sent a chat so we don’t clutter up this thread
WC12: G40, Rd1 Qualifier, Ol'Blood&Guts (Axis+6) vs. SAS (Allies)
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No worries…I should have paid more attention.
I read the Alpha 3 thread in Global 1940 as well as compare it to Larry’s website. The SBR rules you listed were the original rules not the updated rules. If you look at the thread you will see Jenn did an update, which is basically copied straight from Larry’s website.
@Cmdr:
SBR
Air Battle.
All escorts and bombers (Strategic & Tactical) fires @ 1
Jets fires @ 2Generated casualties are placed behind the casualty line and will return fire before being eliminated.
Interceptors. fires @ 1
Jet interceptors fires @ 2All casualties, both sides, are removed.
Surviving escorts retreat.Bombing Run
Bombers are assigned to targets.
Strategic bombers can be assigned to any target (IC�s, naval bases. airbase).
Tactical bombers can be assigned only to naval bases and airbases.Each targeted facility fires @ 1, each can fire one time at each bomber that is attacking it.
All casualties at both stages of the raid are chosen by the owners of the units involved.Bombs Away
Strategic bombers roll a 1d6+2
Tactical bombers roll a 1d6Damage Report
The damage to the target (hits) is equal to the total number rolled on the die/dice. Place 1 gray chip (damage marker) under the target for each hit scored.
The target is considered inoperable if it receives any hits. It can be repaired by paying 1 IPC for the removal of each chip. This is done during the players next Purchase & Repair phase 1.
The maximum damage a major IC can receive is 20 damage markers. Minor ICs and bases can�t receive more than 6 damage markers each.http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6491
This ends the SBR rules update.
It looks like any interceptors fire at a 1 and the bmrs also fire at a 1.
Lesson learned. I will leave the SBR in place and assume you will scramble to intercept, but will wait for verification before rolling the dice.
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Yes, all three fights will intercept.
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UK interceptors (3ftr) vs. German bmrs (2)
UK ftrs (2 Brits, 1 French)
Rolls: 3@1; Total Hits: 03@1: (6, 5, 2)
German bmrs
Rolls: 2@1; Total Hits: 12@1: (1, 6)
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So one ftr shot down, and both bmrs damaged stands. I assume you will want the French ftr lost and will make the map that way. However, if you want a UK ftr down, just go ahead and change it.
New map
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Yeah, that’s fine.
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USSR 2
Production:
37 IPCs
9 inf, 1 mec, 1 tnk
37 - 27 - 4 - 6 = 0 savedCombat Move:
NoneNon-Combat Move:
12 inf, 1 AA (Bury > Amu)
6 inf (Yak > Bury)
1 bmr (Rus AB > Sam > Novo > Tim > Yen > Yak > Bury)
1 sub (z111 > z110 > z105)
1 sub (z114 > z113)
1 crs (z113 > z114)
3 inf (SUkr > NUkr)
2 inf (Ros > SUkr)
1 inf, 1 art, 1 AA (Bry > NUkr)
1 AA (Bry > Bel)
2 inf (Rus > Bry)
15 inf, 2 art (Nov > Bel)Placement:
3 inf (Novgorod)
3 inf (South Ukraine)
1 inf, 1 mec, 1 tnk (Volgograd)
2 inf (Russia)Collect:
35 (territories)
0 (NOs)
35 IPCs total -
Jap2-Buy: Naval Base, Minor IC, 5 inf…save 0
CM
1. 3inf art Hun/8ftr 5tac 2bmr Kwa => Yun 3inf
2. 2inf art Cha/mech Anh => Sui
3. inf Sib => Sak
4. inf Anh => Hop
5. inf Anh => KweYun
3inf art 8ftr 5tac 2bmr
Rolls: 2@1 2@2 8@3 7@4; Total Hits: 142@1: (2, 1)2@2: (5, 4)8@3: (3, 6, 2, 1, 2, 6, 3, 2)7@4: (1, 4, 2, 2, 4, 2, 3)
D-3inf
Rolls: 3@2; Total Hits: 33@2: (1, 1, 1)
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Chinese are deadly!
