
-1 dd ( 8 )ATTACKS
-4 inf., 1 art., 1 tank vs. FIC
-1 art., 4 f., 5 tac., 1 sb (BB) vs. Shn
-SBR: 1 bomber
-1 art. takes Malaya
-1 inf. takes Borneo
-1 f. (Car.) sinks ANZAC transport
-1 inf. (JEH), 1 inf. (AMUR), 3 f. (Japan) vs. Man.
-1 inf. (AMUR) takes SiberiaMANCHURIA
Rolls: 2@1 3@3; Total Hits: 22@1: (3, 2)3@3: (6, 1, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
FIC
Rolls: 3@1 2@2 1@3; Total Hits: 03@1: (3, 3, 4)2@2: (5, 6)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
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FIC
Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (2, 6, 6)2@2: (5, 2)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
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CALCUTTA AA
Rolls: 1@1; Total Hits: 01@1: (6)
CALCUTTA DAMAGE
Rolls: 1@6; Total Hits: 11@6: (3)+ 2
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So 5 damage on the Calcutta IC.
SHN
Rolls: 1@2 5@3 5@4; Total Hits: 51@2: (3)5@3: (3, 1, 4, 5, 1)5@4: (4, 3, 5, 5, 5)
Rolls: 4@2; Total Hits: 14@2: (6, 5, 2, 4)
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NC
-sz45 planes land in sz37
-2 carrier to sz36; filled with CAR, sz35 planes
-3 Man. f. land in Amur
-all other air lands in Siam
-ANHWE units to KSI
-rest on mapPLACE
-IC in HK
-2 trans. in Sz6
-land units in JapanCOLLECTS
44 -
USA#2
Ipcs: 70
Build:
1seaport (15)
2carriers (32)
2fighters (20)Save: 3
Combat Moves:
2fig sz30 > sz16 (1dd)
1dd sz25 > sz16
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (4, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
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sz16 cleared with loss of 1dd.
NCMS:
2fig 16 > 25
fleet 30 > 25
reinforcment fleet 10 > 25
2fig NZE > HAW
1cr 123 > 109
1fig 1bmb ICE > UK
1tac EUS > 10mobilize:
1navalbase Midway
2cv 2fig sz1050+3+20 = 73 IPCs
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China#2
IPCs: 16
4inf (12)
1rtl (4)Combat Moves:
1inf HUN > KWA
NCM:
2inf SHE > KWE
1inf SZE > KWEmobilize: 4inf 1rtl YUN
Collects: 17
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United Kingdom
UKL: 34
repairs 4 airbase
repairs 2 industrial complex
7inf +7repairs = 28UKP: 16
5inf (15)save: 1
Combat Moves:
sz109 (1ss)
1dd 1cr from 106
1bb from 123
1bmb from ICE
5fig from UK
Rolls: 1@2 6@3 2@4; Total Hits: 21@2: (3)6@3: (6, 6, 1, 4, 4, 5)2@4: (6, 3)
Rolls: 1@1; Total Hits: 01@1: (3)
1mec 1arm from ETH to KEN (1inf)
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
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all battles won without losses.
NCM:
1inf 1arm from QUE to UK via transport
2inf RHO > CON
1rtl EGY > SUD2fig 1tac YUN > IND
1fig 1tac sz76 > IND1inf EPR > WIND
5fig 1bmb lands in UK from sz109
The pacific UK fleet gather in sz77
Mobilize:
7inf London
5inf CalcuttaCollect:
29 London
7+1 = 8 -1 (convoy SHN) = 7 -
I was tinkering a bit with a decent London counter-strategy in this game variant. I thought I had a chance due to you being a bit unlucky in the first two raids (2 bombers killed by AAs, not much damage on second raid).
What’s very annoying is that even with 7 fighters, 3american hit points (1inf 1rtl 1bmb) other than the Fig, the chances are still high. (Although it looks like a 70% if you want to 90% the seabattle/possible scramble)
I could have evaquated the Medi fleet for the chance of getting two more fighters (1fig 1tac in reality), but that would have doomed UK India as well (due to your J1 attack).
What is really annoying of the SeaLion opening is that:
1-is becoming a “standard” (although other players usually go the cv 2trn way G1)
2-Euro side can win with 3 more cities, Cairo is a cake with London fallen, Russia can’t defend efficentely more than 1 city.I don’t fear the loss of the UK economy, 'cause they don’t do much usually anyway.
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The only decent idea that came to me due to my uk1 and your g2, was to build 4 submarines and put them in 110.
The problem is that it would have been dicey.
(I also though of a CV build in 110, the 4submarine was 'cause they have sneak attack and hit only your navy) -
I just started sealioning last game, and it worked out well, so I thought I’d try it again. I agree, it does seem to be pretty much unstoppable, and the benefit to Italy is huge.
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Hey Jercules, still wanting to play this?
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Eh, not really.
I’m the allies in another game though, and I was just wondering; have you tried pulling the med. fleet up to sz110 to defend sealion?
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Eh, not really.
I’m the allies in another game though, and I was just wondering; have you tried pulling the med. fleet up to sz110 to defend sealion?
Yes and it doesn’t help at all. It might help against your opening ('cause you abuse bombers and don’t reinforce your fleet).
The only thing you could achieve is trying to sink their fleet AFTER a sealion, but that’s very, very costly and you need heavy american investment in it.
Also the German player can prevent it, but it will force him to buy fleet/airports G3, meaning Russia will be even more buffed after it. (But USA will be quite crippled of airforce).
I’ll wait your game to be done ;)