One more comment, you actually should have moved the German fighter you placed in Tripoli Convoy G to Sea Zone 13 in the Assign Convoy Escorts phase. It is no big deal if you don’t do this, but technically this fighter is defending the convoy and by doing this you help your opponent to remember this fact. Also, the fighter has to move out of the convoy on the next German turn and if it’s in the sea zone, you’ll get a prompt that the aircraft cannot land. If it’s in the convoy land territory, it can stay there indefinitely. Lastly, the convoy land territory isn’t adjacent to the sea zones that it is technically adjacent to. So now it takes three moves to move to e.g. El Agheila instead of two. So you would have to use edit mode in the Advance Convoys phase.
Stalingradski (Axis) v Infrastructure (Allies) A3-G8
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Italy collects 26 IPCs.
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ANZ had 28, never got changed on map.
ANZ $; 1strat, 3inf, 1tran = 28.
Kaza;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (5) -
ANZ:18+10NO=28.
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Germany purchases Fighter, Sub, 16 Infantry, Artillery, 2 Mech Infantry = 76 IPCs. Po-tay-toes.
Combat
Holland
a 2 Hits +
Rolls: 1@2, 7@3; Total Hits: 61@2,: (6)7@3: (2, 3, 1, 3, 3, 5, 2)
d
Rolls: 3@2; Total Hits: 03@2: (5, 5, 5)Kazahkstan
a 2 Hits +
Rolls: 1@3; Total Hits: 01@3: (5)
d
Rolls: 2@2; Total Hits: 02@2: (4, 3)Roll through Novo and Urals into Evenki and Timguska.
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I butchered Kazahkstan.
I’ll just have you roll one more defensive dice - I hit round 2 automatically.
Rolls: 1@2; Total Hits: 01@2: (5) -
Germany collects 60 + 20 NO = 80 IPCs.
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RUS
Suiy; blitz
Hope;
A; hit+
Rolls: 1@1, 1@3; Total Hits: 01@1,: (2)1@3: (5)
D;
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Retreat.
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Japan repairs 5 damage Shantung; purchases 11 Infantry = 38 IPCs.
Combat - this is the ultimate sketch round. I only deserve to win 2/3s of these.
SZ37
a
Rolls: 6@2; Total Hits: 16@2: (6, 5, 6, 1, 4, 4)
d
Rolls: 6@1; Total Hits: 06@1: (4, 4, 2, 3, 2, 6)Shan State
a
Rolls: 2@1, 2@2; Total Hits: 22@1,: (1, 1)2@2: (6, 3)
d
Rolls: 3@2; Total Hits: 23@2: (1, 1, 3)Kwangsi
a Hit +
Rolls: 1@3; Total Hits: 01@3: (6)
d
Rolls: 3@2; Total Hits: 13@2: (6, 2, 3)Hunan
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (6)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (5)Kweichow
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (1)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (3)Blitz Suiyuyan.
Kwangtung
Bombard Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)SZ19
a
Rolls: 1@2, 1@3; Total Hits: 21@2,: (2)1@3: (3)
d
Rolls: 1@1; Total Hits: 01@1: (4)Manchuria
a
Rolls: 3@1; Total Hits: 13@1: (2, 3, 1)
d
Rolls: 1@2; Total Hits: 01@2: (6)SZ6
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Not fair, and I know it.
Shan State
a
Rolls: 2@2; Total Hits: 12@2: (2, 5)
d
Rolls: 1@2; Total Hits: 11@2: (2)Kwangsi
a Hit +
Rolls: 1@2; Total Hits: 11@2: (1)
d
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Japan collects 37 IPCs. That might have been one of my luckiest rounds ever, considering how close almost every battle was.
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I have to say that if you take into consideration our low-luck system, that this game has been the luckiest Japan I have ever seen.
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USA $; 1minor, 1AB, 9inf, 1dest, 1 art, 1mech, 1carr = 86.
Holl;
A; 2hits+
Rolls: 5@3, 1@4; Total Hits: 15@3,: (3, 6, 4, 6, 4)1@4: (5)
D; hit+
Rolls: 1@2; Total Hits: 01@2: (5)Alge;
A; hit
D:
Rolls: 1@2; Total Hits: 01@2: (4)Kaza;
A; hit+
Rolls: 1@2; Total Hits: 01@2: (5)
D;
Rolls: 3@2; Total Hits: 13@2: (6, 1, 5)Manc;
A; hit+
Rolls: 1@1, 1@4; Total Hits: 01@1,: (6)1@4: (6)
D;
Rolls: 3@2; Total Hits: 33@2: (1, 1, 2)SZ19;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
unbelievable, your killing me.
Holl;2 i dont know how, and i’m sure you’ll hit
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Kaza;should have been a 3 not a 2 last time, but i still missed of course
A; hit+
Rolls: 1@2; Total Hits: 11@2: (1)
D;
Rolls: 2@2; Total Hits: 02@2: (3, 6)Manc; yeah, hoping for a reroll.
A; hit+
Rolls: 1@2; Total Hits: 11@2: (1)
D;
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Ha, last reroll gone with some big battles coming…
Manc;
A; hit+
Rolls: 1@1, 1@4; Total Hits: 11@1,: (2)1@4: (2)
D;
Rolls: 3@2; Total Hits: 23@2: (2, 6, 1) -
Manc;2
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4) -
USA: 65+20NO=85.
CHI $; 6inf=18.
Hunn;
A;
Rolls: 2@2, 1@1; Total Hits: 12@2,: (4, 6)1@1: (1)
D;
Rolls: 1@2; Total Hits: 01@2: (4)Kwan;
A; hit+
Rolls: 1@2; Total Hits: 01@2: (5)
D;
Rolls: 1@2, 1@3; Total Hits: 11@2,: (6)1@3: (1) -
Kwan;2
A; hit
D;
Rolls: 1@3; Total Hits: 01@3: (4) -
CHI: 11+6NO=17.
GBR $; 6inf, 1art, 1dest = 30.
UKP $; 1strat, 2mech, 2inf =26.Kwan;
A; hit+
Rolls: 1@3; Total Hits: 11@3: (1)
D;
Rolls: 2@2; Total Hits: 12@2: (1, 6)Shan;
A;
Rolls: 2@2, 1@1; Total Hits: 12@2,: (3, 2)1@1: (5)
D;
Rolls: 1@2; Total Hits: 11@2: (1) -
GBR:32.
CR;
SZ20(3);
Rolls: 1@3, 3@4; Total Hits: 11@3,: (2)3@4: (6, 5, 6)