Yun twlo 3inf
NCM
3ftr 3tac sz36 => Kor
3ftr 3tac Yun => sz36
5ftr 2tac 2bmr Yun => Kwa
4inf 2art arm Jap/art Jeh => Kwa
6inf Jeh => Cha
4inf 2art Anh => Hop
inf Sib/2inf Sfe/aa Jap => Kor
4inf Man => KorMobilize
Naval Base on Hainan
5inf in Japan
Minor IC in KiangsuCollect: 46
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@Ol’:
Chinese are deadly!
Super deadly Chinese ninjas of doom… :evil:
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USA 2
Production:
53 IPCs
1 sub, 1 trn, 5 des
53 - 6 - 7 - 40 = 0 savedCombat Move:
NoneNon-Combat Move:
1 des (z10 > z12 > z26)
1 ftr (z26 > Haw)
1 des, 1 crs, 1 bat, 1 ac, 1 ftr (z26 NB > z30 > z49 > z54)
1 ftr (Gua AB > z21 > z34 > z46 > z54)Placement:
1 des (West US > z10)
1 sub, 2 des (Central US > z101)
1 trn, 2 des (East US > z101)Collect:
52 (territories)
0 (NOs)
52 IPCs total -
China 2
Production:
15 IPCs
5 inf
15 - 15 = 0 savedCombat Move:
Suiyuyan (J: 2 inf, 1 art, 1 mec)
5 inf (She > Sui)
1 ftr (Sze > She > Sui)Kweichow (J: 1 inf)
3 inf (Sze > Kwe)Yunnan (J: 1 art)
4 inf (Sze > Yun) -
Suiyuyan Round 1
A: 5 inf, 1 ftr
Rolls: 5@1 1@3; Total Hits: 25@1: (2, 3, 1, 5, 1)1@3: (6)
D: 2 inf, 1 art, 1 mec
Rolls: 4@2; Total Hits: 04@2: (3, 4, 4, 4)
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Sui Lost - C: none - J: 2 inf
Suiyuyan Round 2
A: 5 inf, 1 ftr
Rolls: 5@1 1@3; Total Hits: 15@1: (2, 5, 1, 2, 6)1@3: (4)
D: 1 art, 1 mec
Rolls: 2@2; Total Hits: 12@2: (1, 6)
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Sui Lost - C: 1 inf - J: 2 inf, 1 art
Suiyuyan Round 3
A: 4 inf, 1 ftr
Rolls: 5@1 1@3; Total Hits: 25@1: (5, 2, 5, 1, 5)1@3: (3)
D: 1 mec
Rolls: 1@2; Total Hits: 01@2: (3)
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Sorry about the extra infantry roll, however, since the fighter still hit, I will simply continue.
Sui Lost - C: 1 inf - J: 2 inf, 1 art, 1 mec
Kweichow Round 1
A: 3 inf
Rolls: 3@1; Total Hits: 03@1: (2, 4, 4)
D: 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Kwe Lost - C: 1 inf - J: none
Kweichow Round 2
A: 2 inf
Rolls: 2@1; Total Hits: 02@1: (2, 2)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Kwe Lost - C: 1 inf - J: none
Kweichow Round 3
A: 2 inf
Rolls: 2@1; Total Hits: 22@1: (1, 1)
D: 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Kwe Lost - C: 2 inf - J: 1 inf
Yunnan Round 1
A: 4 inf
Rolls: 4@1; Total Hits: 14@1: (1, 6, 2, 2)
D: 1 art
Rolls: 1@2; Total Hits: 01@2: (3)
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As I was looking through the map, I noticed the Japanese minor IC is in the wrong territory. It was placed in Kiangsu not Kiangsi
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Yeah, I noticed that also, it’s fixed in this map for the Chinese move. I’ll post the UK move tomorrow.
Results:
Sui twlo 1 inf; 4 inf, 1 ftr remain
Kwe twlo 2 inf; 1 inf remains
Yun twol; 4 inf remainNon-Combat Move:
1 ftr (Sui > She > Sze)Placement:
5 inf (Szechwan)Collect:
8 (territories)
6 (NOs)
14 IPCs total
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