Vance(axis) vs Spoox(allies) G1940 alpha3


  • just waiting on scramble orders for z111


  • I’ll roll the convoy raid in z93 (2 ships)
    DiceRolling 2d6:
    (3, 6)


  • Good luck to you too!

    no scrambles z111


  • OK z111 (destroyer, battleship)
    sub, 3 fig, 3 tac
    aDiceRolls: 1@2, 3@3, 3@4; Total Hits: 41@2,: (4)3@3,: (1, 3, 5)3@4: (5, 1, 3)
    dDiceRolls: 1@2, 1@4; Total Hits: 11@2,: (6)1@4: (2)


  • NONCOMBAT MOVES
    Romania
    retreat 7 inf, 2 art, 3 armor from battle of Yugoslavia

    Northern Italy
    1 fig, 1 tac from battle of Southern France

    Southern Italy
    1 fig from battle in z112

    West Germany
    1 tac from battle in z112
    2 Bmb from battle of Southern France
    3 fig, 3 tac from battle in z111

    Norway
    1 AA, 1 inf from Germany via tt in z113

    Denmark
    1 AA from West Germany

    West Germany
    6 inf from Germany

    Hungary
    2 AA, 3 art, 4 inf from Germany
    3 inf from Poland

    MOBILIZE UNITS
    1 Major IC in Romania

    COLLECT INCOME
    Germany 1 = 40(territories) +5(USSR nonagg) +5(sweden oil) -3(convoy raid z92) +19(France plunder) = 66IPCs

    Not the greatest opener for Germany but it’s ok.

    Vance_Spoox_01a_Germany.AAM


  • Russia turn 1

    –>Purchase & repair

    purchase: 1 TacB (11) + 2 ARM (12) + 1 TT (7) + 1 ART (4) + 1 INF (3) = 37
    save 0 ipc

    –>NCM

    Vyb: 2 INF --> Vol
    Kar: 1 INF --> Vol
    z127: 1 SS --> z125
    Bal: 2 INF --> Bel
    Epl: 1 INF --> Nukr
    Bes: 1 INF --> Sukr
    Vol: 1 ARM, 1 Mech --> Sukr
    Cau: 2 INF --> Ros
    Rus: all --> Bry (air to Sukr)

    –>Placement

    Vol: 1 TacB, 1 ART
    z127: 1 TT
    Sukr: 2 ARM, 1 INF

    –>Income

    territories: 37

    Vance_Spoox_01b_Russia.AAM


  • Japan 1

    PURCHASE & REPAIR
    1 minor IC
    2 mech
    1 armor
    26 total

    COMBAT MOVES
    Japan Declares WAR on the Soviet Union.  Banzai!

    Chahar (walk in)
    2 inf from Jehol

    Anhwe (walk in)
    1 art from Jehol
    1 inf, 1 art from Shantung
    3 inf, 1 art from Kansu

    Hunan (2 inf)
    3 inf, 1 art from Kiangsi
    2 fig, 2 tac from Manchuria
    aDiceRolls: 2@1, 2@2, 2@3, 2@4; Total Hits: 22@1,: (5, 4)2@2,: (5, 3)2@3,: (6, 1)2@4: (5, 4)
    dDiceRolls: 2@2; Total Hits: 02@2: (4, 6)

    Yunnan (4 inf)
    3 inf, 1 art from Kwangsi
    1 fig, 1 tac from Kiangsu
    2 bmb from Japan
    aDiceRolls: 2@1, 2@2, 1@3, 3@4; Total Hits: 62@1,: (3, 4)2@2,: (2, 1)1@3,: (3)3@4: (3, 4, 4)
    dDiceRolls: 4@2; Total Hits: 24@2: (4, 1, 1, 5)

    Amur (6 inf)
    4 inf, 1 art, 1 mech from Manchuria
    4 inf, 1 fig from Korea
    2 fig from z6
    2 fig, 2 tac from Japan
    1 inf, 1 armor from Japan via tt in z6
    1 inf, 1 art from Japan via tt z19 to z6
    aDiceRolls: 9@1, 4@2, 6@3, 2@4; Total Hits: 69@1,: (4, 3, 6, 4, 3, 6, 2, 1, 5)4@2,: (6, 5, 4, 2)6@3,: (4, 4, 1, 1, 1, 6)2@4: (4, 5)
    dDiceRolls: 6@2; Total Hits: 36@2: (2, 4, 1, 5, 2, 5)


