'12L souL (Axis) v. LuckyLindy (Allies +9)


  • Britain turn 45

    Purchase

    30 IPC

    2 repair to GBR
    4 infantry
    ac

    save 2 IPC

    Combat Moves

    none

    Noncombat Moves

    fleet from Z38 to Z50
    5 infantry, AA gun from SUM to PHI
    4 infantry, AA gun from BOR to PHI
    fighter from Z53 to WCA

    Mobilize

    4 infantry in GBR
    ac in Z7

    Income

    23 + 5 NO + s saved = 30

    I sure wish I had thought of this move last turn and had seen your move to kill the transports in Z65!  You are ok to move now.

    Cheers

    souLvLLindy45dB.AAM


  • Ita45:
    Purchase:
    2 inf art 3 sub ic

    combat:

    ncm:
    6 sub 34, 13 sub 13 dd 10 bb 8 cv 16 ftr 35 -> 37
    4 trn 37 load 7 inf art ind -> 37 unload fic
    3 arm ind -> yun
    2 ftr per, ftr cau -> fic

    mobilize:
    2 inf art man, 3 sub 35, ic bur

    collect:
    34+10=44, has 44

    souLvLLindy45eI.AAM
    souLvLLindy45eI.AAM


  • souL did you notice that I changed my move?


  • I moved rather quickly but then realized that I could sink the transports in Z12.  What happened was I did not actually notice that you had sunk the transports in Z65 until I was looking at the map later  :-o

    When I realized that you had sunk the Z65 transports, I then saw that I could also sink the transports in Z12 by giving up an ac and a US fighter.  Again, as you might say, this only delays the inevitable.

    Cheers


  • America turn 45

    Purchase

    57 IPC

    2 infantry
    10 tanks

    save 1 IPC

    Combat Moves

    BRY (infantry) v 30 infantry, 14 artillery, 3 tanks (FAR), 21 infantry, artillery (ALA), *support shots with 22 battleships
    ECA (bomber, 2 infantry) v 58 infantry, 10 artillery, 13 tanks, 18 fighters (EUS)
    Z12 (26 transports) v fighter (EUS)

    dice…

    BRY
    A - 51 infantry, 15 artillery, 3 tanks, 2 fighters, 22 battleships
    DiceRolls: 36@1 30@2 5@3 22@4; Total Hits: 3736@1: (2, 4, 5, 5, 5, 1, 2, 6, 3, 5, 3, 6, 2, 4, 6, 5, 3, 6, 6, 5, 6, 5, 3, 2, 5, 2, 6, 4, 5, 4, 3, 1, 1, 2, 5, 5)30@2: (2, 1, 5, 5, 5, 1, 4, 1, 5, 4, 5, 1, 3, 4, 5, 2, 2, 1, 4, 1, 3, 3, 4, 2, 1, 1, 2, 1, 2, 1)5@3: (5, 4, 1, 4, 2)22@4: (6, 4, 6, 6, 2, 3, 4, 2, 5, 1, 6, 1, 3, 1, 4, 3, 4, 1, 1, 5, 1, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • It may not even delay it but a turn or two… I actually was planning on invading america, but once that became more difficult I turned my attention to the war of attrition in Britain, and I won’t need more than the 13 transports that survive, likely.


  • :-)

    BRY taken with 50 infantry, 15 artillery, 3 tanks, 2 fighters

    ECA
    A - 58 infantry, 10 artillery, 13 tanks, 18 fighters
    DiceRolls: 48@1 20@2 31@3; Total Hits: 3648@1: (4, 4, 6, 1, 2, 4, 6, 3, 4, 6, 4, 5, 5, 6, 3, 1, 4, 2, 1, 5, 4, 2, 5, 1, 5, 6, 1, 6, 6, 1, 1, 3, 5, 1, 3, 6, 4, 2, 3, 1, 2, 6, 6, 1, 6, 2, 1, 4)20@2: (4, 1, 3, 2, 2, 1, 2, 1, 1, 3, 1, 6, 4, 1, 3, 2, 2, 6, 2, 5)31@3: (1, 4, 6, 3, 4, 5, 3, 4, 1, 3, 1, 4, 4, 4, 6, 6, 4, 1, 6, 4, 4, 6, 4, 1, 1, 6, 2, 2, 5, 3, 1)
    D - bomber, 2 infantry
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (1, 6)


  • I know, I agree with you.  It is still fun to play it out…  You will definitely get the win, there is little doubt of that.


  • ECA taken with 57 infantry, 15 artillery, 13 tanks, 18 fighters

    Noncombat Moves

    fighter from Z12 to Z7
    AA from EUS to ECA
    infantry, AA gun from ALA to BRY
    2 fighters from BRY to Z50
    4 fighters from WCA to Z50
    6 destroyers, 2 cruisers, 3 ac, fighter from Z53 to Z50 (4 fighters on 2 British ac)
    39 submarines from Z46 to Z50
    8 fighters from ECA to ALA
    10 fighters from ECA to WCA
    20 infantry from WCA to ALA
    10 infantry from WUS to WCA

    Mobilize

    10 tanks in WUS
    2 infantry in EUS

    Income

    42 + 15 NO = 57

    souLvLLindy45fUSA.AAM


  • Mobilize the 2 infantry in PHI instead of EUS

    souLvLLindy45fUSA.AAM


  • And all the fighters from ECA land in WCA (none in ALA)

    souLvLLindy45fUSA.AAM


  • Whoah, hold on a second.  I may not want the American fleet going to Z50.


