Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsSpring 1942 First game
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Z13
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (6)
Rolls: 1@3; Total Hits: 11@3: (3)
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Z15
Rolls: 2@3; Total Hits: 22@3: (2, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
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Arc
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (2, 1)2@2: (2, 3)2@3: (1, 6)
Rolls: 3@2 1@4; Total Hits: 43@2: (2, 1, 2)1@4: (4)
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Arc2
Rolls: 2@3; Total Hits: 22@3: (2, 3)
Rolls: 1@4; Total Hits: 11@4: (1)
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Ow!!
Arc cleared but not taken - fighter remainsLib - INF, ART (Alg)
Kar - 3 INF (Bel) INF, ARM (EEu) ARM (Blk) ARM (Ukr) 2 ARM (Ger)
WRu - INF (Ukr)
Bel - 2 INF, ART (Ukr)
Ukr - INF (Blk)
EEu - INF (Blk) 2 ARM (WEu) ARM (SEu) 2 FTR, BMB (Nwy) FTR (Arc)
WEu - INF (Ger)
Blk - ART (SEu) 2 FTR (Z15)
Z7 - 2 SS (Z5)Place INF, ARM (Ger)
Place DD, 2 CA (Z5)
Collect 42, 42 on hand -
UK1 with 30, buy 2 DD, CV
NCM -
Ind - INF (Per) FTR (Egy)
Per - ARM (Egy) INF (TrJ)
Cng - INF (Egy)
Rho - INF (SAf)
GBr - ARM (ECa) offload from 2
ECa - INF (WCa)
Z47 - SS
Z30 - TP (Z40)
Z33 - All (Z35)
Place all (Z2)
Collect 30, 30 on hand -
J1 with 30, buy ARM, TP, DD, FTR
Combat moves -
Z52 - SS (Z45) BB (Z60) CA, CV, FTR (Z50) FTR (Z37)
Chi - 2 INF, FTR (FIC) 3 INF (Kwa) FTR (Man) FTR (Jpn)
Bry - 2 INF (Man) INF, ARM, BMB (Jpn) 2 INF (Phi) offload from 60
Z30 - FTR (Z37)Bry
Rolls: 5@1 1@3 1@4; Total Hits: 25@1: (6, 3, 6, 1, 6)1@3: (1)1@4: (5)
Rolls: 3@2; Total Hits: 13@2: (3, 1, 4)
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Rolls: 4@1 1@3 1@4; Total Hits: 24@1: (6, 2, 3, 6)1@3: (3)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
Z52 USA sub submergesRolls: 1@2; Total Hits: 01@2: (5)
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Z52
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (5)3@3: (1, 2, 4)1@4: (1)
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (5)
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Chi
Rolls: 5@1 3@3; Total Hits: 25@1: (4, 6, 4, 1, 5)3@3: (4, 1, 6)
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 2)1@4: (5)
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Chi2
Rolls: 4@1 3@3; Total Hits: 34@1: (3, 3, 5, 4)3@3: (3, 3, 1)
Rolls: 1@4; Total Hits: 11@4: (2)
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Z37 - FTR (30) FTR (Chi)
Man - 2 FTR (Chi)
Wake - BMBPlace TP, DD (Z60)
Collect 33, 33 on hand -
USA with 42, buy DD, 2 FTR, BMB (save 2)
NCM -
GBr - FTR, BMB (EUS)
Z54 - SS (Z52)
Z20 - TP, BB (Z55)
WCa - INF (Ala) FTR (Haw)
ECa - 2 INF (CUS)
Kaz - 2 INF (Sin)Place DD, 2 FTR, BMB (EUS)
Collect 40, 42 on hand -
Playing yourself Gamer? :-)
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No - playing someone who has no account yet.
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Sample dice roll
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
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Soviet Union with 29
Buys 2 tanks, 1 fighter, 2 artillary
(save 1)Not attacking
Noncombat moves
2 tanks, 1 fighter from Rus to Arc
3 infantry from Far to YakPlace 2 tanks, 1 fighter, 1 artillary in Rus
1 artillary in CauCollect 21, 22 on hand
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Dont know if I did it right?
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G2 with 42, buy 8 INF, 2 ART, 2 ARM
Combat moves -
Cau - INF (WRus) INF (Ukr) 3 ARM, FTR (EEu) 5 ARM (Kar) 2 FTR (Blk)
Arc - 5 INF (Kar) 2 FTR, BMB (EEu)
Egy - 2 INF, ART, ARM (Lib)
TrJ - 2 INF (Gib)It might not feel like it, but I’m holding back
If I hold back too much, you won’t learn very fast :-)No dice rolling from ambhibious assaults, so I may conduct combat in whatever order I want. I will pick the riskiest - Caucasus
Cau AARolls: 3@1; Total Hits: 03@1: (2, 5, 5)
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I will only roll my attack because I will be waiting for your casualty choice.
Especially when there is a bomber on the ground or when there is a multi-national defending force you should only roll your attack and wait for the defender to choose casualties. The defender does not get to see his roll until after choosing casualties.Cau
Rolls: 2@1 11@3; Total Hits: 42@1: (2, 1)11@3: (4, 6, 6, 5, 1, 1, 5, 4, 6, 4, 2)