@The_Good_Captain Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 1 EDIT: Removing units owned by British from Sea Zone 31: 1 UK-battleship EDIT: Adding units owned by British to Sea Zone 31: 1 UK-battleship EDIT: Turning off Edit Mode Turning on Edit Mode 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli EDIT: Resetting and Giving Bonus Movement to Units EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 G-bomber moved from Sicily to El Agheila 1 mech moved from Tripoli to El Agheila Place Units - Germans 1 1-supply placed in Tripoli Convoy G 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from El Agheila to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsAxisplaya (Axis) vs Questioneer - G40 Alpha3 latest set-up
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sz112 cwol, BB damaged
Wfr
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (6, 6)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Wfr
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
Wfr cwlo inf, mec
Fra
AAgun
Rolls: 1@1; Total Hits: 01@1: (5) -
Fra
Rolls: 6@1 4@2 5@3 1@4; Total Hits: 26@1: (5, 5, 2, 6, 3, 4)4@2: (2, 3, 4, 6)5@3: (5, 4, 4, 6, 3)1@4: (6)
Rolls: 8@2 2@3 1@4; Total Hits: 48@2: (3, 3, 5, 2, 6, 4, 2, 6)2@3: (3, 4)1@4: (1) -
2 hits out of 16 dices….
Fra rd 2
Rolls: 2@1 4@2 5@3 1@4; Total Hits: 22@1: (6, 6)4@2: (6, 5, 1, 4)5@3: (4, 6, 6, 4, 5)1@4: (3)
Rolls: 7@2 2@3 1@4; Total Hits: 57@2: (2, 5, 1, 1, 1, 4, 6)2@3: (4, 5)1@4: (4) -
haha lol
haven’t shot so badly for a while inf FRa…
This ends that game.
No way i’m interested into playing a game where i get 4 hits on G1 out of
8@1 , 8@2 , 10@3 , 2@4
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I feel ya- I’ve had one of those before- you’re right it rarely happens. I thought your G1 moves were risky anyway. With those gambit-like moves the odds would seem to catch up with you I imagine.
Nothing like a cheap win :-D
try again or no???
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Sure ! I’ll post G1 within 1 hour.
I know my G1 was gamble, but even a solid G1 would have been a disaster with those dices…
Ok, i’ll be more reasonable and skip Wfr i guess
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ok, it’s late, and since i made my moves in the other game, i will do G1 tomorrow.
Sorry.
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Germany 1
Buy:
1AC (16)
2tr (14)CM
sz106 (1tr, 1dd)
1ss sz117sz110 (CA, BB) POSSIBLE SCRAMBLE
ss sz103
ss sz108
2fgt, 2tac Wger
1bmb Gersz111 (dd, BB)
ss sz118
ss sz124
fgt Hol
tac, bmb Gersz112 (2CA)
CA, BB sz113
fgt Hun
fgt NorSfr (inf, art)
2mec, tac Wger
tnk SgeFra (6inf, 2art, 2tnk, fgt, AAgun)
4inf, 2art, 3tnk Hol
3inf, art, 2mec Wger
2tnk Sge
tac PolYugo (5inf)
inf, tnk Rom
2inf Hun
6inf, 2art SgeNeed scrambling orders for sz 110 and 111
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Hey why not, I’m feeling saucy- scramble them all- muhahahaha :-D
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all right,
sz106
Rolls: 10@2; Total Hits: 510@2: (3, 4, 2, 5, 2, 1, 1, 6, 6, 1)
Rolls: 10@2; Total Hits: 410@2: (2, 4, 5, 4, 1, 4, 6, 1, 5, 2) -
sz106 holds
sz110
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (2, 1)2@3: (1, 5)3@4: (6, 2, 6)Boats
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)Planes
Rolls: 3@4; Total Hits: 23@4: (6, 2, 2) -
Okay, my 2ss got 2 hits on your navy, so your CA doesn’t reply (CA hit = ignored)
Should have rolled separately attack and defense, though. Sorry about that.
I need your loss for the 2 other hits (from planes)
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Actually, I’ll let the BB soak up the 2 hits from the subs and keep the cruiser hit and the other 2 hits will be soaked up by the French ftr and a Brit ftr. That way all 3 hits will count this round.
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lol….
ok then.
i loose fgt, tac, sub
sz110 rd2
Rolls: 1@1 1@3 2@4; Total Hits: 21@1: (5)1@3: (1)2@4: (6, 1)
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3) -
sz110 cwlo ss, 2fgt, tac
sz111
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (2, 2)1@3: (1)2@4: (5, 3) -
Need your OOL
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oops, forget about that. No need for OOL since a dd is there, so there is no sub 1st strike.
Defense sz111
Rolls: 1@2 2@4; Total Hits: 11@2: (3)2@4: (2, 6)





