willing to help you get started
S04 - Gamerman (allies) vs Yoshi (axis) ; +8 bid : 1inf, 1tnk egy
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Libya rd1
A: 3inf, 1art, 2fgt
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (2, 4)2@2: (1, 6)2@3: (1, 1)
D: 2inf
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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Results:
Karelia 2 damage (total 3).
NWE liberated (mt).
Caucasus taken, no losses.
Karelia taken, no losses.
Libya liberated, 1inf lost.NCM:
2fgt Karelia -> Epl
4tnk Poland -> Epl
1tnk Germany -> Epl
2fgt Libya -> Bul
2inf, 1art, tnk Germany -> France
2bmb Karelia -> France
1SS sz43 -> sz53
1tp sz34 -> sz14
2inf, 1art Germany -> FrancePlace Units:
5inf, 4tnk, 1bmb Germany
Collect $34+15+6=55
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no a single defensive hit in round 6… hope that rd7 will be better :-P
I wasn’t going to draw more attention to my good fortune, but now that you mention it my good luck goes all the way back to US5 when I did a bomb run, got missed, and did the maximum 6 damage. So I was fortunate with 4 perfect turns in a row! :-)
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You certainly had a good round on G7 - especially Karelia :|
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sure… was just hoping not to loose air there, taking it was a nice bonus :)
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R7 with 20, buy 5 INF, ARM
Combat moves -
BSt - INF (Bel)
Kar - INF, ART (Arc) FTR (Rus)
EUk - INF (Rus)
Sui - ARM (Chi)
Hup - ARM (Chi) blitz Sik
Kaz - 2 INF (Chi) FTR (Nov)
StC - INF (Yak)
Far - INF (Yak)Kar
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 1)1@3: (4)
Rolls: 1@3; Total Hits: 01@3: (5)
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Kaz
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 3)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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The streak continues! 5 flawless rounds in a row….
Kaz - AA (Chi)
Rus - ARM (Chi) INF (Arc) ART (Bel) FTR (Kaz) FTR (Kar)
Kar - AA
Bel - INF (Rus)
Eve - 2 INF (Yak)Collect 22, 22 on hand
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German sub is supposed to be in sz53. Will put it back on the map. J7 not before tomorrow otherwise.
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Sorry - missed that one when doing my map.
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I don’t like Triple A at all. Tried it once and it wouldn’t even do AA50 J1 moves with fighters and aircraft carriers properly. If a program doesn’t let you make legal moves, it sucks.
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I don’t like Triple A at all. Tried it once and it wouldn’t even do AA50 J1 moves with fighters and aircraft carriers properly. If a program doesn’t let you make legal moves, it sucks.
the program evolved in the meantime and battle map didnt and wont hehe cheers :)
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hehe
Still don’t like it. Don’t like the icons. And I find it hard to believe that it follows every single rule exactly the way it should. I’ve never seen an A&A program that has. I’m happy living in the Stone Age - leave me be, please
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Japan 7:
Purchase:
1IC (15)
2DD (16)
1tnk (5)
2art (8)
5inf (15)Combat Moves:
Sz56 (1SS)
1DD, 3SS, 1BB, 4fgt, 2CV sz52
2fgt JapanHawai Islands ()
2inf Wake Islands via 1tp sz52 -> sz53Stc (1inf)
1inf, 1art Buryatia
1fgt JapanDice…
Sz56 rd1
A: 2CV, 3SS, 1DD, 6fgt, 1BB
Rolls: 2@1 3@2 1@2 6@3 1@4; Total Hits: 42@1: (6, 5)3@2: (6, 1, 3)1@2: (4)6@3: (3, 4, 2, 1, 4, 6)1@4: (5)
D: 1SS
Rolls: 1@1; Total Hits: 01@1: (2)
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Buryatia rd1
A: 1inf, 1art, 1fgt
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 4)1@3: (3)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Results:
Hawai Islands taken (mt).
Sz56 cleared, no losses.
Stc taken, 1inf lost.NCM:
2fgt Italy -> France
1inf New Guinea -> Caroline Islands via 1tp sz38 -> sz48 -> sz50
1inf East Indies, 1AA FIC -> India via 1tp sz38 -> sz37 -> sz35
2inf Japan -> Manchuria via 1tp sz36 -> sz62
1inf, 1art East Indies -> India via 1tp sz37 -> sz48 -> sz35
1tp, 1BB sz34 -> sz35
1CV sz34 -> sz14
2fgt sz34 -> Sud
1bmb East Indies -> Caucasus
2inf Egypt -> Sud
1inf, 1art FIC -> Yunnan
1fgt Stc -> Buryatia
1DD, 1CV sz52 -> sz53
2fgt sz56 -> sz53Place Units:
1IC India
2DD sz62
1inf, 1tnk FIC
2inf, 2art East Indies
2inf JapanCollect $40+15=55
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Map is missing the 2DD in sz62, but as you do your own it does not matter.
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IC in India is also missing…
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No problem, I’ll get them both!
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