Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsStalingradski (Axis) v Infrastructure (Allies) A3-G8
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Greece
a Hit +
Rolls: 1@1; Total Hits: 01@1: (2)
d
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
Greece
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3) -
I should have lost a naval unit and another land unit.
Convoy raid of Kenya.
Rolls: 1@2; Total Hits: 01@2: (4) -
Italy collects 13 + 5 NO = 18 IPCs.
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Germany 2 purchases Fighter, Destroyer, Submarine, 2 Armor, Mech Infantry, Artillery, 9 Infantry = 71 IPCs.
Combat
SZ110 - I assume no scramble (21 pips to 14; I have 2 absorptions).
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3)SZ104
a Hit +
Rolls: 3@4; Total Hits: 33@4: (2, 4, 3)
d
Rolls: 1@4; Total Hits: 11@4: (3) -
Fighter for a Battleship - you did a nice job forcing that casualty.
Germany collects 44 + 10 NO = 54 IPCs.
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I might be blind, but where is Italys starting aircraft?
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nevermind, forgot the scramble.
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2 Fighters died defending the sea zone on UK1, then I bought a fighter and landed the bomber in S Italy…
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k
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Before I take my Japanese turn - I meant to place 2 Infantry for Germany in Normandy. No dice were rolled… but I’d be willing to lose a reroll to do it. I like to begin stacking the Atlantic Wall as early as possible. Let me know before I proceed -
I won’t think you’re a jerk if you say no… :-P
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go for it
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J2 purchases Naval Base, Transport, 6 Infantry = 40 IPCs.
Declare war on Russia.
Walk into Kweichow, Hopei, Suiyuyan, Soviet Far East.
Combat
Yunnan
a 2 Hits +
Rolls: 3@3, 5@4; Total Hits: 63@3,: (3, 3, 4)5@4: (2, 3, 4, 2, 5)
d Hit +
Rolls: 1@2; Total Hits: 01@2: (5) -
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USA $; 1carr, 1sub, 2tran, 1ftr, 2inf = 52, and collects 52.
China $; 5inf=15.
Suiy;
A;
Rolls: 1@3, 2@1; Total Hits: 21@3,: (1)2@1: (1, 3)
D;
Rolls: 1@2; Total Hits: 11@2: (2) -
China collects 6.
GBR $; 2ftr, 2mech, 2inf=34.
Iraq;
A; bbd hit+
Rolls: 1@1; Total Hits: 01@1: (3)+ hit+
Rolls: 1@1; Total Hits: 01@1: (4)
D;
Rolls: 3@2; Total Hits: 23@2: (4, 1, 1)Keny;
A; hit
D;
Rolls: 1@2; Total Hits: 01@2: (4)Suma; w-i
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Iraq-2; a loss would screw me bad. a mutual hit is 12ipc, you hit i miss could be my last reroll. I hit you miss not likely on my shift.
A;
Rolls: 1@3; Total Hits: 01@3: (4)
D;
Rolls: 1@2; Total Hits: 01@2: (3) -
Iraq 3-7; first hit
A;
Rolls: 4@3; Total Hits: 24@3: (4, 6, 2, 2)
D;
Rolls: 4@2; Total Hits: 24@2: (2, 4, 6, 2)





