???????????? (Axis) vs Corriganhp (Allies)- Alpha3- no tech


  • No I don’t defend any strategy.  Whether Sealion or Barborossa I think the game is still Allied advantaged, but not by much.  I’m merely testing Sealion- I predict a loss for myself with this strategy- against good Allied play anyway. :wink:  I’m not really sure if Barborossa is better either- I would like to test that out later- maybe in a couple of FTF games I got coming up.  I think in 3-6months (barring anymore changes to Alpha+3- knock on wood), we’ll be playing games with a small bid for Allies similar to Revised and AA50- which IMO is alright with me- balanced enough.


  • CB

    Norm

    2inf, 1ftr, 1tac
    DiceRolls: 2@1, 1@3, 1@4; Total Hits: 42@1,: (1, 1)1@3,: (2)1@4: (2)

    def
    1inf, 1art
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

    z110

    1SS, 4ftr, 4tac
    DiceRolls: 1@2, 4@3, 4@4; Total Hits: 21@2,: (1)4@3,: (4, 5, 6, 2)4@4: (6, 6, 6, 6)

    def
    1CZ
    DiceRolls: 1@3; Total Hits: 01@3: (5)

    Gre

    5inf, 2tnk, 2bmr
    DiceRolls: 5@1, 2@3, 2@4; Total Hits: 35@1,: (3, 2, 6, 1, 4)2@3,: (6, 4)2@4: (4, 2)

    def
    4inf
    DiceRolls: 4@2; Total Hits: 24@2: (1, 2, 3, 4)


  • Gre rd2

    3inf, 2tnk, 2bmr
    DiceRolls: 3@1, 2@3, 2@4; Total Hits: 33@1,: (6, 2, 2)2@3,: (5, 1)2@4: (1, 4)

    def
    1inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • z110, Norm, Gre cwlo of 2inf

    NCM- on map

    Placement- 10TT on z112

    Collect- 56+1= $57

    QvsCor_ag2_1.AAM


  • Are we playing with the old Russian NO of any European axis or neutral territory, or the new one where it’s just axis and pro axis neutrals, but not just European?

    USSR 2
    Purchase
    4 mechs =16
    7 inf =21

    See map
    Collect 37 ipcs

    QvsCor_Commies 2.AAM


  • Jap 2

    Buy- $45- 1NB, 2TT, 2tnk, 1art- no change

    CM

    to Sui- free
      1inf fm Cha

    to Hop-free
      1inf, 1art fm Cha

    to Kwe-free
      3inf, 1art fm Anh

    to Yun
      3inf, 1art fm Hun
      2inf, 1art, 1tnk 5ftr, 3tac, 2bmr fm Kwa

    CB

    Yun

    5inf, 2art, 1tnk, 5ftr, 3tac, 2bmrs
    DiceRolls: 3@1, 4@2, 6@3, 5@4; Total Hits: 123@1,: (2, 1, 6)4@2,: (1, 5, 2, 6)6@3,: (5, 3, 3, 3, 1, 1)5@4: (3, 4, 5, 4, 4)

    def
    3inf
    DiceRolls: 3@2; Total Hits: 13@2: (1, 4, 5)


  • Yun cwlo 1inf

    NCM- on map

    Placement- 1NB on Kwa, 2TT on z6, 2tnk, 1art on Jap

    Collect- $43

    QvsCor_cj2.AAM


  • I asked Kreighund this question earlier and I notified Larry about it about the Russian Communist NO:

    Questioneer: “Krieghund, will there be a change to this NO (below) to say “continental” Europe excluding island like Ireland and Sicily, Sardinia being taken by the Russians with easy Allied transport help???”

    Kreighund: “More likely, it will be changed to include only original German, Italian, and pro-Axis neutral territories.”

    I’m gonna let common sense rule here in which I strongly believe Kreighund is right and that the NO will adjusted and worded to mean only original German, Italian and pro-Axis neutral territories.  And yes let’s exclude islands like Sicily and Sardinia also.  I notified Larry about this twice 3-4 weeks ago and he indicated that it would be changed.


  • I am ok with the new rules even though that makes things tougher on the Allies.

    USA 2
    The USA is supposed to start with 2 ftrs.  Somehow one of them was removed.
    My one regret is that I didn’t build a mech infantry round 1 with the UK.
    Build with 53 ipcs
    4 strat bmbs
    Save 5 ipcs

    America collects 52 saved 5 = 57 in pocket
    China 2
    With 15 ipcs
    5 inf = 15

