@The_Good_Captain Agreed. Still it would be nice to have everything automated. There are still a couple of important things player-enforced, like not moving other land units in the Advance Convoys and Assign Convoy Escorts phases and rolling for combat. I am going to see if I can learn JAVA coding and help the TripleA developers. I would love to see some new features added.
Stalingradski (Axis) v Infrastructure (Allies) A3-G8
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Japan collects 37 IPCs. That might have been one of my luckiest rounds ever, considering how close almost every battle was.
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I have to say that if you take into consideration our low-luck system, that this game has been the luckiest Japan I have ever seen.
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USA $; 1minor, 1AB, 9inf, 1dest, 1 art, 1mech, 1carr = 86.
Holl;
A; 2hits+
Rolls: 5@3, 1@4; Total Hits: 15@3,: (3, 6, 4, 6, 4)1@4: (5)
D; hit+
Rolls: 1@2; Total Hits: 01@2: (5)Alge;
A; hit
D:
Rolls: 1@2; Total Hits: 01@2: (4)Kaza;
A; hit+
Rolls: 1@2; Total Hits: 01@2: (5)
D;
Rolls: 3@2; Total Hits: 13@2: (6, 1, 5)Manc;
A; hit+
Rolls: 1@1, 1@4; Total Hits: 01@1,: (6)1@4: (6)
D;
Rolls: 3@2; Total Hits: 33@2: (1, 1, 2)SZ19;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
unbelievable, your killing me.
Holl;2 i dont know how, and i’m sure you’ll hit
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Kaza;should have been a 3 not a 2 last time, but i still missed of course
A; hit+
Rolls: 1@2; Total Hits: 11@2: (1)
D;
Rolls: 2@2; Total Hits: 02@2: (3, 6)Manc; yeah, hoping for a reroll.
A; hit+
Rolls: 1@2; Total Hits: 11@2: (1)
D;
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Ha, last reroll gone with some big battles coming…
Manc;
A; hit+
Rolls: 1@1, 1@4; Total Hits: 11@1,: (2)1@4: (2)
D;
Rolls: 3@2; Total Hits: 23@2: (2, 6, 1) -
Manc;2
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
USA: 65+20NO=85.
CHI $; 6inf=18.
Hunn;
A;
Rolls: 2@2, 1@1; Total Hits: 12@2,: (4, 6)1@1: (1)
D;
Rolls: 1@2; Total Hits: 01@2: (4)Kwan;
A; hit+
Rolls: 1@2; Total Hits: 01@2: (5)
D;
Rolls: 1@2, 1@3; Total Hits: 11@2,: (6)1@3: (1) -
Kwan;2
A; hit
D;
Rolls: 1@3; Total Hits: 01@3: (4) -
CHI: 11+6NO=17.
GBR $; 6inf, 1art, 1dest = 30.
UKP $; 1strat, 2mech, 2inf =26.Kwan;
A; hit+
Rolls: 1@3; Total Hits: 11@3: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 6)Shan;
A;
Rolls: 2@2, 1@1; Total Hits: 12@2,: (3, 2)1@1: (5)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
GBR:32.
CR;
SZ20(3);
Rolls: 1@3, 3@4; Total Hits: 11@3,: (2)3@4: (6, 5, 6) -
UKP: 21+5NO-2CR=24.
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Italy purchases Armor, 2 Mech Infantry, 4 Infantry = 26 IPCs.
Combat
Kazahkstan
a
Rolls: 1@1, 1@4; Total Hits: 01@1,: (5)1@4: (5)
d
Rolls: 1@2; Total Hits: 11@2: (1)Land in Syria, land in Crete.
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Ok.
Kazahkstan
a
Rolls: 1@4; Total Hits: 11@4: (1)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Italy collects 25 IPCs.
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Just realized I missed the CR against me in SZ37.
CR;
SZ37(4);
Rolls: 1@2; Total Hits: 01@2: (6) -
ANZ $; 1sub, 1strat, 2inf, 1mech = 28.
Sama;
A; hit+ 1@2, 2@3:
D;
Rolls: 3@2; Total Hits: 13@2: (3, 6, 2)SZ37;
A;
Rolls: 1@3, 1@2; Total Hits: 01@3,: (6)1@2: (5)
D;
Rolls: 1@2; Total Hits: 01@2: (5)Phil; w-i
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Sama;oops
A; hit+ :1@2, 2@3:SZ37;2
A;
Rolls: 1@3, 1@2; Total Hits: 01@3,: (6)1@2: (5)
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
oops and ick
Sama;
A; hit+
Rolls: 1@2, 2@3; Total Hits: 21@2,: (6)2@3: (2, 2)SZ37;
retreat-damnit -
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What are you doing here?? :-o
I no like-a Anzacians. Always liberating important islands and stuff like that.





