WC12: G40, Rd1 Qualifier, Ol'Blood&Guts (Axis+6) vs. SAS (Allies)


  • No worries…I should have paid more attention.

    I read the Alpha 3 thread in Global 1940 as well as compare it to Larry’s website. The SBR rules you listed were the original rules not the updated rules. If you look at the thread you will see Jenn did an update, which is basically copied straight from Larry’s website.

    @Cmdr:

    SBR

    Air Battle.
    All escorts and bombers (Strategic & Tactical) fires @ 1
    Jets fires @ 2

    Generated casualties are placed behind the casualty line and will return fire before being eliminated.

    Interceptors. fires @ 1
    Jet interceptors fires @ 2

    All casualties, both sides, are removed.
    Surviving escorts retreat.

    Bombing Run
    Bombers are assigned to targets.
    Strategic bombers can be assigned to any target (IC�s, naval bases. airbase).
    Tactical bombers can be assigned only to naval bases and airbases.

    Each targeted facility fires @ 1, each can fire one time at each bomber that is attacking it.
    All casualties at both stages of the raid are chosen by the owners of the units involved.

    Bombs Away
    Strategic bombers roll a 1d6+2
    Tactical bombers roll a 1d6

    Damage Report

    The damage to the target (hits) is equal to the total number rolled on the die/dice. Place 1 gray chip (damage marker) under the target for each hit scored.

    The target is considered inoperable if it receives any hits. It can be repaired by paying 1 IPC for the removal of each chip. This is done during the players next Purchase & Repair phase 1.
    The maximum damage a major IC can receive is 20 damage markers. Minor ICs and bases can�t receive more than 6 damage markers each.

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6491

    This ends the SBR rules update.

    It looks like any interceptors fire at a 1 and the bmrs also fire at a 1.

    Lesson learned. I will leave the SBR in place and assume you will scramble to intercept, but will wait for verification before rolling the dice.


  • Yes, all three fights will intercept.


  • UK interceptors (3ftr) vs. German bmrs (2)

    UK ftrs (2 Brits, 1 French)
    DiceRolls: 3@1; Total Hits: 03@1: (6, 5, 2)
    German bmrs
    DiceRolls: 2@1; Total Hits: 12@1: (1, 6)


  • So one ftr shot down, and both bmrs damaged stands. I assume you will want the French ftr lost and will make the map that way. However, if you want a UK ftr down, just go ahead and change it.

    New map

    WC12_G40_OBG_vs._SAS_02aG.AAM


  • Yeah, that’s fine.


  • USSR 2

    Production:
    37 IPCs
    9 inf, 1 mec, 1 tnk
    37 - 27 - 4 - 6 = 0 saved

    Combat Move:
    None

    Non-Combat Move:
    12 inf, 1 AA (Bury > Amu)
    6 inf (Yak > Bury)
    1 bmr (Rus AB > Sam > Novo > Tim > Yen > Yak > Bury)
    1 sub (z111 > z110 > z105)
    1 sub (z114 > z113)
    1 crs (z113 > z114)
    3 inf (SUkr > NUkr)
    2 inf (Ros > SUkr)
    1 inf, 1 art, 1 AA (Bry > NUkr)
    1 AA (Bry > Bel)
    2 inf (Rus > Bry)
    15 inf, 2 art (Nov > Bel)

    Placement:
    3 inf (Novgorod)
    3 inf (South Ukraine)
    1 inf, 1 mec, 1 tnk (Volgograd)
    2 inf (Russia)

    Collect:
    35 (territories)
    0 (NOs)
    35 IPCs total

    WC12_G40_OBG_vs._SAS_02bR.AAM


  • Jap2-Buy: Naval Base, Minor IC, 5 inf…save 0

    CM
    1. 3inf art Hun/8ftr 5tac 2bmr Kwa => Yun 3inf
    2. 2inf art Cha/mech Anh => Sui
    3. inf Sib => Sak
    4. inf Anh => Hop
    5. inf Anh => Kwe

    Yun
    3inf art 8ftr 5tac 2bmr
    DiceRolls: 2@1 2@2 8@3 7@4; Total Hits: 142@1: (2, 1)2@2: (5, 4)8@3: (3, 6, 2, 1, 2, 6, 3, 2)7@4: (1, 4, 2, 2, 4, 2, 3)
    D-3inf
    DiceRolls: 3@2; Total Hits: 33@2: (1, 1, 1)


  • Chinese are deadly!

