Vance(axis) vs Spoox(allies) G1940 alpha3


  • Anzac turn 8

    –>Purchase & repair

    purchase: 1 TT (7) + 3 INF (9) + 1 ART (4) = 20

    –>Combat movement

    Car: 1 INF, 1 ART --> Iwo, Oki, Kor (all walk ins)

    –>NCM

    z62: 1 DD --> z42
    z33: fleet --> z35
    Car: 1 Fig --> Phi
    Que: 2 INF, 2 ART --> Car

    –>Placement

    z54: 1 TT
    Que: 1 INF, 1 ART
    Nsw: 2 INF

    –>Income

    territories: 15
    no’s: 5
    total: 20

    Vance_Spoox_08h_Anzac.AAM


  • France does nothing

    Vance_Spoox_08i_France.AAM


  • Germany 9

    PURCHASE & REPAIR
    15 to repair Berlin IC
    13 inf
    2 mech
    62 total

    COMBAT MOVES
    Central Persia (walk in)
    1 art from Northern persia

    Iraq (1 mech)
    1 art, mech, 9 armor from Northern Persia
    3 mech from Caucasus
    aDiceRolls: 4@1, 2@2, 9@3; Total Hits: 64@1,: (5, 1, 6, 2)2@2,: (2, 5)9@3: (6, 3, 5, 2, 6, 4, 4, 1, 1)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Greece (4 art, 1 mech, 1 armor, 1 tac, 3 fig)
    1 mech, 3 art from Bulgaria
    2 mech, 4 armor from Romania
    4 tac, 1 Bmb from Southern Italy
    aDiceRolls: 6@2, 4@3, 4@4; Total Hits: 66@2,: (3, 6, 6, 1, 6, 5)4@3,: (5, 1, 1, 5)4@4: (6, 4, 1, 4)
    dDiceRolls: 5@2, 2@3, 3@4; Total Hits: 55@2,: (1, 6, 5, 1, 1)2@3,: (6, 6)3@4: (1, 3, 5)


  • Greece 2
    aDiceRolls: 1@2, 4@3, 4@4; Total Hits: 31@2,: (6)4@3,: (4, 4, 3, 6)4@4: (6, 4, 4, 6)
    dDiceRolls: 1@3, 3@4; Total Hits: 31@3,: (3)3@4: (5, 2, 4)


  • Greece is tough!

    Greece 3
    aDiceRolls: 4@3, 2@4; Total Hits: 44@3,: (2, 1, 1, 4)2@4: (2, 6)
    dDiceRolls: 1@4; Total Hits: 11@4: (2)


  • I guess I forgot to use my Bomber. dumb.

    NONCOMBAT MOVES
    Southern Italy
    4 tac from Battle of Greece

    Baltic states
    2 inf, 2 art from Poland
    4 mech from Germany

    Germany
    4 mech from Romania

    West Germany
    1 AA, 5 inf, 5 art from france

    Southern france
    2 inf from france

    MOBILIZE UNITS
    10 inf in Germany
    3 inf in Novgorod
    2 mech in Romania

    COLLECT INCOME
    convoy raid z93 (1 sub)
    DiceRolling 2d6:
    (1, 2)

    convoy raid z97 (1 sub)
    DiceRolling 2d6:
    (2, 6)

    convoy raid z99 (1 surface ship)
    DiceRolling 1d6:
    (5)


  • Forgot to list NCM 1AA, 1 inf, 4 art Cau to Npr

    Germany 9 = 53 (territories) +5(Nov) +5(Cau) +2(Npr) +2(Cpr) +2(Irq) -5(convoy damage) = 64IPCs

    Warning: 7 of 8 victory cities are under Axis control on the Europe map!

    Vance_Spoox_09a_Germany.AAM


  • looking harsh, but it’s not over yet

    Russia does nothing

    Vance_Spoox_09b_Russia.AAM


  • japan 9

    PURCHASE & REPAIR
    1 Bmb
    2 tac
    3 inf
    43 total

    COMBAT MOVES
    Tsinghai (walk in)
    1 inf from Novosibersk

    transjordan (1 inf)
    1 Bmb, 1 tac from Northern Persia
    aDiceRolls: 1@3, 1@4; Total Hits: 21@3,: (1)1@4: (2)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • z38 (1 destroyer)
    1 sub, 2 battleships, 3 carriers, 6 fig
    aDiceRolls: 1@2, 6@3, 2@4; Total Hits: 51@2,: (1)6@3,: (5, 5, 3, 2, 1, 2)2@4: (6, 6)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    Burma (walk in)
    8 inf from Siam


  • NONCOMBAT MOVES
    Turkmenistan
    1 Bmb from Battle of Transjordan
    2 inf, 3 mech from Kazakhstan
    3 mech, 1 armor from Caucasus
    3 armor from Novosibersk
    3 mech from Russia
    1 tac, 1 Bmb from Northern Persia

