Vance(axis) vs Spoox(allies) G1940 alpha3


  • Eastern Persia
    aDiceRolls: 2@1, 4@3; Total Hits: 22@1,: (2, 6)4@3: (6, 4, 1, 2)
    dDiceRolls: 4@2, 3@3; Total Hits: 24@2,: (6, 1, 5, 5)3@3: (3, 6, 5)

    Calcutta Captured!


  • Eastern Persia (I forget how many rounds this has taken)
    aDiceRolls: 4@3; Total Hits: 34@3: (3, 5, 2, 3)
    dDiceRolls: 2@2, 3@3; Total Hits: 42@2,: (5, 2)3@3: (2, 1, 1)


  • Eastern Persia not taken

    NONCOMBAT MOVES
    z38
    6 fig from Battle of Calcutta

    Turkmenistan
    1 Bmb from Battle of Calcutta

    Caucasus
    1 inf from North Persia

    Novgorod
    2 fig, 1 tac from Germany
    1 Bmb, 2 tac from Russia

    z41
    1 sub from z38
    MOBILIZE UNITS
    3 fig in Russia

    COLLECT INCOME
    Convoy raid z37 (many ships)
    assume 1 IPC lost for shan state

    Convoy z36 (1 sub)
    DiceRolling 2d6:
    (6, 6)

    Convoy raid z6 (2 subs, 1 surface ship)
    DiceRolling 5d6:
    (2, 3, 3, 5, 5)

    Convoy raid z39 (1 surface ship)
    DiceRolling 1d6:
    (4)


  • Japan 10 = 30(territories) +5(Calcutta) +16(Calcutta Plunder) -8(convoy damage) = 43IPCs

    Vance_Spoox_10c_Japan.AAM


  • If yo attack Novgorod, please kill the bomber first.


  • it’s looking desperate for the allies, but attacking Novgorod now with its current overwhelming defenses, would pure suicide :)

    a question: if I capture a victory city now, and you capture it back during turn 10, is the timer for holding 8 VC’s during 1 turn reset that way? In other words: do you need to hold them untill the end of turn 11 that way?
    Same question: I capture VC now, but Germany (this is important), takes it back during turn 11: does the game end immediately or do you need to hold the VC’s untill the beginning of turn 12?


  • Yes the clock resets.  If you take a VC and I take it back with Italy for example, then you would have until Italy’s next turn to either retake it or take another VC.


  • ok then, allright here we go then. I expect you will win eventually, as the forces you have ready are vastly superior…but I’ll try to hold Paris.

    USA turn 10

    –>Purchase & repair

    purchase: 3 ARM (18) + 5 TT (35) + 5 ART (20) + 8 INF (24) = 97
    save 5 ipc

    –>Combat movement

    Sfe: 1 INF, 1 ART --> Sib (walk in)
    Kor: 1 bomber --> SBR Jap
    z37: 2 BB, 2 CA, 4 DD, 1 SS, 5 Fig, 1 TacB --> z38
    z110: 1 Fig, 1 TacB --> Fra (land z110)
    Nor: 3 Fig --> Fra (land Wfr)
    Wfr: 10 ART, 1 Mech, 11 INF --> Fra
    Mal: 1 INF, 1 ART --> Shn (walk in)

    –>Combat

    Jap
    AA fire
    DiceRolls: 1@1; Total Hits: 11@1: (1)
    SBR +2 only if miss
    DiceRolling 1d6:
    (3)

    z38
    A:
    DiceRolls: 5@2 7@3 3@4; Total Hits: 125@2: (3, 1, 1, 1, 5)7@3: (1, 2, 1, 5, 3, 3, 2)3@4: (1, 2, 2)
    D:
    DiceRolls: 3@2 8@4; Total Hits: 63@2: (2, 3, 3)8@4: (2, 2, 6, 4, 5, 3, 6, 1)

    Fra
    AA fire
    DiceRolls: 3@1; Total Hits: 13@1: (1, 4, 6)


  • American bomber shot down by Japanese AA fire
    Fra 1 Fighter shot down by German AA fire

    z38 round 2
    USA losses: damage 2 BB, 1 SS, 3 DD
    Japan losses (assumed): damage 1 BB, lose 3 CV, 5 Fig

    A:
    DiceRolls: 1@2 7@3 3@4; Total Hits: 71@2: (1)7@3: (2, 6, 4, 1, 1, 4, 6)3@4: (4, 1, 2)
    D:
    DiceRolls: 3@4; Total Hits: 33@4: (1, 3, 3)

    Fra round 1

    A:
    DiceRolls: 2@1 20@2 4@3 1@4; Total Hits: 142@1: (4, 1)20@2: (1, 1, 2, 5, 5, 6, 6, 1, 6, 4, 5, 4, 2, 6, 2, 2, 2, 2, 6, 3)4@3: (2, 3, 2, 6)1@4: (4)
    D:
    DiceRolls: 9@2; Total Hits: 39@2: (4, 6, 1, 6, 4, 1, 1, 5, 3)


  • z38 twlo 1 DD, 2 CA (+ losses mentioned above)
    Fra twlo 3 INF
    also walk in from For to Fic

