@The_Good_Captain Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 1 EDIT: Removing units owned by British from Sea Zone 31: 1 UK-battleship EDIT: Adding units owned by British to Sea Zone 31: 1 UK-battleship EDIT: Turning off Edit Mode Turning on Edit Mode 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli EDIT: Resetting and Giving Bonus Movement to Units EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 G-bomber moved from Sicily to El Agheila 1 mech moved from Tripoli to El Agheila Place Units - Germans 1 1-supply placed in Tripoli Convoy G 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from El Agheila to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsStalingradski (Axis) v Infrastructure (Allies) A3-G8
-
got that inf back…
ANZ:18+10NO=28.
France is still quite pantsy
Going down to Funeral, will be back late tomorrow night. I hope all is well with you guys.
-
Steve - I’m thinking of you and your family.
Germany 15 purchases 16 Infantry, 2 Armor, Fighter, Destroyer = 78 IPCs.
Combat
Vologda
a Hit +
Rolls: 1@1, 1@3, 1@4; Total Hits: 11@1,: (3)1@3,: (2)1@4: (5)
d
Rolls: 2@2; Total Hits: 12@2: (1, 3)Samara
a Hit +
Rolls: 1@4; Total Hits: 11@4: (2)
d
Rolls: 2@2; Total Hits: 02@2: (6, 4)Kazahkstan
a Hit +
Rolls: 1@2, 1@4; Total Hits: 11@2,: (6)1@4: (3)
d
Rolls: 2@2; Total Hits: 12@2: (6, 2)It feels like Germany isn’t doing enough… but the North is about to crack. That’s something. Economically, you’re dominating this game.
Added a reroll to each side, by the way.
-
I completely forgot Holland, but it was on the combat map…
Holland
a 2 Hits
d
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
Germany collects 56 + 20 NO = 76. Feels strange to be going backward in IPCs…
-
RUS is done.
-
I got the wrong game, buster - Game 8, Turn 15 please… :-D
-
oops
-
Japan purchases 10 Infantry, Destroyer = 38 IPCs.
Combat
Blitz Suiyuyan, Take Kweichow, Clear SZ37.
Attack SZ36
a Hit
d
Rolls: 1@1; Total Hits: 11@1: (1)Hopei
a
Rolls: 3@1; Total Hits: 03@1: (2, 3, 5)
d
Rolls: 1@2; Total Hits: 01@2: (5)Shan State
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (4, 5, 2)1@3: (6)
d
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Hopei
a
Rolls: 3@1; Total Hits: 03@1: (6, 4, 5)
d
Rolls: 1@2; Total Hits: 01@2: (5)Shan State
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (5, 6)1@3: (5)
d
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
I just want one hit! :-o
Shan State
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (6, 5)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4)Hopei
a
Rolls: 3@1; Total Hits: 03@1: (6, 4, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Yikes… and I forgot a roll in Shan State… but finally hit one!
Rolls: 1@2; Total Hits: 01@2: (3)Hopei
a
Rolls: 2@1; Total Hits: 02@1: (5, 6)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Banzaiiiiiiii!!!
Hopei
a
Rolls: 2@1; Total Hits: 02@1: (2, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3)Shan State
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (2, 3)1@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
Well, it worked in Shan.
Hopeiiiiii!!!
a
Rolls: 2@1; Total Hits: 12@1: (4, 1)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
My Infantry are blessed by the Emperor himself.
Convoy raids in SZ20
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
So are my merchant ships.
Japan collects 40 IPCs. Somehow I’m holding the line. But Japan itself is in danger of being throttled… Korea will fall… the US dogs will industrialize the peninsula…
-
USA $; 10inf, 3mech, 1bomb, 1ftr, 1sub, 1dest, 1tran = 85.
Holl;
A; 2hits+
Rolls: 1@1, 3@3, 1@4; Total Hits: 11@1,: (6)3@3,: (6, 3, 5)1@4: (5)
D;
Rolls: 3@2; Total Hits: 13@2: (1, 4, 4)Kaza;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (1)SBR-SHAN;
aa;
Rolls: 1@1; Total Hits: 01@1: (2)Manc;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (3)Kore;
A; hit
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
SBR-Shan;
minor;
Rolls: 1@6; Total Hits: 11@6: (3)+2 -
USA: 66+20NO=86.
China $; 5inf.
Kwei;
A;
Rolls: 2@1, 1@3; Total Hits: 02@1,: (6, 3)1@3: (6)
D;
Rolls: 1@2; Total Hits: 01@2: (6)Huna;
A:
Rolls: 2@2, 1@1; Total Hits: 02@2,: (3, 4)1@1: (3)
D;
Rolls: 1@2; Total Hits: 11@2: (1)Kwan;
A:
Rolls: 2@2, 1@1; Total Hits: 12@2,: (5, 3)1@1: (1)
D;
Rolls: 1@2; Total Hits: 01@2: (6) -
that could have gone better…
Kwei;2
A;
Rolls: 2@1, 1@3; Total Hits: 22@1,: (1, 6)1@3: (3)
D;
Rolls: 1@2; Total Hits: 11@2: (1)Huna;2
A:
Rolls: 2@2; Total Hits: 02@2: (6, 5)
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
wow, you wound up getting 2 more extra hits with Japan.
CHI: 12+6NO=18.
GBR $; 1sub, 1dest, 2art, 4inf = 34.
UKP $; 2mech, 1inf, 1art = 15.Kaza; w-i
Kwan;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Shan;
A;
Rolls: 4@1; Total Hits: 04@1: (4, 6, 3, 6)
D;
Rolls: 1@2; Total Hits: 01@2: (5)