    Northern Persia
    1 tac from Battle of Transjordan
    1 inf from Caucasus

    Burma
    4 inf, 4 art from malaya via 4tt z37 to z38

    MOBILIZE UNITS
    2 tac, 1 Bmb in Russia
    3 inf in Japan

    COLLECT INCOME
    Convoy raid z6 (1 sub)
    DiceRolling 2d6:
    (2, 4)

    convoy raid z36 (1 surface ship)
    DiceRolling 1d6:
    (3)


  • sorry forgot 1 NCM:
    Germany
    2 fig, 1 tac from Denmark

    Japan 9 = 34(territories) -4(convoy damage)  =30IPCs

    Vance_Spoox_09c_Japan.AAM


  • hmmm, seems like I have to change my original plans, this is a tense game!

    USA turn 9

    –>Purchase & repair

    purchase: 1 minor ic (12) + 6 TT (42) + 6 ART (24) + 6 INF (18) + 1 Fig (10) = 106
    save 0 ipc

    –>Combat movement

    Fin: 6 ART, 1 INF --> Kar (walk in)
    Wus: 1 ART, 1 INF --> TT --> Sfe (walk in)
    Phi: 1 ARM --> TT --> For (walk in)
    z43: 2 BB, 2 CA, 2 DD, 5 Fig, 1 TacB --> z37
    Bor: 1 INF, 1 ART --> Mal
    Man: 1 bomber --> SBR Jap (land Kor)

    –>Combat

    z37
    A:
    DiceRolls: 2@2 7@3 3@4; Total Hits: 62@2: (5, 4)7@3: (1, 5, 4, 1, 3, 4, 4)3@4: (3, 3, 2)
    D:
    DiceRolls: 1@3; Total Hits: 01@3: (5)

    Jap

    AA fire
    DiceRolls: 1@1; Total Hits: 01@1: (4)

    SBR + 2 if miss
    DiceRolling 1d6:
    (1)


  • z37 twol
    Jap major ic takes 3 damage
    sorry forgot a walk in in Libya again

    –>NCM

    z7: 1 SS --> z6
    z35: 1 DD --> z6
    z10: 4 SS --> z26
    z42: 1 SS --> z37
    z41: 1 DD --> z37
    z36: 1 DD --> z37
    Gib: 11 INF, 10 ART, 1 Mech --> Wfr
    z91: 1 CV, 1 Fig, 1 TacB --> z110
    Nor: 3 Mech --> Kar

    –>Placement

    Fin: 1 minor ic
    Eus: 6 INF
    Cus: 6 ART
    z101: 6 TT
    Nor: 1 Fig

    –>Income

    territories: 77
    no’s: 25
    total: 102
    Fin: 1 minor ic



  • China turn 9

    –>Purchase & repair

    purchase: 7 ART (28) = 28
    save 2 ipc

    –>Combat movement

    She: 14 INF, 9 ART --> Tsi

    –>Combat

    Tsi
    A:
    DiceRolls: 5@1 28@2; Total Hits: 155@1: (4, 1, 4, 4, 5)28@2: (3, 1, 5, 1, 3, 6, 2, 6, 1, 2, 6, 1, 2, 6, 4, 4, 6, 2, 2, 2, 5, 6, 5, 1, 2, 1, 4, 2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Tsi twol

    –>NCM

    She: 1 Fig --> Yun
    Kwa: 10 INF --> Yun

    –>Placement

    Yun: 7 ART

    –>Income

    territories: 23
    no’s: 6
    saved: 2
    total: 31

    Vance_Spoox_09e_China.AAM


  • UK turn 9

    –>Purchase & repair

    purchase
    UKe: 2 TT (14) + 5 INF (15) + 2 ART (8 = 37 save 4 ipc
    UKp: 5 INF (15) = 15 save 0 ipc

    –>Combat movement

    Uk: 1 INF, 1 ART --> Hol (walk in)
    Nor: 2 bombers --> SBR Wger

    –>Combat

    Wger
    AA fire
    DiceRolls: 2@1; Total Hits: 02@1: (4, 5)


  • Wger SBR + 2

    DiceRolling 2d6:
    (2, 4)


  • Wger at maximum damage

    –>NCM

    Uk: 4 INF, 4 ART --> Wfr
    z109: 2 DD --> z110
    Nor: 1 Fig, 1 TacB --> Kar
    z99: 1 CA, 2 TT --> z81
    z43: 1 BB --> z37
    Egy: 1 INF --> Trj

    –>Placement

    Ind: 5 INF
    z110: z109 (ok that was a stupid buy, sigh)
    Uk: 2 INF, 2 ART
    Egy: 3 INF

    –>Income

    UKe: 32 + 5 + 4 = 41
    UKp: 16

    Vance_Spoox_09f_UK.AAM

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