Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs'12L souL (Axis) v. LuckyLindy (Allies +9)
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I know, I agree with you. It is still fun to play it out… You will definitely get the win, there is little doubt of that.
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ECA taken with 57 infantry, 15 artillery, 13 tanks, 18 fighters
Noncombat Moves
fighter from Z12 to Z7
AA from EUS to ECA
infantry, AA gun from ALA to BRY
2 fighters from BRY to Z50
4 fighters from WCA to Z50
6 destroyers, 2 cruisers, 3 ac, fighter from Z53 to Z50 (4 fighters on 2 British ac)
39 submarines from Z46 to Z50
8 fighters from ECA to ALA
10 fighters from ECA to WCA
20 infantry from WCA to ALA
10 infantry from WUS to WCAMobilize
10 tanks in WUS
2 infantry in EUSIncome
42 + 15 NO = 57
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Mobilize the 2 infantry in PHI instead of EUS
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And all the fighters from ECA land in WCA (none in ALA)
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Whoah, hold on a second. I may not want the American fleet going to Z50.
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:|
Sorry, I need to slow down my moves a little bit. I move quickly because I think the game is nearly over, but I want to give you my best effort. So let me look a little longer at this noncombat and I will let you know when you are ok to move.
Cheers
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Noncombat Moves
fighter from Z12 to Z7
AA from EUS to ECA
infantry, AA gun from ALA to BRY
2 fighters from BRY to Z50
2 fighters from WCA to Z50
6 destroyers, 2 cruisers, 3 ac, fighter from Z53 to Z52
2 fighters from WCA to Z52
39 submarines from Z46 to Z50
18 fighters from ECA to WCA
20 infantry from WCA to ALA
10 infantry from WUS to WCA
artillery from Z50 to PHIMobilize
10 tanks in WUS
2 infantry in PHIIncome
42 + 15 NO + 1 saved = 58
Ok you are cleared to move. :-)
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Ger46:
Purchase:
2 ca 8 inf 6 art 2 armcombat:
4 bmb fra -> gbr *sbr
12 trn 7 -> 12 load 6 art -> 12 load 9 inf 3 art unload gbr *support 10 bb 8 ca
arm saf -> rho -> safgbr aa
Rolls: 4@1; Total Hits: 14@1: (6, 1, 5, 3)gbr attack
a
Rolls: 18@2 8@3 10@4; Total Hits: 1618@2: (1, 1, 4, 4, 5, 5, 6, 3, 2, 1, 4, 4, 1, 6, 6, 4, 6, 5)8@3: (5, 6, 3, 1, 4, 5, 4, 1)10@4: (6, 4, 2, 4, 6, 3, 4, 4, 1, 3)
d
Rolls: 125@2 3@3; Total Hits: 42125@2: (2, 6, 5, 4, 1, 3, 1, 1, 3, 1, 5, 2, 5, 3, 2, 2, 3, 6, 6, 1, 6, 6, 4, 2, 4, 4, 4, 2, 1, 4, 4, 2, 4, 3, 6, 4, 6, 1, 4, 2, 1, 2, 4, 6, 5, 6, 1, 2, 5, 1, 2, 5, 6, 6, 1, 3, 3, 5, 4, 4, 2, 1, 6, 6, 4, 5, 3, 3, 5, 1, 4, 6, 3, 2, 5, 1, 1, 5, 2, 6, 5, 4, 5, 5, 4, 5, 1, 1, 3, 5, 4, 5, 6, 3, 4, 3, 2, 1, 5, 6, 1, 3, 5, 4, 4, 4, 4, 5, 2, 6, 5, 1, 4, 3, 6, 2, 1, 6, 2, 4, 5, 5, 2, 4, 2)3@3: (6, 6, 3) -
gbr dmg
Rolling 3d6:
(1, 6, 6) -
16 inf lost on gbr, 13 dmg@gbr *16 total
ncm:
trn 9 -> 7
20 ftr jpn -> man
2 arm rus -> eve
10 arm man -> ind
11 inf art cau, inf rus -> kaz
3 bmb fra, bmb kar -> fra
6 inf 4 art ger -> fra
9 arm rho -> sud
37 sub 25 -> 42
aa fuk -> hup
aa sud -> egymobilize:
2 inf 2 art fra, 2 ca 7, 6 inf 4 art gbr, 2 arm ruscollect:
65+15=80, has 80Jpn46:
Purchase:
dd 3 inf save 8combat:
ncm:
2 inf kia -> man
2 inf fuk -> fic
17 sub 25 -> 42
10 ca 3 dd 16 dd 9 -> 7mobilize:
dd 62, 2 inf fic, inf jpncollect:
13+10=23, has 31 -
souL, there is still a British ac and US fighter in Z7. Did you forget they were there? I think the rules say that you can not load transports in a sea zone that has an enemy ship, so you can not pick up Germans in Z7 for the attack of GBR. Also, since the sea zone has an enemy ship, you can not fire support shots from Z7. You could pick up 18 troops from ALG and attack from Z8. If you want to do so, you can use the same bombardment hits since it would not change your attack power.
