made a small noncom adjustment, plz use latest
'12L souL (Axis) v. LuckyLindy (Allies +9)
-
kar twlo inf.
ncm:
3 ftr 4, 2 inf art pol, 4 arm ger -> bst
pol -> epl
4 inf art ger -> pol
bmb 4 -> germobilize:
8 inf 2 arm gercollect:
27+15=42, has 42 -
You didn’t flag KAR, you should have collected 44.
Soviet turn 5
Purchase
28 IPC
4 repair to CAU
8 infantryCombat Moves
KAR (infantry, artillery) v 13 infantry, artillery, tank (BEL), 5 tanks (RUS)
UKR (infantry, artillery) v infantry (CAU), fighter, bomber (BEL)dice
KAR
A - 13 infantry, artillery, tank
Rolls: 12@1 2@2 1@3; Total Hits: 612@1: (1, 5, 4, 5, 3, 1, 1, 2, 2, 3, 5, 4)2@2: (2, 2)1@3: (1)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
KAR taken with 12 infantry, artillery, tank
UKR
A - infantry, fighter, bomber
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
UKR round 2
A - fighter, bomber
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (3) -
UKR taken with fighter, bomber
Noncombat Moves
fighter, bomber from UKR to CAU
6 infantry from YAK to EVE
5 tanks from RUS to CAU
infantry from RUS to BEL
AA gun from BEL to KARMobilize
2 infantry in CAU
6 infantry in RUSIncome
23
little hiccup there leaving the fleet to die. :-D
-
Jpn5:
purchase:
2 inf dd cv 2 ftr bmbcombat:
trn 39 load inf aa -> 29 unload
3 inf arm sik -> nin
2 inf sik, bmb fic -> chi
3 inf arm yak, arm bry -> yak
bmb bul -> rus *sbrrus
a
Rolls: 1@1; Total Hits: 01@1: (6)
dmg
Rolling 1d6:
(4)nin
a
Rolls: 3@1 1@3; Total Hits: 03@1: (5, 6, 4)1@3: (5)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
4 dmg rus *4 total
nin2
a
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 1)1@3: (6)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
nin twlo inf
chi
a
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 4)1@4: (5)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
chi twol
ncm:
bmb rus -> bul
bb 39 -> 29
trn 39 load art -> 35 unload
3 inf bur -> ind
cv 2 ftr 36 -> 35
cv 2 ftr dd 62 -> 36
sub 62 -> 50
bmb chi -> fic
3 inf bry -> stc
2 trn 62 load 2 inf arm -> 36 unload ficmobilize:
2 inf sum, dd cv 2 ftr 62, bmb jpncollect:
48+15=63, has 63 -
Britain turn 5
Purchase
32 IPC
2 transports
ac
infantry
save 1 IPCCombat Moves
sbr GER with bomber (GBR)
Z17 (tank) v 2 infantry (FEQ), bomber (PER)dice
GER AA gun
Rolls: 1@1; Total Hits: 01@1: (4) -
GER damage
Rolls: 1@6; Total Hits: 11@6: (5)WAF
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 12@1: (3, 1)1@4: (6)
D - tank
Rolls: 1@3; Total Hits: 11@3: (1) -
5 damage to GER
WAF taken with infantry, bomber
Noncombat Moves
destroyer, 2 transports from Z12 to Z2
tank from ALG to EGY
2 infantry from LIB to EGY
tank from PER to EGY
infantry from PER to CAU
tank, 2 fighters from BEL to KAR
2 infantry from ARC to BEL
2 infantry from ARC to KAR
infantry from ALG to LIB
bomber from WAF to FEQ
bomber from GER to KARMobilize
2 transports, ac in Z2
infantry in GBRIncome
32 + 1 saved = 33
-
with the 5-spot in GER
-
Ita5:
Purchase:
bmbcombat:
ncm:
5 inf blk, 2 arm ftr bst -> bulmobilize:
bmb itacollect:
12+0=12, has 12 -
America turn 5
Purchase
48 IPC
4 fighters
destroyerCombat Moves
sbr GER with bomber (GBR)
dice
-
GER AA gun
Rolls: 1@1; Total Hits: 11@1: (1) -
bomber down
Noncombat Moves
destroyer from Z19 to Z55
transport from Z55 to Z56
2 fighters from Z12 to KAR
3 fighters from BEL to KAR
ac from Z12 to Z2
4 fighters from Z56 to Z2Mobilize
destroyer, 4 fighters in Z56
Income
38 + 10 NO = 48
One thing I just noticed. You can’t take AA in with you on a combat move (as you did to MAD). You either have to leave the AA behind in AUS and take MAD with the infantry or you could take MAD with the artillery and noncombat move the infantry and AA to Asia. Or you could not take MAD at all but leave infantry and AA loaded on the transport. During your next turn you can combat move the infantry off of the transport but the AA must remain on that turn. This is my understanding, if you can tell me I’m wrong ok, otherwise please make the adjustment before your German turn. For now I have moved the AA from MAD to AUS as this is the only way for you to legally take MAD with the infantry.
-
final map attached
-
Leaving it in Aus is fine.
Ger6:
purchase:
5 dmg@ger, 6 inf 3 arm aacombat:
2 inf 3 ftr bst, bmb ger -> bel
inf epl -> eukbel
a
Rolls: 2@1 3@3 1@4; Total Hits: 12@1: (4, 2)3@3: (6, 5, 6)1@4: (1)
d
Rolls: 3@3; Total Hits: 13@3: (5, 4, 1) -
retreat. I took out a british inf, if you’d want the soviet to die, change it on the next ruskie turn
ncm:
5 inf art 9 arm aa bst, 4 inf art pol, 2 arm ger -> epl
inf bel -> bst
bmb 3 ftr bel -> ger
3 inf aa ger -> fra
5 inf ger -> polmobilize:
6 inf aa 3 arm gercollect:
27+10=37, has 37





