Also, I noticed you used edit to move five infantry to Benghazi. Did you forget to move them with the truck or did it not work and you had to use edit?
Vance(axis) vs Spoox(allies) G1940 alpha3
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Eastern Persia
a
Rolls: 2@1, 4@3; Total Hits: 22@1,: (2, 6)4@3: (6, 4, 1, 2)
d
Rolls: 4@2, 3@3; Total Hits: 24@2,: (6, 1, 5, 5)3@3: (3, 6, 5)Calcutta Captured!
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Eastern Persia (I forget how many rounds this has taken)
a
Rolls: 4@3; Total Hits: 34@3: (3, 5, 2, 3)
d
Rolls: 2@2, 3@3; Total Hits: 42@2,: (5, 2)3@3: (2, 1, 1) -
Eastern Persia not taken
NONCOMBAT MOVES
z38
6 fig from Battle of CalcuttaTurkmenistan
1 Bmb from Battle of CalcuttaCaucasus
1 inf from North PersiaNovgorod
2 fig, 1 tac from Germany
1 Bmb, 2 tac from Russiaz41
1 sub from z38
MOBILIZE UNITS
3 fig in RussiaCOLLECT INCOME
Convoy raid z37 (many ships)
assume 1 IPC lost for shan stateConvoy z36 (1 sub)
Rolling 2d6:
(6, 6)Convoy raid z6 (2 subs, 1 surface ship)
Rolling 5d6:
(2, 3, 3, 5, 5)Convoy raid z39 (1 surface ship)
Rolling 1d6:
(4) -
Japan 10 = 30(territories) +5(Calcutta) +16(Calcutta Plunder) -8(convoy damage) = 43IPCs
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If yo attack Novgorod, please kill the bomber first.
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it’s looking desperate for the allies, but attacking Novgorod now with its current overwhelming defenses, would pure suicide :)
a question: if I capture a victory city now, and you capture it back during turn 10, is the timer for holding 8 VC’s during 1 turn reset that way? In other words: do you need to hold them untill the end of turn 11 that way?
Same question: I capture VC now, but Germany (this is important), takes it back during turn 11: does the game end immediately or do you need to hold the VC’s untill the beginning of turn 12? -
Yes the clock resets. If you take a VC and I take it back with Italy for example, then you would have until Italy’s next turn to either retake it or take another VC.
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ok then, allright here we go then. I expect you will win eventually, as the forces you have ready are vastly superior…but I’ll try to hold Paris.
USA turn 10
–>Purchase & repair
purchase: 3 ARM (18) + 5 TT (35) + 5 ART (20) + 8 INF (24) = 97
save 5 ipc–>Combat movement
Sfe: 1 INF, 1 ART --> Sib (walk in)
Kor: 1 bomber --> SBR Jap
z37: 2 BB, 2 CA, 4 DD, 1 SS, 5 Fig, 1 TacB --> z38
z110: 1 Fig, 1 TacB --> Fra (land z110)
Nor: 3 Fig --> Fra (land Wfr)
Wfr: 10 ART, 1 Mech, 11 INF --> Fra
Mal: 1 INF, 1 ART --> Shn (walk in)–>Combat
Jap
AA fire
Rolls: 1@1; Total Hits: 11@1: (1)
SBR +2 only if miss
Rolling 1d6:
(3)z38
A:
Rolls: 5@2 7@3 3@4; Total Hits: 125@2: (3, 1, 1, 1, 5)7@3: (1, 2, 1, 5, 3, 3, 2)3@4: (1, 2, 2)
D:
Rolls: 3@2 8@4; Total Hits: 63@2: (2, 3, 3)8@4: (2, 2, 6, 4, 5, 3, 6, 1)Fra
AA fire
Rolls: 3@1; Total Hits: 13@1: (1, 4, 6) -
American bomber shot down by Japanese AA fire
Fra 1 Fighter shot down by German AA firez38 round 2
USA losses: damage 2 BB, 1 SS, 3 DD
Japan losses (assumed): damage 1 BB, lose 3 CV, 5 FigA:
Rolls: 1@2 7@3 3@4; Total Hits: 71@2: (1)7@3: (2, 6, 4, 1, 1, 4, 6)3@4: (4, 1, 2)
D:
Rolls: 3@4; Total Hits: 33@4: (1, 3, 3)Fra round 1
A:
