WC12: G40, Rd1 Qualifier, Ol'Blood&Guts (Axis+6) vs. SAS (Allies)


  • sz43 cwlo dd, Bor twol

    sz37
    A-2dd 2cru 2bb
    DiceRolls: 2@2 2@3 2@4; Total Hits: 32@2: (2, 1)2@3: (5, 5)2@4: (6, 1)
    D-cru
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • sz37 cwol, bb damaged

    Mal
    A-inf art bmr
    DiceRolls: 2@2 1@4; Total Hits: 32@2: (2, 1)1@4: (2)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Mal twol

    NCM
    3cv sz36 => sz37
    trn sz36 => sz6
    aa gun Kor => Jap
    ftr sz45 => sz37
    tac sz35 => sz37
    bmr Mal => Hai
    bmr sz41 => Hai
    ftr tac Ksi => Ksu
    ftr tac sz41 => sz37
    ftr tac Hon => sz37
    2ftr Kwe => Ksu
    2tac Kor => Ksu
    2ftr Kor => Jap
    ftr tac Kor => sz6

    Mobilize
    inf art in Jap
    mech 2arm in Ksu
    cv trn in sz6

    Collect: 54

    WC12_G40_OBG_vs._SAS_03cJ.AAM


  • Hey, sorry it’s taken so long for me to make the next move, but you forgot to land your planes in z43.  Can I assume they will land on the island of Hainan since most of your other available landing spots are either taken or on the front lines?  It doesn’t look like they’ll interfere with my move otherwise, so I’ll move them there and if you have a problem with that let me know and we can move them before your next turn.


  • Yes Hainan is good


  • USA 3

    Declaration of war on Germany, Italy, and Japan

    Production:
    4 sub, 2 des, 1 bmr
    52 - 24 - 16 - 12 = 0 saved

    Combat Move:
    Sea Zone 43 (J: 1 trn)
    1 sub (z54 NB > z55 > z42 > z43)

    Gibraltar (G: empty)
    1 trn (z101 NB > z89 > z90 > z91)
    1 inf (CUS > trn z101 > Gib)
    1 mec (EUS > trn z101 > Gib)

    Morocco (I: 2 inf, 1 tnk)
    2 trn, 1 crs (z101 NB > z102 > z103 > z91)
    2 inf, 1 art (CUS > 2 trn z101 > Mor)
    1 tnk (EUS > trn z101 > Mor)

    Borneo (J: 1 inf)
    1 trn (z54 NB > z55 > z42 > z43)
    2 inf (trn z54 > Bor)

    Caroline Islands (J: 2 inf, 1 AA)
    1 trn (z26 NB > z31 > z32 > z33)
    1 inf, 1 art (Haw > trn z54 > Car)
    1 crs, 1 bat (z54 NB > z46 > z33)
    2 ftr (z54 > z46 > z33 > Car)


  • Morocco Round 1

    A: 2 inf, 1 art, 1 tnk, 1 crs
    DiceRolls: 1@1 2@2 2@3; Total Hits: 11@1: (2)2@2: (5, 3)2@3: (3, 6)

    D: 2 inf, 1 tnk
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (1)


  • Lost - Mor - A: 1 inf - I: 1 inf

    Morocco Round 2

    A: 1 inf, 1 art, 1 tnk
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (4, 2)1@3: (4)

    D: 1 inf, 1 tnk
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)


  • Lost - Mor - A: 1 inf - I: 2 inf

    Morocco Round 3

    A: 1 inf, 1 art, 1 tnk
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (6, 6)1@3: (5)

    D: 1 tnk
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • Lost - Mor - A: 1 inf - I: 2 inf

    Morocco Round 4

    A: 1 inf, 1 art, 1 tnk
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 3)1@3: (1)

    D: 1 tnk
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • Lost - Mor - A: 2 inf - I: 2 inf, 1 tnk

    Borneo Round 1

    A: 2 inf
    DiceRolls: 2@1; Total Hits: 02@1: (2, 4)

    D: 1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Lost - Bor - A: 1 inf - J: none

    Borneo Round 2-11

    A: 1 inf
    DiceRolls: 10@1; Total Hits: 410@1: (1, 1, 6, 1, 2, 1, 6, 4, 2, 6)

    D: 1 inf
    DiceRolls: 10@2; Total Hits: 010@2: (4, 4, 4, 4, 4, 5, 3, 6, 5, 3)


  • Lost - Bor - A: 1 inf - J: 1 inf

    Caroline Islands AA

    2 ftr v. 1 AA
    DiceRolls: 2@1; Total Hits: 12@1: (1, 6)


  • Lost - Car - A: 1 ftr - J: none

    Caroline Islands Round 1

    A: 1 inf, 1 art, 1 ftr, 1 crs, 1 bat
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 3)2@3: (2, 6)1@4: (4)

    D: 2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)


  • Lost - Car - A: 1 inf, 1 ftr - J: 1 AA, 1 inf

    Caroline Islands Round 2

    A: 1 art, 1 ftr
    DiceRolls: 1@2 1@3 ; Total Hits: 01@2: (4)1@3: (6)

    D: 1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Lost - Car - A: 1 inf, 2 ftr - J: 1 AA, 1 inf

    Caroline Islands Round 3

    A: 1 art
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    D: 1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Lost - Car - A: 1 inf, 1 art, 2 ftr - J: 1 AA, 1 inf

    Dang, your defenders in the Carolines are freaking commandos!

    Results:
    z43 splashed; 1 sub remains
    Gib walk-in; 1 inf, 1 mec remain
    Mor twlo 2 inf; 1 art, 1 tnk remain
    Bor twlo 1 inf; 1 inf remains
    Car dflo 1 inf, 1 art, 2 ftr

    Non-Combat Move:
    1 sub, 4 des, 1 ac, 1 ftr, 1 tac (z101 NB > z102 > z90 > z91)
    1 des (z101 NB > z102 > z103 > z104)
    1 sub, 2 des, 1 crs, 1 ac (z54 NB > z46 > z33)
    1 des (z54 NB > z55 > z42)
    1 des (z26 NB > z31 > z32 > z33)
    1 des (z10 NB > z12 > z26)
    1 bmr (Haw AB > z26 > z30 > z49 > z54 > Qun)
    1 bmr (EUS AB > z89 > z90 > z91 > z87 > FWA)
    2 AA (EUS > Qub)
    2 AA (CUS > EUS)

    Placement:
    1 sub, 1 des (WUS > z10)
    1 bmr (Western United States)
    3 sub, 1 des (EUS > z101)

    Collect:
    53 (territories)
    25 (NOs)
    78 IPCs total

    WC12_G40_OBG_vs._SAS_03dA.AAM


  • China 3

    Production:
    14 IPCs
    2 inf, 2 art
    14 - 6 - 8 = 0 saved

    Combat Move:
    Shensi (J: 3 inf)
    5 inf, 1 ftr (Sze > She)

    Hunan (J: empty)
    1 inf (Yun > Hun)

    Kwangsi (J: empty)
    1 inf (Yun > Kwa)


  • Shensi Round 1

    A: 5 inf, 1 ftr
    DiceRolls: 5@1 1@3; Total Hits: 25@1: (1, 4, 4, 3, 6)1@3: (2)

    D: 3 inf
    DiceRolls: 3@2; Total Hits: 03@2: (6, 4, 3)


  • Lost - She - C: none - J: 2 inf

    Shensi Round 2

    A: 5 inf, 1 ftr
    DiceRolls: 5@1 1@3; Total Hits: 15@1: (1, 5, 2, 2, 2)1@3: (4)

    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

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