@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
12L Global 1940 Fighter Pilot 48 (Allies) vs Cmdr Jennifer (Axis)
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Attacker:
Rolls: 3@3 5@4; Total Hits: 33@3: (4, 4, 4)5@4: (4, 6, 6, 1, 4)
Defender:
Rolls: 1@4; Total Hits: 11@4: (2) -
Yunnan:
Attacker:
Rolls: 4@1 2@2 1@3 1@4; Total Hits: 24@1: (5, 2, 6, 2)2@2: (4, 6)1@3: (2)1@4: (2)
Defender:
Rolls: 4@2; Total Hits: 14@2: (4, 6, 6, 1) -
Yunnan:
Attacker:
Rolls: 3@1 2@2 1@3 1@4; Total Hits: 33@1: (5, 1, 1)2@2: (6, 4)1@3: (4)1@4: (2)
Defender:
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Korea:
Attacker:
Rolls: 2@1 4@2; Total Hits: 22@1: (4, 1)4@2: (3, 4, 6, 1)
Defender:
Rolls: 3@2; Total Hits: 03@2: (6, 3, 6) -
Korea:
Attacker:
Rolls: 2@1 4@2; Total Hits: 32@1: (5, 3)4@2: (2, 1, 1, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
6 Fig, 5 Tac, 2 Strat, 4 Inf, Arm to Kwangsi
All but DD, 3 Trn from SZ 6 to SZ 36
DD from SZ 33 to SZ 36Build: Armor, 2 Fighters, Strategic in Japan
Build: Transport in SZ 6Collect: 10 NO + 33 TT = 43 IPC
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a question-the allies don’t get the 2ipc’s for Fic correct(they’re French).
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will get my move in tomorrow-hope you had a good Winter solstice
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one more question-how much do air and naval bases cost?
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@fighter:
a question-the allies don’t get the 2ipc’s for Fic correct(they’re French).
Correct, unless you can take it from the Axis, the allies cannot collect from FIC.
@fighter:
one more question-how much do air and naval bases cost?
Airbases and Naval Bases cost 15 IPC each.
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USA 2
purchase(52)
cv,ftr,3sub,ddncm
ftr Wus to z101
sub,2trn z10(load 2inf,mech,arm Wus) to z26(unload in Haw)
trn z11 to z26(unload in Haw)
ftr Gua to Wakmobilize
cv,ftr,3sub,dd to z101collect-52
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China 2
purchase(15)
5infncm
2inf She to Sikmobilize
5inf to Sikcollect
5 -
United Kingdom 2
London(24)
purchase
2arm,bmbCalcutta(21)
purchase
tac,2inf,artDOW on Japan
Combat
1)Ken-inf,art,mech,arm Sud/bmb Mal
2)Yun-2inf Bur/3inf Shn/2ftr,tac Ind
3)Cpr-inf Epr(walk in activate 2inf)
4)Ksi-inf Hon(walk in)
5)Alx-inf,art Egy/ftr,tac Malbattle for Ken
A-inf,art,mech,arm,bmb
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (6)2@2: (2, 6)1@3: (6)1@4: (5)
D-3inf,art
Rolls: 4@2; Total Hits: 24@2: (5, 2, 1, 4) -
A-art,arm,bmb
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (3)1@4: (6)
D-2inf,art
Rolls: 3@2; Total Hits: 13@2: (3, 2, 5) -
A-arm,bmb
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
D-art
Rolls: 1@2; Total Hits: 11@2: (2) -
Ken held mt wlo inf,art,mech,arm
battle for Yun
A-5inf,2ftr,tac
Rolls: 5@1 2@3 1@4; Total Hits: 45@1: (1, 3, 4, 3, 6)2@3: (3, 1)1@4: (1)
D-3inf,art
Rolls: 4@2; Total Hits: 14@2: (3, 5, 4, 2) -
Yun twlo inf
battle for Alx
A-inf,art,ftr,tac
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 3)1@3: (4)1@4: (3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Alx twol
ncm
art Ind to Wind
inf Sum(via trn z41) to Wind
bb z39 to z79
2aa 8inf,2art Ind to Bur
2inf Gre(via trn z99) to z81 (unload in Egy)
2inf Rho nto Con
bmb Ken to Con
ftr,tac Alx to Egy
ca z39 to z37
dd z39 to z43
3ftr Uk to Algmobilize
2arm,bmb to Saf
tac,2inf,art to Indcollect
London
2sub disrupt z109
Rolls: 4@3; Total Hits: 24@3: (3, 3, 4, 5) -
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Italy:
Buy(11)
- 3 Infantry, Save 2
Combat Moves:
Fighter, Strategic to SZ 92
Combat:
Attacker:
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
Defender:
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)