Rolls: 2@1 20@2 4@3 1@4; Total Hits: 142@1: (4, 1)20@2: (1, 1, 2, 5, 5, 6, 6, 1, 6, 4, 5, 4, 2, 6, 2, 2, 2, 2, 6, 3)4@3: (2, 3, 2, 6)1@4: (4)
D:
Rolls: 9@2; Total Hits: 39@2: (4, 6, 1, 6, 4, 1, 1, 5, 3) -
z38 twlo 1 DD, 2 CA (+ losses mentioned above)
Fra twlo 3 INF
also walk in from For to FicParis liberated
France activates 4 INF (12) = 12 worth of units in Paris
all original French territories currently under control by another Allied power is given back to France–>NCM
z93: 1 SS --> z97
z37: 3 CV --> z38
z3: 1 TT --> z9
Eus+Cus: 6 INF, 6 ART --> TT --> z91
Kar: 6 ART, 1 INF, 3 Mech --> Fin
z110: 11 TT --> z102–>Placement
z101: 5 TT
Cus: 5 ART, 5 INF
Nor: 3 ARM
Fin: 3 INF–>Income
damage z41
Rolling 2d6:
(1, 6) -
territories: 76
no’s: 30 (great alliance collaboration)
saved: 5
damage: -1
total: 110 -
China liberates Bur and builds 10 INF in Kwa
collect 29 + 1 = 30 -
UK turn 10
–>Purchase & repair
UKe: 5 INF (15) + 6 ART (24) = 39 (save 2 ipc)
–>Combat movement
Nor: 2 bomber --> SBR Ger
–>Combat
Ger
AA fire
Rolls: 2@1; Total Hits: 02@1: (6, 6)SBR + 2 only if miss
Rolling 2d6:
(4, 5) -
Ger major ic takes 13 damage
Can I add 1 DD(z39) + 1 BB (z37) to z41 and Epr: 1 ARM+1 Fig to Tur? sorry trying to do everything too fast, in a way that I just forget the Pacific mapz41
A:
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (3)
D:
Rolls: 1@1; Total Hits: 01@1: (2)Tur
A:
Rolls: 2@3; Total Hits: 22@3: (2, 3)
D:
Rolls: 1@1; Total Hits: 01@1: (4) -
z41 twol
Tur twolonce again my apologies, these were obvious attacks that were totally independent of the results in Western Europe, and I forgot them simply.
–>NCM
Wfr: 4 ART, 4 INF --> Fra
Hol: 1 INF, 1 ART --> Fra
Uk: 4 AA, 1 ARM, 2 INF, 2 ART --> Wfr
Uk: 3 Fig --> Fra
Sco: 1 INF --> Uk–>Placement
Uk: 5 ART, 5 INF
Saf: 1 ART–>Income
UKe: 29 + 2 = 31
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not a problem. This battle is going to be Bloody
Italy 10
PURCHASE & REPAIR
3 inf
2 mech
17 totalCOMBAT MOVES
France (17inf, 1 mech, 15 art, 3 fig)
20 inf, 5 art
a
Rolls: 15@1, 10@2; Total Hits: 515@1,: (5, 6, 6, 3, 4, 1, 5, 5, 5, 5, 1, 5, 6, 2, 1)10@2: (5, 4, 6, 6, 1, 6, 3, 1, 4, 5)
d
Rolls: 33@2, 3@4; Total Hits: 933@2,: (5, 6, 1, 6, 3, 6, 5, 3, 5, 1, 6, 5, 6, 5, 4, 4, 5, 3, 4, 1, 3, 3, 4, 2, 2, 5, 1, 4, 6, 5, 3, 4, 5)3@4: (3, 4, 1) -
I took off the 4 french and 1 British infantry. Not sure which nationality you would want to go first. you can change them around if you prefer different OOL
France 2
a
Rolls: 6@1, 10@2; Total Hits: 56@1,: (3, 6, 6, 3, 1, 4)10@2: (2, 2, 3, 4, 4, 4, 2, 4, 3, 2)
d
Rolls: 28@2, 3@4; Total Hits: 1428@2,: (6, 1, 6, 3, 1, 1, 5, 5, 4, 6, 2, 2, 4, 1, 5, 6, 1, 4, 3, 1, 2, 4, 3, 5, 2, 6, 2, 3)3@4: (4, 4, 4) -
This time I took off 3 US and 2 UK, trying to balance your inf & art
France 3
a
Rolls: 2@2; Total Hits: 02@2: (6, 3)
d
Rolls: 23@2, 3@4; Total Hits: 823@2,: (6, 6, 4, 5, 1, 1, 2, 6, 1, 3, 5, 2, 4, 6, 5, 6, 3, 3, 1, 4, 1, 6, 4)3@4: (4, 5, 6) -
I guess the Italians should leave Banzai charges to the Japanese.
NONCOMBAT MOVES
Caucasus
1 AA from North PersiaNorth Persia
2 armor from TransjordanSouthern Italy
1 AA, 8 inf from Northern ItalyNorthern Italy
1 art from YugoslaviaNovgorod
3 armor from BryanskMOBILIZE UNITS
1 inf, 2 mech in Southern Italy
2 inf in RostovCOLLECT INCOME
Convoy raid z97 (2 subs)
Rolling 4d6:
(1, 1, 2, 3) -
Italy 10 = 19(territories) +5(mare nostrum) -7 (convoy damage) = 17IPCs





