@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
The Good, the Bad, the Ugly.
Shan State
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)
Kwangsi
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6)
Hunan
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (2)1@3: (1)
d
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Manchuria
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (4)1@3: (4)
d
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Kwangtung
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (1)1@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (2)
Manchuria
a
Rolls: 1@3; Total Hits: 11@3: (1)
d
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Hunan
a
Rolls: 1@1, 1@3; Total Hits: 21@1,: (1)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4)
I use my final reroll in Manchuria. By math, I took it with armor and infantry remaining… in the current scenario, I’m down 9 IPCs in units, 3 IPCs in territory, and you’re up 4 IPCs in units. That’s 16 IPCs under our old system of a 14 IPC land battle shift reroll.
Manchuria
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (6, 5)1@3: (6)
d
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Ok.
a
Rolls: 1@3; Total Hits: 01@3: (4)
d
Rolls: 2@2; Total Hits: 12@2: (2, 5)
So, it was worse.
CO SZ6.
Rolls: 5@2, 2@3; Total Hits: 15@2,: (6, 4, 6, 5, 2)2@3: (6, 5)
No complaining about my great luck for this turn, please! :roll:
Japan collects 31 - 2 CO = 29 IPCs.
USA $; 11inf, 1art, 1mech, 1arm, 1sub, 1ftr, 1dest, 2tran = 85.
Holl;
A; 2hit+
Rolls: 1@1, 4@3; Total Hits: 21@1,: (3)4@3: (5, 2, 2, 4)
D;
Rolls: 4@2; Total Hits: 24@2: (4, 6, 2, 2)
Tuni, Tubr; w-i
Syri;
A;
Rolls: 1@1, 1@4; Total Hits: 01@1,: (3)1@4: (5)
D;
Rolls: 1@2; Total Hits: 01@2: (5)
Kaza;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)
Jeho;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)
SBR-Shan;
aa;
Rolls: 1@1; Total Hits: 01@1: (2)
SBR-Kian;
aa;
Rolls: 1@1; Total Hits: 01@1: (5)
Syri;
A;
Rolls: 1@1, 1@4; Total Hits: 11@1,: (4)1@4: (1)
D;
Rolls: 1@2; Total Hits: 11@2: (2)
SBR-Shan;
minor;
Rolls: 1@6; Total Hits: 11@6: (6)+2
SBR-Kian;
minor;
Rolls: 1@6; Total Hits: 11@6: (4)+2
CR:
SZ35;
Rolls: 1@2; Total Hits: 11@2: (2)
USA: 68+25NO-2CR=91.
CHI $; 2art, 3inf =17.
Kwan;
A; hit+
Rolls: 1@1; Total Hits: 01@1: (6)
D;
Rolls: 1@2, 1@3; Total Hits: 01@2,: (3)1@3: (5)
CHI: 11+6NO=17.
GBR $; 5inf, 1arm, 1aa, 1sub = 32.
UKP $; 8inf = 24.
Shan;
A;
Rolls: 2@1, 1@4; Total Hits: 12@1,: (2, 5)1@4: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (5)
Hunn;
A; hit+
Rolls: 1@4; Total Hits: 01@4: (5)
D;
Rolls: 1@2, 1@3; Total Hits: 01@2,: (3)1@3: (4)
Hunn;2
A; hit
D;
Rolls: 1@3; Total Hits: 11@3: (3)
Forgot to take Syria 8{.
CR;
SZ37;(1)
Rolls: 1@3, 2@4; Total Hits: 31@3,: (2)2@4: (1, 3)
GBR:31.
UKP:18+5NO-1CR=22.
Italy purchases 3 Artillery, Mech Infantry, 3 Infantry = 25 IPCs.
Combat
Kazahkstan
a
Rolls: 2@1, 1@4; Total Hits: 12@1,: (4, 5)1@4: (2)
d
Rolls: 1@2; Total Hits: 01@2: (3)
Malta
Bombard
Rolls: 1@3; Total Hits: 11@3: (1)
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3)
Tobruk
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)
Italy collects 25 IPCs. I’m nothing if not consistent.
ANZ $; 1tran, 3inf, 2arm =28.
Kaza;
A; 2hit
D;
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Syri; w-i
ANZ:19+5NO=24.
Germany purchases 3 Subs, Fighter, 3 Artillery, 3 Mech Infantry, 10 Infantry = 82 IPCs.
Walk into Kansu.
Kazahkstan
a 2 Hits +
Rolls: 4@3, 1@4; Total Hits: 44@3,: (3, 2, 1, 4)1@4: (2)
d
Rolls: 3@2; Total Hits: 03@2: (4, 3, 3)
Holland
a 2 Hits
d
Rolls: 2@2; Total Hits: 22@2: (1, 1)