    China collects 5 ipcs

    UK 2

    London with 34 ipcs builds
    Tank =6
    Mech =4
    8 inf = 24

    India with 20 ipcs
    2 arts = 8
    4 inf =12

    London collects 26 ipcs
    India collects 24 ipcs

    QvsCor_Allies2.AAM


  • Italy 2

    Buy- $13- 2SS- save $1

    CM

    to z110
      3ftr, 1bmr fm SIta

    to Morc
      1inf, 1art fm Tun
      1BB, 2CZ fm z94, z96, z93

    to Gibr- free
      2inf fm Malta

    to Egypt
      2tnk fm Tob
      2inf, 1art fm Sud
      2inf, 2art fm Alex

    Alg- free
      1mec fm Tun

    CB

    z110
    3ftr, 1bmr
    DiceRolls: 3@3, 1@4; Total Hits: 13@3,: (5, 5, 2)1@4: (6)

    def
    1AC
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Morc

    1inf, 1art, 1CZ, 1BB
    DiceRolls: 2@2, 1@3, 1@4; Total Hits: 12@2,: (4, 6)1@3,: (6)1@4: (1)

    def
    2inf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    Egy

    4inf, 2art, 2tnk
    DiceRolls: 2@1, 4@2, 2@3; Total Hits: 32@1,: (3, 4)4@2,: (3, 2, 5, 1)2@3: (2, 4)

    def
    2inf
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • z110 rd2

    DiceRolls: 3@3, 1@4; Total Hits: 23@3,: (6, 3, 6)1@4: (1)

    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Morc- first hit
    DiceRolls: 10@2; Total Hits: 410@2: (6, 3, 6, 5, 1, 1, 2, 5, 4, 1)

    def
    DiceRolls: 10@2; Total Hits: 310@2: (6, 4, 4, 4, 4, 1, 1, 5, 4, 2)


  • please scramble 3 ftrs into 110, including the french one.


  • Ah, forgot about that- will you allow me to redo that combat move???  Nevermind- I’ll just go through with it…

    3ftr, 1bmr
    DiceRolls: 3@3, 1@4; Total Hits: 23@3,: (4, 3, 4)1@4: (2)

    def
    3ftr, 1AC
    DiceRolls: 1@2, 3@4; Total Hits: 31@2,: (4)3@4: (2, 2, 1)


  • choose your casualties…


  • I will lose the cv.


  • NCM- on map

    Placement 2SS in z97

    Collect- $33

    QvsCor_ei2.AAM


  • I shot down 3 Italian fighters in the Channel, not 2 so I have fixed that.

    ANZAC 2
    Purchase with 14 ipcs
    Dd
    Ss

    Anzacs collect 14 ipcs

    France 2

    QvsCor_france 2.AAM


  • Ger 3

    Buy- $57- 9inf, 6mec, 1tnk- no change

    CM

    z112 navy (except CZ) to z110- Sealion
    13inf, 6art, 7tnk, 5tac, 5ftr, 2bmr

    to Kar- free
      2inf fm Fin

    1SS fm z110 to z109 (I’m assuming you won’t scramble b/c of Sealion)

    well here it goes, if this fails, then there is probably not a good reason to go on…Battle Calc has this at 73% Germany advantage- right about where I expect it to be…however…being a gambit…dice go bad- game over…that’s one of the bad parts of Sealion.  First you have to survive the initial round of battle then survive the Allied whiplash afterward- uuggh.

    CB

    Sealion

    AAfire
    DiceRolls: 12@1; Total Hits: 012@1: (4, 6, 2, 3, 3, 2, 6, 2, 2, 4, 4, 2)


  • whew!!

    Sealion
    13inf, 6art, 7tnks, 5ftr, 5tac, 2bmr, 1BB
    DiceRolls: 7@1, 12@2, 12@3, 8@4; Total Hits: 147@1,: (1, 3, 1, 1, 6, 1, 3)12@2,: (6, 6, 1, 2, 6, 6, 3, 2, 5, 4, 6, 6)12@3,: (4, 6, 1, 3, 5, 5, 6, 2, 3, 4, 2, 5)8@4: (5, 5, 5, 5, 5, 5, 2, 4)

    def
    23inf, 1mec, 3tnk, 4AA, 1bmr, 6ftr, 1tac
    DiceRolls: 1@1, 24@2, 4@3, 6@4; Total Hits: 111@1,: (4)24@2,: (2, 6, 4, 2, 3, 6, 6, 6, 6, 5, 3, 5, 6, 5, 4, 5, 5, 5, 2, 2, 1, 6, 6, 5)4@3,: (4, 5, 4, 3)6@4: (1, 1, 6, 3, 1, 4)


  • 2inf, 6art, 7tnk, 5ftr, 5tac, 2bmr
    DiceRolls: 8@2, 12@3, 7@4; Total Hits: 118@2,: (2, 3, 2, 5, 2, 1, 5, 5)12@3,: (5, 2, 5, 6, 5, 3, 3, 3, 6, 6, 5, 4)7@4: (2, 6, 6, 3, 4, 6, 5)

    def
    13inf, 1mec, 3tnk, 6ftr, 1tac, 1bmr
    DiceRolls: 1@1, 14@2, 4@3, 6@4; Total Hits: 91@1,: (2)14@2,: (6, 3, 2, 2, 5, 3, 1, 6, 3, 5, 5, 2, 1, 3)4@3,: (2, 5, 6, 4)6@4: (2, 5, 3, 6, 3, 5)

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