I could be wrong but that is my understanding.
Cheers
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You are right, I cannot load units in that sz this turn, but I can move everything from the sz (to 12), load there, and go back to 8 and support there. the only difference is that I’ll not be able to load the inf art from fra, and that I’ll be back in 8.
so I’d have moved 12 inf 6 art from alg -> gbr.
I rolled 1 “2”. It was the 9th die… if any of these come up 9, I got 1 less hit. If they come up doubles, I’ll re-roll.
Rolling 6d18:
(4, 4, 5, 10, 12, 17)Then the Japanese will to go sz 7 and sink that.
a
Rolls: 10@1 16@2 3@4; Total Hits: 1410@1: (2, 4, 5, 4, 4, 1, 4, 1, 2, 6)16@2: (1, 2, 1, 6, 4, 3, 1, 4, 1, 2, 1, 1, 6, 3, 6, 1)3@4: (1, 2, 1)
d
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5) -
a few more 1d18s, extras to account for doubles
Rolling 1d18:
(5)
Rolling 1d18:
(8)
Rolling 1d18:
(1) -
Still 16 hits. Oh, here’s the rules confirmation I got from gamerman a while ago on the rule in case you would like it for the future.
Quote from: souL on June 19, 2012, 01:35:06 pm
AA50.An opposing destroyer is built in a sz my fleet is occupying–what are my options?
Can I combat move in the sz and combat move out of the same zone with transports in it?�
Yes, all your decisions regarding this sz must be made during combat move phase
Quote
Can I combat move any surface ships from the seazone as long as they’re participating in a combat elsewhere?
They do NOT have to be conducting combat elsewhere. This is an instance where a combat move does NOT have to result in combat (2nd move of a blitzing tank is another)�
Quote
If I don’t combat move in the sz, can I ncm out of it?
No, you must move out during combat movement phase, even if it does not result in combat. You canNOT non-combat move away from a hostile sea zonePage 14, Sea units starting in hostile sea zones:
You have 4 options.- Remain in the sea zone and conduct combat
- Leave sea zone, load units if desired, and conduct combat elsewhere
- Leave sea zone to load units and return to the same sea zone to conduct combat
- Leave sea zone and conduct no combat (this must be done during the combat movement phase, even if it does not result in combat)
One more thing, just to make sure -
It is impossible for you to load transports in that sea zone this turn. You can’t load them during combat movement phase, and since you have to either move the transports away in combat movement phase or keep them there in the fight, the transports that started in that zone cannot load units in ncm from ANYWHERE. You COULD, however, clear that zone, and ncm units from that zone with transports that did not start the turn in hostile sz
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Britain turn 46
Purchase
29 IPC
10 repair to GBR
2 destroyerssave 3 IPC
Combat Moves
Z62 (destroyer) v 7 ac, destroyer, 2 cruisers, 10 fighters, 7 battleships (Z50)
dice…
Z62
A - 7 ac, destroyer, 2 cruisers, 10 fighters, 7 battleships
Rolls: 7@1 1@2 12@3 7@4; Total Hits: 157@1: (1, 6, 6, 2, 3, 1, 1)1@2: (2)12@3: (3, 2, 4, 6, 1, 6, 2, 5, 4, 6, 5, 6)7@4: (2, 1, 2, 3, 4, 4, 3)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (4) -
Z62 cleared
Noncombat Moves
7 transports from Z50 to Z62
AA gun from FAR to Z63
10 fighters from Z62 to BRYMobilize
destroyer in Z8
destroyer in Z7Income
24 + 5 NO + 3 saved = 32
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Ita46:
Purchase:
trn 2 sub 3 inf arm ftr save 1combat:
trn 35 load inf -> 49 unload
trn 35 load inf -> 39 unload
trn 35 load inf -> 38 unload
3 arm ind -> yun
4 ftr fic -> fic
5 inf art ura -> eve
3 inf cau -> kaz
4 inf art ind -> bur
21 sub 13 dd 10 bb 9 cv 18 ftr 35 -> 49
bmb fic -> itamobilize:
3 inf man, arm cau, trn 2 sub 35, ftr itacollect:
44+10=54, has 54 -
America coming
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America turn 46
Purchase
58 IPC
9 submarines
save 4 IPC
Combat Moves
none
Noncombat Moves
4 destroyers from Z52 to Z64
12 transports, 5 battleships from Z63 to Z64
12 infantry, 11 artillery from BRY to ALA
39 submarines from Z50 to Z52
destroyer, 2 cruisers from Z52 to Z62
destroyer from Z52 to Z57
3 ac from Z52 to Z57
3 fighters from Z52 to BRY
4 fighters from Z62 to BRY
18 fighters from WCA to BRY
7 ac, 4 battleships from Z63 to Z57
16 battleships from Z63 to Z62
10 infantry from WCA to ECA
10 tanks from WUS to ECA
22 infantry from ALA to WCAMobilize
9 submarines in Z56
Income
42 + 15 NO + 4 saved = 61





