• Hehe - you don’t see that very often.
    Aus2DiceRolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (5, 5, 1)DiceRolls: 3@2; Total Hits: 03@2: (3, 4, 5)


  • Aus3DiceRolls: 1@1 3@3; Total Hits: 21@1: (1)3@3: (2, 4, 4)DiceRolls: 2@2; Total Hits: 12@2: (1, 3)


  • Z55DiceRolls: 1@2 3@3 1@4; Total Hits: 41@2: (6)3@3: (3, 1, 2)1@4: (2)


  • Guess that makes up for Australia
    Z55 defenseDiceRolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (6)


  • Actually, that’s bad for me.  I wanted to lose one unit so I could lose the fighter and not have to move the carrier there.  You have a powerful counter-attack possibility.  Now I have to decide whether to just leave the carrier, sub, and fighter, or move everything in.  I guess I’ll move everything in.

    Z55 - CA, BB, CV (Z52)
    Haw - FTR, BMB (Z55) FTR (Bry) FTR (Man)
    Kaz - INF (Sin) ARM (Yak)
    Nov - INF (Yak)
    Chi - INF (FIC)
    Z38 - DD, CV (Z36) 2 FTR (Aus)

    Collect 46, 46 on hand

    1942 game 03d.AAM


  • How many victory cities to win in this game?  What does your manual say?


  • It says 9 victory cities for normal.Or total victory which is 12 victory cities

    I have some ?'s.
    Can ships attack land units that are on land?
    What is a suprise attack with a sub and how do you do it?


  • Ships can only attack land with the amphibious assault support shot in the first round.  Like when I attacked Australia - I rolled a “4” for the battleship support shot.  It only fires in the first round of the combat, and you can only fire one support shot for each ground unit unloading (you can’t shoot twice with battleships/cruisers when you’re only unloading one infantry, for example).  This is the only time that ships can attack units on land (only cruisers and bships).

    A surprise attack with a sub is it’s ability to shoot first and also to sink an enemy ship without return fire.  This ability can only be used if there are no enemy destroyers in the battle.

    Example:
    You attack me with 2 subs and a destroyer.  I have a sub and a destroyer.
    1)  First round, neither of us gets a suprise attack.  Let’s say you get a hit and I get a hit in the first round.
    2)  Let’s say I lose my destroyer and you lose a sub.
    3)  Now it’s 1 sub and 1 destroyer vs. 1 sub
    4)  I still do not get surprise strike nor can I submerge, because you still have a destroyer.
    5)  Since my destroyer is gone, your sub now gets all abilities back.
    6)  Your sub now gets a surprise attack every round for the rest of the battle.  If you lose your destroyer, then my sub can submerge, or if I do not submerge, our subs basically attack at the same time (like a normal battle - we both get to roll)
    7)  So with your 1 sub and 1 dd vs my 1 sub, if you roll a 2 with your destroyer my sub still fires back (at a 1).  But if you roll a 2 with your sub, my sub is hit with your surprise attack and I don’t even get to roll.

    Say you attack a cruiser with a sub.  If the sub rolls a 1 or a 2, the cruiser is sunk in that round and does not get to roll.  So this battle cannot be a tie.  Either the sub will miss and the cruiser will hit (cruiser wins) or the sub hits (sub wins).


  • Thank you I didnt know that.


  • Was that clear enough?
    The subs and transports are probably the most complicated part of this game.  If you have any other questions, ask anytime.


  • Hey I got it.

    United States3
    with 40 buy 4tanks, 2fighters
    save 0

    combat moves-
    tank from Alg to Lib pick up by tranports from Zone 12 to zone 14
    Tranports from zone 12 picks up 2infantry, artillary in Alg


  • Are you playing this game on your gameboard also?


  • sorry forgot to drop of th artillary tank and infantry
    and I dont know if I can do this, but Ill do it anyway
    drop them off at SEu

    SEu
    DiceRolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (4, 1)1@3: (3)

    Defender
    DiceRolls: 3@2 1@3; Total Hits: 03@2: (6, 5, 6)1@3: (5)


  • I dont think I could play it on my gameboard, it is on the other side of house.

    But I think I will though.


  • SEu2

    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (3, 6)1@3: (4)

    defender
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • SEu3

    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (1, 4)1@3: (5)

    defender
    :aaa1@3:


  • oops messed up on defenders dice role.

    defender on  SEu3
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • yes I hope I did that right!!

    noncombat moves-
    fighter, bomber in EUS to Gbr
    2battleship, sub in 54 go to zone 19

    Place 4tanks, 2fighters in WUS
    Collect 45, 45 on hand.

    1942 game 03e.AAM


  • Can bombers attack ground unit or do they have to attack factories?

    Example Gbr has 5infantry and an factory. Does it have to attack the factory or can it attack the infantry?


  • Bombers can attack anything except subs, and then only if there is no destroyer accompanying.
    Yes, you could actually attack a territory’s factory and ground units at the same time with different bombers.  You have to say how many bombers are bombing the factory and how many are attacking ground units, during your combat movement.

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