    Yun twlo 3inf

    NCM
    3ftr 3tac sz36 => Kor
    3ftr 3tac Yun => sz36
    5ftr 2tac 2bmr Yun => Kwa
    4inf 2art arm Jap/art Jeh => Kwa
    6inf Jeh => Cha
    4inf 2art Anh => Hop
    inf Sib/2inf Sfe/aa Jap => Kor
    4inf Man => Kor

    Mobilize
    Naval Base on Hainan
    5inf in Japan
    Minor IC in Kiangsu

    Collect: 46

    WC12_G40_OBG_vs._SAS_02cJ.AAM


  • @Ol’:

    Chinese are deadly!

    Super deadly Chinese ninjas of doom… :evil:


  • USA 2

    Production:
    53 IPCs
    1 sub, 1 trn, 5 des
    53 - 6 - 7 - 40 = 0 saved

    Combat Move:
    None

    Non-Combat Move:
    1 des (z10 > z12 > z26)
    1 ftr (z26 > Haw)
    1 des, 1 crs, 1 bat, 1 ac, 1 ftr (z26 NB > z30 > z49 > z54)
    1 ftr (Gua AB > z21 > z34 > z46 > z54)

    Placement:
    1 des (West US > z10)
    1 sub, 2 des (Central US > z101)
    1 trn, 2 des (East US > z101)

    Collect:
    52 (territories)
    0 (NOs)
    52 IPCs total

    WC12_G40_OBG_vs._SAS_02dA.AAM


  • China 2

    Production:
    15 IPCs
    5 inf
    15 - 15 = 0 saved

    Combat Move:
    Suiyuyan (J: 2 inf, 1 art, 1 mec)
    5 inf (She > Sui)
    1 ftr (Sze > She > Sui)

    Kweichow (J: 1 inf)
    3 inf (Sze > Kwe)

    Yunnan (J: 1 art)
    4 inf (Sze > Yun)


  • Suiyuyan Round 1

    A: 5 inf, 1 ftr
    DiceRolls: 5@1 1@3; Total Hits: 25@1: (2, 3, 1, 5, 1)1@3: (6)

    D: 2 inf, 1 art, 1 mec
    DiceRolls: 4@2; Total Hits: 04@2: (3, 4, 4, 4)


  • Sui Lost - C: none - J: 2 inf

    Suiyuyan Round 2

    A: 5 inf, 1 ftr
    DiceRolls: 5@1 1@3; Total Hits: 15@1: (2, 5, 1, 2, 6)1@3: (4)

    D: 1 art, 1 mec
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)


  • Sui Lost - C: 1 inf - J: 2 inf, 1 art

    Suiyuyan Round 3

    A: 4 inf, 1 ftr
    DiceRolls: 5@1 1@3; Total Hits: 25@1: (5, 2, 5, 1, 5)1@3: (3)

    D: 1 mec
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Sorry about the extra infantry roll, however, since the fighter still hit, I will simply continue.

    Sui Lost - C: 1 inf - J: 2 inf, 1 art, 1 mec

    Kweichow Round 1

    A: 3 inf
    DiceRolls: 3@1; Total Hits: 03@1: (2, 4, 4)

    D: 1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Kwe Lost - C: 1 inf - J: none

    Kweichow Round 2

    A: 2 inf
    DiceRolls: 2@1; Total Hits: 02@1: (2, 2)

    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Kwe Lost - C: 1 inf - J: none

    Kweichow Round 3

    A: 2 inf
    DiceRolls: 2@1; Total Hits: 22@1: (1, 1)

    D: 1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Kwe Lost - C: 2 inf - J: 1 inf

    Yunnan Round 1

    A: 4 inf
    DiceRolls: 4@1; Total Hits: 14@1: (1, 6, 2, 2)

    D: 1 art
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • As I was looking through the map, I noticed the Japanese minor IC is in the wrong territory. It was placed in Kiangsu not Kiangsi


  • Yeah, I noticed that also, it’s fixed in this map for the Chinese move.  I’ll post the UK move tomorrow.

    Results:
    Sui twlo 1 inf; 4 inf, 1 ftr remain
    Kwe twlo 2 inf; 1 inf remains
    Yun twol; 4 inf remain

    Non-Combat Move:
    1 ftr (Sui > She > Sze)

    Placement:
    5 inf (Szechwan)

    Collect:
    8 (territories)
    6 (NOs)
    14 IPCs total

    WC12_G40_OBG_vs._SAS_02eC.AAM

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