Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsSpring 1942 First game
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Same thing with the stars - I think you just get more when you have more posts. I have a ton of posts because I discuss strategy, rules changes, answer rules, and play a lot of games. Every time you roll the dice it’s another post.
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Have been busy - end of semester, and had to move on tournament and league games….
Will play when I can! -
Sub is still in Z2 on your map - I moved it to 8
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4 tanks not placed in Cau - I got it on mine though
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G3 with 47, buy 2 INF, TP, CV, 2 FTR
Combat moves -
Rus - 4 INF (Arc) INF (WRu) ARM (Bel) 4 ARM (Ukr) 5 FTR (EEu)
Nwy - 2 INF (Ger) 2 CA (Z5)
Z12 - SS (Z13) BMB (Ger)
WEu - 2 INF, ART (Ger)
WAf - ARM (Egy)
Cng - INF (Egy)
EAf - INF (Egy)(Amphibious assaults must be rolled first)
Nwy
Rolls: 2@1 2@3; Total Hits: 12@1: (5, 3)2@3: (6, 1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Rus AA
Rolls: 5@1; Total Hits: 15@1: (6, 4, 5, 3, 1) -
Rus
Rolls: 5@1 9@3; Total Hits: 65@1: (4, 4, 2, 3, 5)9@3: (5, 1, 1, 4, 2, 3, 5, 2, 1)
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (4, 2, 5, 5, 4, 4, 2, 1, 4)2@3: (6, 1)1@4: (3) -
Rus2
Rolls: 9@3; Total Hits: 89@3: (3, 2, 3, 5, 2, 2, 3, 3, 3)
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (3, 1, 6)2@3: (2, 5)1@4: (6) -
19 IPC’s taken
WEu
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (5) -
Z12
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (2) -
I need to wait for you to choose a loss for Z12. If you lose the destroyer and both ships miss, the sub could sink your cruiser with a surprise strike. But if you lose the destroyer and do get a hit on defense, then you will have a destroyer against a bomber instead of a cruiser against a bomber. Let me know when you decide. If you want to quit and start over because Moscow fell, that would be fine. If you want to keep going, that is fine too. (Germany will have 77 IPC’s at the end of her turn)
Hope you’re having a great weekend, Tex.
Map attached. -
Lose cruiser
I want to keep going I want to see how far I get.Im going to guess dice roll
Z12
Rolls: 1@3 1@2; Total Hits: 21@3: (3)1@2: (1) -
Did I get the dice roll correct.
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Yes, and you shot up everything I had! Good thing, so you didn’t lose your 2 transports.
WRu - 2 INF (Kar) 2 ART (Ukr) 4 FTR (Rus)
Ukr - INF (EEu)
Egy - 2 INF (TrJ) ARM (SEu)
WEu - AA (Ger)
Ger - AA (EEu)
SEu - INF (Ger)Place TP, CV, 2 FTR (Z5)
Place 2 INF (SEu)
Collect 58, 77 on hand -
United Kingdom3
with 46 buy 2tanks,4infantry,1battleship
save 4combat move-
transport, cruiser, aircraft carrier, fighter from zone 34 to zone 15
transport 2 tanks, artillary from Gbr to Nwy -
Nwy
Rolls: 2@3 1@2; Total Hits: 12@3: (4, 2)1@2: (6)defender
Rolls: 1@2; Total Hits: 01@2: (5) -
Zone 15
Input ErrorThere was an error in your dice throw: "aaa 1@4 -
Zone 15
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (5, 1)defender
Rolls: 1@4; Total Hits: 11@4: (1) -
noncombat move-
sub in zone 31 to zone 33
2 infantry in Per to IndPlace 2tanks, 4infantry in Gbr
1 battleship in zone 6Collect 26, 30 on hand
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I keep forgetting the map.





