@mike64 good luck!
Spring 1942 First game
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UK1 with 30, buy 2 DD, CV
NCM -
Ind - INF (Per) FTR (Egy)
Per - ARM (Egy) INF (TrJ)
Cng - INF (Egy)
Rho - INF (SAf)
GBr - ARM (ECa) offload from 2
ECa - INF (WCa)
Z47 - SS
Z30 - TP (Z40)
Z33 - All (Z35)
Place all (Z2)
Collect 30, 30 on hand -
J1 with 30, buy ARM, TP, DD, FTR
Combat moves -
Z52 - SS (Z45) BB (Z60) CA, CV, FTR (Z50) FTR (Z37)
Chi - 2 INF, FTR (FIC) 3 INF (Kwa) FTR (Man) FTR (Jpn)
Bry - 2 INF (Man) INF, ARM, BMB (Jpn) 2 INF (Phi) offload from 60
Z30 - FTR (Z37)Bry
Rolls: 5@1 1@3 1@4; Total Hits: 25@1: (6, 3, 6, 1, 6)1@3: (1)1@4: (5)
Rolls: 3@2; Total Hits: 13@2: (3, 1, 4)
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Rolls: 4@1 1@3 1@4; Total Hits: 24@1: (6, 2, 3, 6)1@3: (3)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
Z52 USA sub submergesRolls: 1@2; Total Hits: 01@2: (5)
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Z52
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (5)3@3: (1, 2, 4)1@4: (1)
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (5)
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Chi
Rolls: 5@1 3@3; Total Hits: 25@1: (4, 6, 4, 1, 5)3@3: (4, 1, 6)
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 2)1@4: (5)
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Chi2
Rolls: 4@1 3@3; Total Hits: 34@1: (3, 3, 5, 4)3@3: (3, 3, 1)
Rolls: 1@4; Total Hits: 11@4: (2)
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Z37 - FTR (30) FTR (Chi)
Man - 2 FTR (Chi)
Wake - BMBPlace TP, DD (Z60)
Collect 33, 33 on hand -
USA with 42, buy DD, 2 FTR, BMB (save 2)
NCM -
GBr - FTR, BMB (EUS)
Z54 - SS (Z52)
Z20 - TP, BB (Z55)
WCa - INF (Ala) FTR (Haw)
ECa - 2 INF (CUS)
Kaz - 2 INF (Sin)Place DD, 2 FTR, BMB (EUS)
Collect 40, 42 on hand -
Playing yourself Gamer? :-)
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No - playing someone who has no account yet.
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Sample dice roll
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
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Soviet Union with 29
Buys 2 tanks, 1 fighter, 2 artillary
(save 1)Not attacking
Noncombat moves
2 tanks, 1 fighter from Rus to Arc
3 infantry from Far to YakPlace 2 tanks, 1 fighter, 1 artillary in Rus
1 artillary in CauCollect 21, 22 on hand
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Dont know if I did it right?
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G2 with 42, buy 8 INF, 2 ART, 2 ARM
Combat moves -
Cau - INF (WRus) INF (Ukr) 3 ARM, FTR (EEu) 5 ARM (Kar) 2 FTR (Blk)
Arc - 5 INF (Kar) 2 FTR, BMB (EEu)
Egy - 2 INF, ART, ARM (Lib)
TrJ - 2 INF (Gib)It might not feel like it, but I’m holding back
If I hold back too much, you won’t learn very fast :-)No dice rolling from ambhibious assaults, so I may conduct combat in whatever order I want. I will pick the riskiest - Caucasus
Cau AARolls: 3@1; Total Hits: 03@1: (2, 5, 5)
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I will only roll my attack because I will be waiting for your casualty choice.
Especially when there is a bomber on the ground or when there is a multi-national defending force you should only roll your attack and wait for the defender to choose casualties. The defender does not get to see his roll until after choosing casualties.Cau
Rolls: 2@1 11@3; Total Hits: 42@1: (2, 1)11@3: (4, 6, 6, 5, 1, 1, 5, 4, 6, 4, 2)
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Well your AA fire all missed, but at least my first round attack was well below average (average would be about 6 hits).
At this point you need to decide whether to lose the bomber or not. It doesn’t defend much worse than infantry, so you might want to hold on to it a little longer. Keep in mind that if I continue until I destroy all units that you will have the opportunity to counter-attack my tanks that remain in Caucasus, trading men for tanks (always a good thing).
But I don’t know what to advise you on the casualty choice…
An experienced player probably would have attacked West Russia and Ukraine with 2 infantry and planes (each one) because if a Russian unit stays in each one then Caucasus is immune from attack from the 8 tanks.I just realized that I could have used the Mediterranean battleship and transport to bring in two more infantry (cheap casualties) instead of taking Trans-Jordan. This would have been a stronger move.
Anyway, enough lessons for now - I’m trying to just teach you a little bit at a time. Let me know whether you lose the bomber in the first round or not, and the game will continue. :-)
Really cool to be playing you here.Map attached (if you want to see how things are)
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I just realized that I could have used the Mediterranean battleship and transport to bring in two more infantry (cheap casualties) instead of taking Trans-Jordan. This would have been a stronger move.
Or not! Did you say the Black Sea (zone 16) is closed off from 14 and 15 in this game?
I’m used to the Anniversary Edition (AA50) where it is open by default. Closing it is an optional rule in AA50…
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For zone 16 my axis and allies game says its an optional rule.
and I will lose the bomber in Cau -
Russian defense
Rolls: 1@1 7@2 3@3; Total Hits: 31@1: (5)7@2: (6, 4, 5, 1, 3, 3, 3)3@3: (5, 1, 2)
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Cau round 2
Rolls: 10@3; Total Hits: 510@3: (3, 6, 2, 1, 4, 6, 1, 5, 3, 6)
Rolls: 4@2 3@3; Total Hits: 34@2: (4, 1, 6, 6)3@3: (5, 3, 2)