@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseButcher(Axis) vs. pitheist314(Allies) AA50-41 bid 8
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Fin
A: 2inf 1art
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (2, 3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Ukr
A: 3inf 1arm
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 3, 3)1@3: (2)
D: 1art 1arm
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)
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Fin twol
Ukr twolNCM
1inf Bel to Bst
1inf Bel to Kar
2inf Arc to Kar
1inf Euk to Bel
1inf Rus to Euk
1arm Rus to Kar
1art Rus to Cau
2inf Rus to Cau
2inf Kaz to Chi
2inf Nov to Chi
1inf Eve to Nov
1inf Yak to Eve
2inf Sfe to Bry
2inf Stc to Bry
1SS SZ4 to SZ6Place 1inf 1arm Kar, 3inf 1arm Cau, 1inf 1arm Rus
Collect 31+5=36
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Japan 1
Build: 1 tp, 2 arm
CM:
SZ53:
2 fig SZ57
1 dd SZ51SZ56:
2 fig SZ57SZ35:
2 fig SZ61SZ50:
1 bb SZ61Phi:
1 arm Jpn 1 inf Oki via tp (tp from SZ62 to SZ50)
2 inf via tp (tp from SZ61 to SZ50)Brn:
1 inf Car via tpSum:
1 inf Car via tpKwa:
1 inf 1 art via tp (tp starting in SZ61)
1 ca bombardYun:
3 inf Fic
1 fig For
1 fig ManFuk:
2 inf Kia
1 fig JpnSui:
3 inf ManBrn and Sum twol
SZ53:
A:
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (3, 1)
D:
Rolls: 1@4; Total Hits: 11@4: (2)
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Everybody gets a hit for Christmas, SZ53 cwlo dd
SZ56:
A:
Rolls: 2@3; Total Hits: 02@3: (5, 6)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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Japan loses 1 fig
Fight to the death, 10 rounds. First to hit wins
A:
Rolls: 10@3; Total Hits: 310@3: (1, 4, 1, 4, 6, 5, 4, 2, 5, 6)
D:
Rolls: 10@2; Total Hits: 410@2: (6, 6, 1, 6, 1, 4, 2, 4, 2, 4)
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SZ56 cwlo 1 fig
SZ35:
A:
Rolls: 2@3; Total Hits: 22@3: (3, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
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SZ35 cwol
SZ50:
A:
Rolls: 1@4; Total Hits: 01@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
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Come on here, we’re not playing Risk
A:
Rolls: 1@4; Total Hits: 11@4: (1)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
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That’s more like it, SZ50 cwol
Phi:
A:
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 5, 2)1@3: (1)
D:
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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America loses 1 inf
A:
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 2, 5)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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Phi twol
Kwa:
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 6)1@3: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
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Kwa twol
Yun:
A:
Rolls: 3@1 2@3; Total Hits: 13@1: (2, 3, 2)2@3: (3, 5)
D:
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (3)
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Japan loses 2 inf, China loses 1 inf
A:
Rolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (2, 1)
D:
Rolls: 1@4; Total Hits: 01@4: (6)
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Yun twlo 2 inf
Fuk:
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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Fuk twol
Sui:
A:
Rolls: 3@1; Total Hits: 03@1: (2, 4, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
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Driving up the post count…
A:
Rolls: 3@1; Total Hits: 13@1: (1, 5, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
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Sui twol
NCM:
2 fig SZ35 to SZ37
1 cv SZ61 to SZ35
2 fig SZ53 to SZ62
1 fig SZ56 to SZ62
2 cv SZ57 to SZ62
2 fig Yun to Fic
1 fig Fuk to FicPlace Units: 1 tp SZ62, 2 arm Jpn
Collect Income: 31 + 10 NO + 0 saved = 41 IPC’s
Overall a good turn for Japan.
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UK1
Build: 1inf 1DD 1CA 1CV 1SS
Combat:
Nwy(2inf 1fig)
1inf Gbr via TP
1arm Gbr via TP
2fig Gbr
1bmb Gbr
1BB bombard -
Nwy
A: 1inf 1arm 2fig 1bmb 1BB
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (5)2@3: (4, 5)2@4: (2, 2)
D: 2inf 1fig
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 4)1@3: (2)