@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
z37 3
I lose another destroyer and the carrier
I assume you lose the carrier and tac
a
Rolls: 2@3, 1@4; Total Hits: 02@3,: (4, 6)1@4: (6)
a
Rolls: 2@4; Total Hits: 12@4: (6, 1)
z37 4
I lose 1 fighter
a
Rolls: 1@3, 1@4; Total Hits: 01@3,: (4)1@4: (6)
a
Rolls: 2@4; Total Hits: 12@4: (6, 4)
z37 5
I lose 1 tac
a
Rolls: 1@3; Total Hits: 11@3: (1)
a
Rolls: 2@4; Total Hits: 22@4: (2, 1)
That was harsh.
NONCOMBAT MOVES
Novosibersk
4 mech, 2 armor from Suiyuyan
2 inf from Kansu
1 inf from Timguska
Yakutsk
1 mech from Sakha
1 inf from Ulanbataar
Yenisey
2 mech, 1 armor from Buryatia
Buryatia
2 mech, 1 armor from Korea
Bryansk
2 Bmb from SBR Moscow
3 fig, 5 tac from Kansu
z1
1 sub from z6
MOBILIZE UNITS
10 inf in Japan
3 armor in Korea
COLLECT INCOME
convoy raid z43 (1 surface ship)
Rolling 1d6:
(5)
Japan 5 = 56(territories) +5(DEI) +1 saved = 62IPCs
USA turn 5
–>Purchase & repair
purchase: 4 DD (32) + 1 CV (16) + 1 Fig (10) + 1 TacB (11) + 1 INF (3) = 72
save 0 ipc
–>Combat movement
Bra: 2 INF --> Gib
Eus+Cus: 1 INF, 1 ART --> Gib
Eus+Cus: 5 INF, 5 ART --> Mor
z101: 1 CA --> bombard Mor
z54: 1 SS --> z42 (defenseless TT)
Que: 3 INF, 1 ART, 1 Mech, 1 ARM --> Jav
Que: 1 bomber --> Jav (land Mal)
z26: 1 SS --> z47 (defenseless TT)
z26: 1 DD --> z1
–>Combat
Gib
A:
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 6)2@2: (3, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Mor
A:
bombard
Rolls: 1@3; Total Hits: 11@3: (1)
round 1
Rolls: 10@2; Total Hits: 410@2: (4, 3, 2, 3, 3, 2, 6, 6, 2, 1)
D:
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Jav
A:
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 23@1: (5, 6, 1)2@2: (6, 5)1@3: (4)1@4: (2)
D:
Rolls: 2@2; Total Hits: 12@2: (4, 2)
z1 (first hit)
A:
Rolls: 10@2; Total Hits: 610@2: (5, 5, 2, 5, 4, 2, 2, 1, 1, 2)
D:
Rolls: 10@1; Total Hits: 310@1: (5, 3, 4, 1, 5, 5, 1, 5, 6, 1)
Mor twlo 1 INF
Jav twlo 1 INF
z1 twol
Gib round 2
A:
Rolls: 2@1 2@2; Total Hits: 02@1: (3, 2)2@2: (5, 3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Gib round 3
A:
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (2, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Gib twlo 1 INF
–>NCM
z89: 1 CV --> z91
Eus: 2 Fig --> z91
z92: 2 SS --> z93 (I guess you need an operative naval base at the beginning of your turn to be able to move 3 spaces at NCM?)
z101: 1 TT --> z86
z101: 1 DD --> z91
z26: fleet --> z33
Haw: 1 Fig --> Que
–>Placement
z10: 4 DD
z101: 1 CV, 1 TacB, 1 Fig
Eus: 1 INF
–>Income
territories: 57
no’s: 20
total: 77
China turn 5
–>Purchase & repair
purchase: 4 ART (16) + 2 INF (6) = 22
save 0 ipc
–>Combat movement
Tsi: 1 INF --> Kan (walk in)
She: 1 INF --> Sui (walk in)
Cha: 1 INF --> Jeh (walk in)
Ksu: 1 INF --> Sha (walk in)
–>NCM
Kwe: 13 INF, 3 ART, 1 Fig --> Hop
–>Placement
Jeh: 2 INF, 3 ART
Hop: 1 ART
–>Income
territories: 20
no’s: 6
total: 26
UK turn 5
–>Purchase & repair
repair: z37: 1 BB
purchase:
UKe: 3 INF (9) + 3 ART (12) + 1 bomber (12) = 33 save 6 ipc
UKp: 1 Fig (10) = 10 save 5 ipc
–>Combat movement
Uk: 1 bomber --> SBR Wger (land Uk)
z37: 1 BB --> z41 (defenseless TT)
Egy: 4 INF, 2 ART, 1 ARM, 1 Mech --> Gre (walk in)
Alex: 1 INF --> Tob (walk in)
z98: 1 Fig --> z100 (defenseless TT) (land z99)
Egy: 1 bomber --> SBR Sita (land Mal)
–>Combat
Wger
AA gun
Rolls: 1@1; Total Hits: 01@1: (2)
Sita
AA gun
Rolls: 1@1; Total Hits: 01@1: (2)
SBR Wger +2
Rolling 1d6:
(3)
SBR Sita +2
Rolling 1d6:
(2)
Wger 5 damage
Sita 4 damage
–>NCM
z98: fleet --> z99
Sco: 4 Fig, 1 TacB --> Uk
Sud: 2 INF --> Egy
Npr: 3 INF --> Cau
z125: 1 DD --> z110
Ind: all --> Wind
–>Placement
Egy: 1 INF, 2 ART
Uk: 2 INF, 1 ART, 1 bomber
Ind: 1 Fig
–>Income
damage z109
Rolling 2d6:
(4, 4)
UKe: 35 + 5 + 6 = 46
UKp: 11 + 5 = 16
Italy 5
PURCHASE & REPAIR
4 to repair Rome IC
1 art
6 inf
26 total
COMBAT MOVES
SBR Moscow
1 Bmb from Belarus
AA
Rolls: 1@1; Total Hits: 01@1: (4)
SBR Moscow
Rolling 1d6:
(3) +2
NONCOMBAT MOVES
Bryansk
1 Bmb from SBR moscow
1 armor from Rostov
1 AA, 2 inf, 2 art, 1 armor from north Ukraine
yugoslavia
1 inf from Albania
1 AA, 1 art from Bulgaria
1 inf, 2 art from Northern Italy
Southern Italy
5 inf from northern Italy
Northern Italy
1 AA, 2 inf from Southern France
MOBILIZE UNITS
3 inf in Southern Italy
3 inf, 1 art in Northern Italy
COLLECT INCOME
Italy 5 = 18(territories)
Anzac turn 5
–>Purchase & repair
purchase: 1 minor ic (12) + 2 TT (14) = 26
save 2 ipc
–>Combat movement
Nsw: 1 INF, 1 ART --> TT --> Car
Que: 2 Fig --> Car (land z33)
z43: 1 DD --> z44 (defenseless TT)
–>Combat
Car
AA gunfire
Rolling 2d6:
(3, 4)
Car round 1
A:
Rolls: 2@2 2@3; Total Hits: 22@2: (6, 2)2@3: (5, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Car twol
–>NCM
z54: 1 CV --> z33
z54: 1 SS --> z35
z62: 2 DD --> z33
–>Placement
ehm I just noticed I already built a minor IC in Que last turn, is it ok I change the purchase to 3 ART (12) ?
z62: 2 TT
Que: 3 ART
–>Income
territories: 10
no’s: 5
saved: 2
total: 17