  • NONCOMBAT MOVES
    Korea
    5 fig, 2 tac from battle of Amur

    Kwangsi
    2 fig, 2 tac from battle of Hunan
    1 fig, 1 tac, 2 Bmb from battle of Yunnan

    Japan
    1 AA from Manchuria, 1 inf from Okinawa via tt z20 to z6

    Jehol
    2 inf from Shantung

    z33
    1 sub, 2 destroyers, 1 cruiser, 1 battleship, 2 carriers, 2 tac from z6
    1 fig from Okinawa
    1 fig from Formosa

    z6
    1 cruiser from z20
    1 sub, 1 destroyer, 1 battleship from z19

    MOBILIZE UNITS
    1 minor IC in Korea
    2 mech, 1 armor in Japan

    COLLECT INCOME
    Japan 1 = 31(territories) +10(USA nonagg) = 41IPCs

    Vance_Spoox_01c_Japan.AAM


  • Forgot to activate the Mongols.

    Vance_Spoox_01c_Japan.AAM


  • oh great, I keep forgetting the Russians have also troops in the far east :)

    USA turn 1

    –>Purchase & repair

    purchase: 1 BB (20) + 2 CV (32) =52
    save 0 ipc

    –>NCM

    Phi: 1 Fig --> Que
    z35: 1 SS, 1 DD -->  z54
    z10: fleet --> z26 (+ INF, ART from Wus to Haw)
    Cus: 1 bomber --> Haw

    –>Placement

    z10: 1 BB, 2 CV

    –>Income

    52

    the rest will be for tomorrow sorry

    Vance_Spoox_01d_USA.AAM


  • Hey Spoox, did you want to go back and NCM any of those Russian far east troops?  I could just re-do japan (still want to go into amur either way).  I also sometimes forget about those guys. :-)

    Also, I don’t think you can move that American fighter to Queensland because USA is still neutral.


  • Nah it’s ok, forgetting things is part of the game and I can’t hide behind my lousy brain all the time :-)

    You’re absolutely right about the Fighter, I’ll correct that when posting China 1


  • move the fighter from Phi to Guam

    China turn 1

    –>Purchase & repair

    purchase: 4 INF (12) = 12
    save 0

    –>Combat movement

    Sze: 6 INF, 1 Fig --> Yun
    Kwe: 2 INF --> Yun

    –>Combat

    Yun

    A:
    DiceRolls: 8@1 1@3; Total Hits: 08@1: (5, 4, 3, 2, 5, 4, 6, 4)1@3: (5)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • :roll:

    Yun round 2

    A:
    DiceRolls: 8@1 1@3; Total Hits: 28@1: (4, 3, 3, 4, 5, 6, 2, 1)1@3: (1)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)


  • Yun twol

    –>NCM

    fighter --> Sik
    Sui: 1 INF --> Hop

    –>Placement

    Kwe: 1 INF
    Yun: 3 INF

    –>Income

    territories: 9
    no’s: 6
    total: 15

    hoping to have the rest up later tonight

    Vance_Spoox_01e_China.AAM


  • Ok man.  I have brain farts all the time so I empathize LOL.


  • UK turn 1

    –>Purchase & repair

    purchase:
    UKe: 1 minor ic (12) + 1 TacB (11) = 23 save 5 ipc
    UKp: 2 SS (12) = 12 save 5 ipc

    –>Combat movement

    z110: 1 BB, 1 CA --> z112
    Sco: 1 Fig --> z112 (land Uk)
    Uk: 2 Fig, 1 bomber --> z112 (land Uk)
    need scramble orders for this battle + order of casualties

    z109: 1 DD –> z91
    Gib: 1 Fig --> z91 (land Uk)
    Mal: 1 Fig --> z96 (land Egy)
    z98: 1 DD, 1 TacB --> z96 (land Egy)
    Ind: 1 INF --> TT --> Cel


  • No scramble z112


  • slight delay, the site went down on me yesterday evening for me.

    z112

    A:
    DiceRolls: 4@3 2@4; Total Hits: 34@3: (3, 3, 5, 6)2@4: (2, 6)
    D:
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (3)

    z109

    A:
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
    D:
    DiceRolls: 2@1; Total Hits: 02@1: (3, 4)

    z96

    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (5)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • z112 twol (damage BB)
    z109 twol

    z96 round 2

    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (1)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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