@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJerc (Axis) vs. ??? (Allies)
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Hello! Thanks for playing, whoever you are!
G1 - 30 IPCs
PURCHASES
-2 bombers (24)
-save 6ATTACKS
-1 sub (sz124), 1 BB vs. sz112
-2 inf., 1 art., 1 f. (H/B) vs. Normandy
-2 mech (WG), 2 tanks (GSG) vs. South France
-5 inf., 1 art., 4 tanks, 2 mech. (H/B & WG), 1 f. (Hungary), 1 tac. (Poland) vs. Paris
-2 subs vs. sz106
-2 subs, 2 tac., 2 f. (WG), 1 tac. (G), 1 f. (Norway) vs. sz110
-2 bombers (G), 1 tac. (WG) SBR on LondonSZ106
Rolls: 2@2; Total Hits: 02@2: (6, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
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SZ106
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (4)
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Alright, 106 cleared.
SF
Rolls: 2@1 2@3; Total Hits: 02@1: (5, 2)2@3: (6, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 6)
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SF
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (4, 3)
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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SF
Rolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
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SF taken with the loss of a German mech.
NORMANDY
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (2, 3)1@3: (5)
Rolls: 2@2; Total Hits: 02@2: (6, 4)
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NORMANDY
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (3, 2)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (6)
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Normandy falls cleanly.
France AA
Rolls: 2@1; Total Hits: 12@1: (1, 6)
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German fighter falls.
PARIS
Rolls: 5@1 2@2 4@3 1@4; Total Hits: 45@1: (3, 6, 6, 4, 6)2@2: (6, 2)4@3: (5, 3, 3, 6)1@4: (1)
Rolls: 8@2 2@3 1@4; Total Hits: 48@2: (5, 3, 1, 2, 5, 3, 4, 3)2@3: (2, 6)1@4: (1)
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PARIS
Rolls: 1@1 2@2 4@3 1@4; Total Hits: 61@1: (1)2@2: (1, 2)4@3: (1, 2, 2, 4)1@4: (6)
Rolls: 5@2 2@3 1@4; Total Hits: 35@2: (2, 1, 4, 3, 4)2@3: (4, 4)1@4: (4)
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Sorry, just realized I’ve been under-rolling Germany by 2 2’s. Without redoing the whole thing:
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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Well, lucky lucky. Paris falls, Germany has 4 tanks, 2 art., and 1 tac. bomber.
SZ112
Sub sneak shot
Rolls: 1@2; Total Hits: 11@2: (2)
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Cool, we’ll leave it at that. The BB retreats.
So, the map is attached: Your scramble/interceptor decisions are necessary to continue.
Thanks again, hope to have a good game.
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This is a really interesting opener. If you want I’ll pick up the Allies.
(in that case no scramble)
Also, the cruiser that wasn’t sunk by the surprise strike gets to fire back in SZ112.
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(no intercept either)
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Thanks for playing!
My understanding of it always was a sneak attack is just that; with no dd present, the sub can submerge after a first shot and be done with it. I will post something on the open forum to get this clarified; it shouldn’t have any affect on R1.
Anywhoo, saving those fighters, eh?
SZ110
Rolls: 2@2 3@3 3@4; Total Hits: 42@2: (4, 1)3@3: (6, 5, 1)3@4: (2, 6, 1)
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
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One U-Boat is lost.
With no interceptors, the two bombers go after the IC and the tac. goes after the London ab.
LONDON IC AA’S
Rolls: 2@1; Total Hits: 02@1: (3, 5)
LONDON AB AA
Rolls: 1@1; Total Hits: 01@1: (5)
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LONDON IC DAMAGE
Rolls: 2@6; Total Hits: 22@6: (2, 2)+ 4
LONDON AB DAMAGE
Rolls: 1@6; Total Hits: 11@6: (6)
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Combat order goes
1. place units on battlestrip (outside declaring specific combats, this doesn’t really occur in online play)
2. sub sneaks or sub submerges (if no destroyer present)
3. attackers fire
4. defenders fire (attacker casualties taken immediately)
5. remove defender causalities
6. press attack or retreat
7. conclude combat(pgs 18-19 if you have a manual handy)
To conclude SZ112:
Your battleship must fire.
My surviving cruiser must fire.
If my last cruiser survives this first round, at that point you have the option of retreating.You cannot both sneak attack and submerge in a single round of combat.
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To be more succinct, unless submarines clear a sea zone of hostile units in the first round of sneak attacks, there is no way to skip steps 3-5.