Cmdr Jen/Noll vs jim/Stirling AAG40 A3+ bid 13 VCs


  • are we giving them a reduced global VC standard instead of the split map standards?

    if not, I don’t believe it’s possible to meet the 13 VCs without getting the split map.

    they could get 7 VCs in Europe and 5 in the Pacific and meet the 12, but that seems way too easy to me.

    the idea that the Axis needs to have things be even easier on them in alpha 3 is ridiculous, in my totally candid opinion, even WITHOUT sea lion.


  • I agree with Corrigan.

    13 is too hard, 12 is too easy.

    The regular winning condition should be kept. (8 euro OR 6 pacific)

  • Customizer

    I would argue in favour of 12.  It would ensure a proper splitting of US $.  We would be quite agressive to get those while you would be just as agressive to stop it.  It may create more medium battles, which we are not seeing now.  A split I always see as one side sacrificing itself for the other side - and US massing unevenly.


  • the moscow rush will tend to produce one decisive battle with everyone but Russia and Germany largely irrelevant - except to the extent that other powers can marginally impact that one decisive battle on R6 or R7.  that may be a function of the strategy that you are choosing rather than the game itself.


  • I think that I speak for Jen, Ryan and myself when I say that we would gladly take the Axis for the current official VCs, or 13 VCs, or frankly, speaking for myself, more than the standard VCs.

  • Customizer

    Look.  Sides need to be settled.

    What are the sides then?


  • If all the axis has to do to win is to have Japan grab one of hawaii, sydney or india plus the really easy 4 in the Japanese core after R4,
    plus hold Europe, Italy takes Egypt, Germany grabs Novogorod, and then Germany can lock Russia into Moscow with a rush and run for Volgograd, yes, absolutely, way too easy.

  • Customizer

    Regular plus 3 was agreed to.  That is more than required in Alpha 3.

    What are you proposing then?


  • split map plus other side holds min of 3 seems reasonable to me.

  • 18 17 16 11 Mod

    My personal feelings?

    7 Victory Cities (one of which must be Moscow, London or Washington DC) on the Europe map

    or

    6 Victory Cities on the Pacific map. (getting the capitols on that map are sufficiently hard already.)

    And corrigan is correct, he and I would do well under a 13 victory city or Alpha 3 victory conditions as the Axis.  wicked evil grin  But that’s okay, if you guys want the Axis we can go with the above.  It’s almost what Larry gave us for Alpha 3 anyway, I know he SERIOUSLY looked at 7 with Moscow as one for the win (this is 7 with any major Allied capitol.)

    And yes, regular +3 on the other map is fine with me as well.

  • Customizer

    Quite a boast  :lol:.  Stop beating your chests people.

    I have never lost with Sealion either.  VCs are pointless in Sealion or the Russia Rush.

  • 18 17 16 11 Mod

    So normal rules but with a requirement of having at least 3 victory cities on the other map, in addition to winning on the first map?

  • Customizer

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