'12L souL (Axis) v. LuckyLindy (Allies +9)


  • GER AA gun
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • bomber down

    Noncombat Moves

    destroyer from Z19 to Z55
    transport from Z55 to Z56
    2 fighters from Z12 to KAR
    3 fighters from BEL to KAR
    ac from Z12 to Z2
    4 fighters from Z56 to Z2

    Mobilize

    destroyer, 4 fighters in Z56

    Income

    38 + 10 NO = 48

    One thing I just noticed.  You can’t take AA in with you on a combat move (as you did to MAD).  You either have to leave the AA behind in AUS and take MAD with the infantry or you could take MAD with the artillery and noncombat move the infantry and AA to Asia.  Or you could not take MAD at all but leave infantry and AA loaded on the transport.  During your next turn you can combat move the infantry off of the transport but the AA must remain on that turn.  This is my understanding, if you can tell me I’m wrong ok, otherwise please make the adjustment before your German turn.  For now I have moved the AA from MAD to AUS as this is the only way for you to legally take MAD with the infantry.

    souLvLLindy05fUSA.AAM


  • final map attached

    souLvLLindy05fUSA.AAM


  • Leaving it in Aus is fine.

    Ger6:
    purchase:
    5 dmg@ger, 6 inf 3 arm aa

    combat:
    2 inf 3 ftr bst, bmb ger -> bel
    inf epl -> euk

    bel
    aDiceRolls: 2@1 3@3 1@4; Total Hits: 12@1: (4, 2)3@3: (6, 5, 6)1@4: (1)
    dDiceRolls: 3@3; Total Hits: 13@3: (5, 4, 1)


  • retreat.  I took out a british inf, if you’d want the soviet to die, change it on the next ruskie turn

    ncm:
    5 inf art 9 arm aa bst, 4 inf art pol, 2 arm ger -> epl
    inf bel -> bst
    bmb 3 ftr bel -> ger
    3 inf aa ger -> fra
    5 inf ger -> pol

    mobilize:
    6 inf aa 3 arm ger

    collect:
    27+10=37, has 37

    souLvLLindy06aG.AAM


  • Soviet turn 6

    Purchase

    23 IPC

    3 repair to RUS
    5 infantry
    tank

    Combat Moves

    UKR (empty) v infantry (CAU)
    EUK (infantry) v infantry (RUS), bomber (CAU)
    BST (infantry) v infantry (KAR), fighter (CAU)

    dice

    EUK
    A - infantry, bomber
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (1)1@4: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • EUK taken with infantry, bomber

    BST
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • BST round 2
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • BST round 3
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • BST taken with fighter, not controlled

    Noncombat Moves

    11 infantry, artillery, tank from KAR to BEL
    fighter from BST to BEL
    AA gun from RUS to BEL
    infantry from CAU to RUS
    6 tanks from CAU to BEL
    bomber from EUK to RUS
    6 infantry from EVE to NOV
    infantry from PER to CAU
    infantry from PER to KAZ
    2 infantry from RUS to BEL
    6 infantry from RUS to BEL

    Mobilize

    4 infantry, tank in RUS
    infantry in KAR

    Income

    24

    souLvLLindy06bR.AAM


  • Jpn6:
    Purchase:
    ftr bmb 4 inf art arm dd 2 sub

    combat:
    bmb bul, bmb fic, 2 inf chi, arm nin -> nov
    2 arm yak -> eve -> nov
    4 inf art ind -> per
    trn 29 load inf -> 28 unload saf

    nov
    aDiceRolls: 2@1 3@3 2@4; Total Hits: 42@1: (3, 2)3@3: (5, 2, 1)2@4: (1, 1)
    dDiceRolls: 6@2; Total Hits: 16@2: (1, 3, 3, 5, 4, 4)


  • nov2
    aDiceRolls: 1@1 3@3 2@4; Total Hits: 21@1: (1)3@3: (5, 6, 6)2@4: (2, 6)
    dDiceRolls: 2@2; Total Hits: 02@2: (6, 4)


  • nov twlo inf

    ncm:
    3 inf yak -> eve
    3 inf stc, 2 bmb nov -> yak
    trn 35 -> 38 load 2 inf -> 35 unload
    arm fic -> ind
    2 inf fic -> bur
    2 inf nin -> chi
    bmb jpn -> fic
    dd cv 2 ftr 36, dd ftr 62 -> 50
    bb 29 -> 28
    2 trn 36 -> 62

    mobilize:
    ftr dd 2 sub 62, 2 inf bmb sum, 2 inf art arm jpn

    collect:
    54+15=69, has 69

    souLvLLindy06cJ.AAM


  • six infantry for one.  nice.


  • wasn’t counting on that but clearly i should have been  :lol:


  • Britain turn 6

    Purchase

    33 IPC

    6 infantry
    tank
    fighter

    Combat Moves

    sbr GER with bomber (KAR)
    SAF (infantry) v bomber (FEQ)
    BST (empty) v infantry (KAR)

    dice


  • GER AA gun
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • GER damage
    DiceRolls: 1@6; Total Hits: 11@6: (3)

    SAF
    A - bomber
    DiceRolls: 1@4; Total Hits: 11@4: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • infantry puts one right between the eyes of my bomber pilot - I counted both bombers dead before the round started so I’m feeling good!  :wink:

    3 damage to GER

    Noncombat Moves

    4 infantry, 4 tanks from GBR to KAR
    tank, 2 fighters from KAR to RUS
    infantry from BEL to RUS
    4 transports, destroyer, ac from Z2 to Z4
    bomber from GER to RUS
    3 infantry, tank from EGY to SUD
    tank from EGY to CNG

    Mobilize

    6 infantry, tank, fighter in GBR

    Income

    29

    souLvLLindy06dB.AAM


  • I was counting on you going at saf with that bmb… I figured even if the bmb survived taking the territory for however many turns jpn had it would make it worth the inf.

    Too long spent in the siberian cold for those infantry.

    Ita6:
    Purcahse:
    4 inf

    combat:
    2 inf ftr bul, bmb ita -> ukr

    ukr
    aDiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 6)1@3: (6)1@4: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

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