  • :|

    Sorry, I need to slow down my moves a little bit.  I move quickly because I think the game is nearly over, but I want to give you my best effort.  So let me look a little longer at this noncombat and I will let you know when you are ok to move.

    Cheers


  • Noncombat Moves

    fighter from Z12 to Z7
    AA from EUS to ECA
    infantry, AA gun from ALA to BRY
    2 fighters from BRY to Z50
    2 fighters from WCA to Z50
    6 destroyers, 2 cruisers, 3 ac, fighter from Z53 to Z52
    2 fighters from WCA to Z52
    39 submarines from Z46 to Z50
    18 fighters from ECA to WCA
    20 infantry from WCA to ALA
    10 infantry from WUS to WCA
    artillery from Z50 to PHI

    Mobilize

    10 tanks in WUS
    2 infantry in PHI

    Income

    42 + 15 NO + 1 saved = 58

    Ok you are cleared to move.  :-)

    souLvLLindy45fUSA.AAM


  • Ger46:
    Purchase:
    2 ca 8 inf 6 art 2 arm

    combat:
    4 bmb fra -> gbr *sbr
    12 trn 7 -> 12 load 6 art -> 12 load 9 inf 3 art unload gbr *support 10 bb 8 ca
    arm saf -> rho -> saf

    gbr aa
    DiceRolls: 4@1; Total Hits: 14@1: (6, 1, 5, 3)

    gbr attack
    aDiceRolls: 18@2 8@3 10@4; Total Hits: 1618@2: (1, 1, 4, 4, 5, 5, 6, 3, 2, 1, 4, 4, 1, 6, 6, 4, 6, 5)8@3: (5, 6, 3, 1, 4, 5, 4, 1)10@4: (6, 4, 2, 4, 6, 3, 4, 4, 1, 3)
    dDiceRolls: 125@2 3@3; Total Hits: 42125@2: (2, 6, 5, 4, 1, 3, 1, 1, 3, 1, 5, 2, 5, 3, 2, 2, 3, 6, 6, 1, 6, 6, 4, 2, 4, 4, 4, 2, 1, 4, 4, 2, 4, 3, 6, 4, 6, 1, 4, 2, 1, 2, 4, 6, 5, 6, 1, 2, 5, 1, 2, 5, 6, 6, 1, 3, 3, 5, 4, 4, 2, 1, 6, 6, 4, 5, 3, 3, 5, 1, 4, 6, 3, 2, 5, 1, 1, 5, 2, 6, 5, 4, 5, 5, 4, 5, 1, 1, 3, 5, 4, 5, 6, 3, 4, 3, 2, 1, 5, 6, 1, 3, 5, 4, 4, 4, 4, 5, 2, 6, 5, 1, 4, 3, 6, 2, 1, 6, 2, 4, 5, 5, 2, 4, 2)3@3: (6, 6, 3)


  • gbr dmgDiceRolling 3d6:
    (1, 6, 6)


  • 16 inf lost on gbr, 13 dmg@gbr *16 total

    ncm:
    trn 9 -> 7
    20 ftr jpn -> man
    2 arm rus -> eve
    10 arm man -> ind
    11 inf art cau, inf rus -> kaz
    3 bmb fra, bmb kar -> fra
    6 inf 4 art ger -> fra
    9 arm rho -> sud
    37 sub 25 -> 42
    aa fuk -> hup
    aa sud -> egy

    mobilize:
    2 inf 2 art fra, 2 ca 7, 6 inf 4 art gbr, 2 arm rus

    collect:
    65+15=80, has 80

    Jpn46:
    Purchase:
    dd 3 inf save 8

    combat:

    ncm:
    2 inf kia -> man
    2 inf fuk -> fic
    17 sub 25 -> 42
    10 ca 3 dd 16 dd 9 -> 7

    mobilize:
    dd 62, 2 inf fic, inf jpn

    collect:
    13+10=23, has 31

    souLvLLindy46cJ.AAM


  • souL, there is still a British ac and US fighter in Z7.  Did you forget they were there?  I think the rules say that you can not load transports in a sea zone that has an enemy ship, so you can not pick up Germans in Z7 for the attack of GBR.  Also, since the sea zone has an enemy ship, you can not fire support shots from Z7.  You could pick up 18 troops from ALG and attack from Z8.  If you want to do so, you can use the same bombardment hits since it would not change your attack power.

    I could be wrong but that is my understanding.

    Cheers


  • You are right, I cannot load units in that sz this turn, but I can move everything from the sz (to 12), load there, and go back to 8 and support there.  the only difference is that I’ll not be able to load the inf art from fra, and that I’ll be back in 8.

    so I’d have moved 12 inf 6 art from alg -> gbr.

    I rolled 1 “2”. It was the 9th die… if any of these come up 9, I got 1 less hit.  If they come up doubles, I’ll re-roll.

    DiceRolling 6d18:
    (4, 4, 5, 10, 12, 17)

    Then the Japanese will to go sz 7 and sink that.

    aDiceRolls: 10@1 16@2 3@4; Total Hits: 1410@1: (2, 4, 5, 4, 4, 1, 4, 1, 2, 6)16@2: (1, 2, 1, 6, 4, 3, 1, 4, 1, 2, 1, 1, 6, 3, 6, 1)3@4: (1, 2, 1)
    dDiceRolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5)


  • a few more 1d18s, extras to account for doubles

    DiceRolling 1d18:
    (5)  
    DiceRolling 1d18:
    (8)  
    DiceRolling 1d18:
    (1)

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