My file version (from the XML) is:
7a7d3824-5ab6-4d95-b062-34f7229022ce-image.png
So 1.5
I just want one hit! :-o
Shan State
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (6, 5)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4)
Hopei
a
Rolls: 3@1; Total Hits: 03@1: (6, 4, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2)
Yikes… and I forgot a roll in Shan State… but finally hit one!
Rolls: 1@2; Total Hits: 01@2: (3)
Hopei
a
Rolls: 2@1; Total Hits: 02@1: (5, 6)
d
Rolls: 1@2; Total Hits: 01@2: (3)
Banzaiiiiiiii!!!
Hopei
a
Rolls: 2@1; Total Hits: 02@1: (2, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3)
Shan State
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (2, 3)1@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1)
Well, it worked in Shan.
Hopeiiiiii!!!
a
Rolls: 2@1; Total Hits: 12@1: (4, 1)
d
Rolls: 1@2; Total Hits: 01@2: (4)
My Infantry are blessed by the Emperor himself.
Convoy raids in SZ20
Rolls: 2@2; Total Hits: 02@2: (4, 5)
So are my merchant ships.
Japan collects 40 IPCs. Somehow I’m holding the line. But Japan itself is in danger of being throttled… Korea will fall… the US dogs will industrialize the peninsula…
USA $; 10inf, 3mech, 1bomb, 1ftr, 1sub, 1dest, 1tran = 85.
Holl;
A; 2hits+
Rolls: 1@1, 3@3, 1@4; Total Hits: 11@1,: (6)3@3,: (6, 3, 5)1@4: (5)
D;
Rolls: 3@2; Total Hits: 13@2: (1, 4, 4)
Kaza;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)
SBR-SHAN;
aa;
Rolls: 1@1; Total Hits: 01@1: (2)
Manc;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)
Kore;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (2)
SBR-Shan;
minor;
Rolls: 1@6; Total Hits: 11@6: (3)+2
USA: 66+20NO=86.
China $; 5inf.
Kwei;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (6, 3)1@3: (6)
D;
Rolls: 1@2; Total Hits: 01@2: (6)
Huna;
A:
Rolls: 2@2, 1@1; Total Hits: 02@2,: (3, 4)1@1: (3)
D;
Rolls: 1@2; Total Hits: 11@2: (1)
Kwan;
A:
Rolls: 2@2, 1@1; Total Hits: 12@2,: (5, 3)1@1: (1)
D;
Rolls: 1@2; Total Hits: 01@2: (6)
that could have gone better…
Kwei;2
A;
Rolls: 2@1, 1@3; Total Hits: 22@1,: (1, 6)1@3: (3)
D;
Rolls: 1@2; Total Hits: 11@2: (1)
Huna;2
A:
Rolls: 2@2; Total Hits: 02@2: (6, 5)
D;
Rolls: 1@2; Total Hits: 11@2: (2)
wow, you wound up getting 2 more extra hits with Japan.
CHI: 12+6NO=18.
GBR $; 1sub, 1dest, 2art, 4inf = 34.
UKP $; 2mech, 1inf, 1art = 15.
Kaza; w-i
Kwan;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)
Shan;
A;
Rolls: 4@1; Total Hits: 04@1: (4, 6, 3, 6)
D;
Rolls: 1@2; Total Hits: 01@2: (5)
Shan;2
A;
Rolls: 4@1; Total Hits: 04@1: (6, 6, 6, 2)
D;
Rolls: 1@2; Total Hits: 01@2: (3)
Shan;3
A;
Rolls: 4@1; Total Hits: 04@1: (6, 6, 6, 2)
D;
Rolls: 1@2; Total Hits: 01@2: (3)
Shan;4
A;
Rolls: 4@1; Total Hits: 14@1: (3, 1, 3, 2)
D;
Rolls: 1@2; Total Hits: 11@2: (2)
CR;
SZ98;
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Italy purchases Mech Infantry, Artillery, 5 Infantry = 23 IPCs.
Combat
Take Libya. Land in Algeria.
Tunisia
Bombard
Rolls: 1@3; Total Hits: 01@3: (5)
a Hit +
Rolls: 1@2, 2@3; Total Hits: 11@2,: (3)2@3: (5, 2)
d
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Kazahk
a
Rolls: 1@1, 1@4; Total Hits: 11@1,: (5)1@4: (2)
d
Rolls: 1@2; Total Hits: 01@2: (5)
Italy collects 26 IPCs.
ANZ had 28, never got changed on map.
ANZ $; 1strat, 3inf, 1tran = 28.
Kaza;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (5)
ANZ:18+10NO=28.