    Paris liberated
    France activates 4 INF (12) = 12 worth of units in Paris
    all original French territories currently under control by another Allied power is given back to France

    –>NCM

    z93: 1 SS --> z97
    z37: 3 CV --> z38
    z3: 1 TT --> z9
    Eus+Cus: 6 INF, 6 ART --> TT --> z91
    Kar: 6 ART, 1 INF, 3 Mech --> Fin
    z110: 11 TT --> z102

    –>Placement

    z101: 5 TT
    Cus: 5 ART, 5 INF
    Nor: 3 ARM
    Fin: 3 INF

    –>Income

    damage z41
    DiceRolling 2d6:
    (1, 6)


  • territories: 76
    no’s: 30 (great alliance collaboration)
    saved: 5
    damage: -1
    total: 110

    Vance_Spoox_10d_USA.AAM


  • China liberates Bur and builds 10 INF in Kwa
    collect 29 + 1 = 30

    Vance_Spoox_10e_China.AAM


  • UK turn 10

    –>Purchase & repair

    UKe: 5 INF (15) + 6 ART (24) = 39 (save 2 ipc)

    –>Combat movement

    Nor: 2 bomber --> SBR Ger

    –>Combat

    Ger
    AA fire
    DiceRolls: 2@1; Total Hits: 02@1: (6, 6)

    SBR + 2 only if miss
    DiceRolling 2d6:
    (4, 5)


  • Ger major ic takes 13 damage
    Can I add  1 DD(z39) + 1 BB (z37) to z41 and Epr: 1 ARM+1 Fig to Tur? sorry trying to do everything too fast, in a way that I just forget the Pacific map

    z41
    A:
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (3)
    D:
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    Tur
    A:
    DiceRolls: 2@3; Total Hits: 22@3: (2, 3)
    D:
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • z41 twol
    Tur twol

    once again my apologies, these were obvious attacks that were totally independent of the results in Western Europe, and I forgot them simply.

    –>NCM

    Wfr: 4 ART, 4 INF --> Fra
    Hol: 1 INF, 1 ART --> Fra
    Uk: 4 AA, 1 ARM, 2 INF, 2 ART --> Wfr
    Uk: 3 Fig --> Fra
    Sco: 1 INF --> Uk

    –>Placement

    Uk: 5 ART, 5 INF
    Saf: 1 ART

    –>Income

    UKe: 29 + 2 = 31

    Vance_Spoox_10f_UK.AAM


  • not a problem.  This battle is going to be Bloody

    Italy 10

    PURCHASE & REPAIR
    3 inf
    2 mech
    17 total

    COMBAT MOVES
    France (17inf, 1 mech, 15 art, 3 fig)
    20 inf, 5 art
    aDiceRolls: 15@1, 10@2; Total Hits: 515@1,: (5, 6, 6, 3, 4, 1, 5, 5, 5, 5, 1, 5, 6, 2, 1)10@2: (5, 4, 6, 6, 1, 6, 3, 1, 4, 5)
    dDiceRolls: 33@2, 3@4; Total Hits: 933@2,: (5, 6, 1, 6, 3, 6, 5, 3, 5, 1, 6, 5, 6, 5, 4, 4, 5, 3, 4, 1, 3, 3, 4, 2, 2, 5, 1, 4, 6, 5, 3, 4, 5)3@4: (3, 4, 1)


  • I took off the 4 french and 1 British infantry. Not sure which nationality you would want to go first.  you can change them around if you prefer different OOL

    France 2
    aDiceRolls: 6@1, 10@2; Total Hits: 56@1,: (3, 6, 6, 3, 1, 4)10@2: (2, 2, 3, 4, 4, 4, 2, 4, 3, 2)
    dDiceRolls: 28@2, 3@4; Total Hits: 1428@2,: (6, 1, 6, 3, 1, 1, 5, 5, 4, 6, 2, 2, 4, 1, 5, 6, 1, 4, 3, 1, 2, 4, 3, 5, 2, 6, 2, 3)3@4: (4, 4, 4)


  • This time I took off 3 US and 2 UK, trying to balance your inf & art

    France 3
    aDiceRolls: 2@2; Total Hits: 02@2: (6, 3)
    dDiceRolls: 23@2, 3@4; Total Hits: 823@2,: (6, 6, 4, 5, 1, 1, 2, 6, 1, 3, 5, 2, 4, 6, 5, 6, 3, 3, 1, 4, 1, 6, 4)3@4: (4, 5, 6)


  • I guess the Italians should leave Banzai charges to the Japanese.

    NONCOMBAT MOVES
    Caucasus
    1 AA from North Persia

    North Persia
    2 armor from Transjordan

    Southern Italy
    1 AA, 8 inf from Northern Italy

    Northern Italy
    1 art from Yugoslavia

    Novgorod
    3 armor from Bryansk

    MOBILIZE UNITS
    1 inf, 2 mech in Southern Italy
    2 inf in Rostov

    COLLECT INCOME
    Convoy raid z97 (2 subs)
    DiceRolling 4d6:
    (1, 1, 2, 3)


  • Italy 10 = 19(territories) +5(mare nostrum) -7 (convoy damage) = 17IPCs

    Vance_Spoox_10g_Italy.AAM

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