Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsSpring 1942 First game
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Can bombers attack ground unit or do they have to attack factories?
Example Gbr has 5infantry and an factory. Does it have to attack the factory or can it attack the infantry?
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Bombers can attack anything except subs, and then only if there is no destroyer accompanying.
Yes, you could actually attack a territory’s factory and ground units at the same time with different bombers. You have to say how many bombers are bombing the factory and how many are attacking ground units, during your combat movement. -
Soviet Union4
combat
6tanks,anti-aircraft gun from Cau to Ukrnoncombat
sub from zone 8 to 6 -
Ukr
Rolls: 6@3; Total Hits: 46@3: (6, 1, 5, 1, 1, 2)defender
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
Yes I didnt lose anything.
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I have a question?
When bombers just attack a factory, do the land units attack the bomber even when Im just attacking the factory?
When I surprise attack a bunch of ships(say 5) with one sub, do all of them attack or just one?
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@Tex:
I have a question?
When bombers just attack a factory, do the land units attack the bomber even when Im just attacking the factory?
No, never. On a strategic bombing run, it’s just the bomber against the AA gun.
When I surprise attack a bunch of ships(say 5) with one sub, do all of them attack or just one?
They will all attack (defend). If the sub hits, then just the boat that is sunk by the sub will not fire back, but the other 4 will. If one of the ships is a battleship, it could absorb the hit and they would all fire back (in the first round, anyway).
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It is impossible to take Libya and also attack Southern Europe with all 4 ground units. I will unflag Libya and take 1 IPC away from USA
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You can never move AA guns in combat move - move it after the battle.
You always roll all dice before making non-combat movesYou moved destroyer to Z14 as well (not listed) and BOTH fighters from EUS to GBr
G4 coming right up
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G4 with 77, buy 5 INF, ART, 4 ARM, 2 CV, FTR
Combat moves -
Rho - INF (EAf)
Z6 - 2 SS, 2 DD, 2 CA, CV, 2 FTR (Z5) 4 FTR (WRu)
SEu - 2 INF, ART (WEu) 5 INF, ART (Ger)
TrJ - 2 INF, ART, ARM (Egy)
Z14 - BB (Z15)
Ukr - 2 INF, 2 ART (WRu) 3 ARM (Rus)Z14 first to hit (defender needs to hit twice to sink) (will roll 10 rounds at once)
Rolls: 10@4; Total Hits: 510@4: (6, 1, 4, 6, 5, 1, 5, 2, 4, 6)
Rolls: 10@2; Total Hits: 310@2: (4, 6, 3, 1, 2, 1, 3, 5, 6, 3) -
SEu
Rolls: 5@1 4@2; Total Hits: 35@1: (3, 5, 1, 4, 2)4@2: (2, 5, 1, 3)
Rolls: 3@2 1@3; Total Hits: 03@2: (3, 4, 3)1@3: (4) -
Italy has not been kind to defenders, that’s for sure
SEu2
Rolls: 5@1 4@2; Total Hits: 45@1: (4, 1, 1, 4, 1)4@2: (3, 4, 1, 6)
Rolls: 1@3; Total Hits: 01@3: (5) -
Crazy
TrJ
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (2, 3)1@3: (6)
Rolls: 3@2; Total Hits: 03@2: (6, 3, 6) -
TrJ2
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (5, 3)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
TrJ3
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
TrJ4
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 4)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Z6
Rolls: 1@1 4@2 8@3; Total Hits: 91@1: (1)4@2: (6, 1, 1, 1)8@3: (3, 4, 3, 2, 3, 5, 2, 5) -
That is not even nice.
You will take 2 hits to battleships, lose 2 subs, 2 destroyers, carrier….I’m not sure whether you want to keep battleships or fighters…
Anyway, you have 2 units left - which 2 are you keeping?At least you suffered this blistering roll in a learning game… I would hate to be on the wrong end of that one in a tense, competitive game.
Map attached, if you want to use it. -
That was just mean!
I think I will keep the battleships. -
If my sub encounters an enemy sub, do they battle each?
How many times can a ship fire at land units?
Can a tank blitz through a territory then attack enemy units?





