BOOM AND DOOM!
???????????? (Axis) vs Corriganhp (Allies)- Alpha3- no tech
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No I don’t defend any strategy. Whether Sealion or Barborossa I think the game is still Allied advantaged, but not by much. I’m merely testing Sealion- I predict a loss for myself with this strategy- against good Allied play anyway. :wink: I’m not really sure if Barborossa is better either- I would like to test that out later- maybe in a couple of FTF games I got coming up. I think in 3-6months (barring anymore changes to Alpha+3- knock on wood), we’ll be playing games with a small bid for Allies similar to Revised and AA50- which IMO is alright with me- balanced enough.
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CB
Norm
2inf, 1ftr, 1tac
Rolls: 2@1, 1@3, 1@4; Total Hits: 42@1,: (1, 1)1@3,: (2)1@4: (2)def
1inf, 1art
Rolls: 2@2; Total Hits: 02@2: (6, 5)z110
1SS, 4ftr, 4tac
Rolls: 1@2, 4@3, 4@4; Total Hits: 21@2,: (1)4@3,: (4, 5, 6, 2)4@4: (6, 6, 6, 6)def
1CZ
Rolls: 1@3; Total Hits: 01@3: (5)Gre
5inf, 2tnk, 2bmr
Rolls: 5@1, 2@3, 2@4; Total Hits: 35@1,: (3, 2, 6, 1, 4)2@3,: (6, 4)2@4: (4, 2)def
4inf
Rolls: 4@2; Total Hits: 24@2: (1, 2, 3, 4) -
Gre rd2
3inf, 2tnk, 2bmr
Rolls: 3@1, 2@3, 2@4; Total Hits: 33@1,: (6, 2, 2)2@3,: (5, 1)2@4: (1, 4)def
1inf
Rolls: 1@2; Total Hits: 01@2: (6) -
z110, Norm, Gre cwlo of 2inf
NCM- on map
Placement- 10TT on z112
Collect- 56+1= $57
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Are we playing with the old Russian NO of any European axis or neutral territory, or the new one where it’s just axis and pro axis neutrals, but not just European?
USSR 2
Purchase
4 mechs =16
7 inf =21See map
Collect 37 ipcs -
Jap 2
Buy- $45- 1NB, 2TT, 2tnk, 1art- no change
CM
to Sui- free
1inf fm Chato Hop-free
1inf, 1art fm Chato Kwe-free
3inf, 1art fm Anhto Yun
3inf, 1art fm Hun
2inf, 1art, 1tnk 5ftr, 3tac, 2bmr fm KwaCB
Yun
5inf, 2art, 1tnk, 5ftr, 3tac, 2bmrs
Rolls: 3@1, 4@2, 6@3, 5@4; Total Hits: 123@1,: (2, 1, 6)4@2,: (1, 5, 2, 6)6@3,: (5, 3, 3, 3, 1, 1)5@4: (3, 4, 5, 4, 4)def
3inf
Rolls: 3@2; Total Hits: 13@2: (1, 4, 5) -
Yun cwlo 1inf
NCM- on map
Placement- 1NB on Kwa, 2TT on z6, 2tnk, 1art on Jap
Collect- $43
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I asked Kreighund this question earlier and I notified Larry about it about the Russian Communist NO:
Questioneer: “Krieghund, will there be a change to this NO (below) to say “continental” Europe excluding island like Ireland and Sicily, Sardinia being taken by the Russians with easy Allied transport help???”
Kreighund: “More likely, it will be changed to include only original German, Italian, and pro-Axis neutral territories.”
I’m gonna let common sense rule here in which I strongly believe Kreighund is right and that the NO will adjusted and worded to mean only original German, Italian and pro-Axis neutral territories. And yes let’s exclude islands like Sicily and Sardinia also. I notified Larry about this twice 3-4 weeks ago and he indicated that it would be changed.
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I am ok with the new rules even though that makes things tougher on the Allies.
USA 2
The USA is supposed to start with 2 ftrs. Somehow one of them was removed.
My one regret is that I didn’t build a mech infantry round 1 with the UK.
Build with 53 ipcs
4 strat bmbs
Save 5 ipcsAmerica collects 52 saved 5 = 57 in pocket
China 2
With 15 ipcs
5 inf = 15China collects 5 ipcs
UK 2
London with 34 ipcs builds
Tank =6
Mech =4
8 inf = 24India with 20 ipcs
2 arts = 8
4 inf =12London collects 26 ipcs
India collects 24 ipcs -
Italy 2
Buy- $13- 2SS- save $1
CM
to z110
3ftr, 1bmr fm SItato Morc
1inf, 1art fm Tun
1BB, 2CZ fm z94, z96, z93to Gibr- free
2inf fm Maltato Egypt
2tnk fm Tob
2inf, 1art fm Sud
2inf, 2art fm AlexAlg- free
1mec fm TunCB
z110
3ftr, 1bmr
Rolls: 3@3, 1@4; Total Hits: 13@3,: (5, 5, 2)1@4: (6)def
1AC
Rolls: 1@2; Total Hits: 01@2: (5)Morc
1inf, 1art, 1CZ, 1BB
Rolls: 2@2, 1@3, 1@4; Total Hits: 12@2,: (4, 6)1@3,: (6)1@4: (1)def
2inf
Rolls: 2@2; Total Hits: 12@2: (6, 1)Egy
4inf, 2art, 2tnk
Rolls: 2@1, 4@2, 2@3; Total Hits: 32@1,: (3, 4)4@2,: (3, 2, 5, 1)2@3: (2, 4)def
2inf
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
z110 rd2
Rolls: 3@3, 1@4; Total Hits: 23@3,: (6, 3, 6)1@4: (1)def
Rolls: 1@2; Total Hits: 01@2: (4)Morc- first hit
Rolls: 10@2; Total Hits: 410@2: (6, 3, 6, 5, 1, 1, 2, 5, 4, 1)def
Rolls: 10@2; Total Hits: 310@2: (6, 4, 4, 4, 4, 1, 1, 5, 4, 2) -
please scramble 3 ftrs into 110, including the french one.
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Ah, forgot about that- will you allow me to redo that combat move??? Nevermind- I’ll just go through with it…
3ftr, 1bmr
Rolls: 3@3, 1@4; Total Hits: 23@3,: (4, 3, 4)1@4: (2)def
3ftr, 1AC
Rolls: 1@2, 3@4; Total Hits: 31@2,: (4)3@4: (2, 2, 1) -
choose your casualties…
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I will lose the cv.
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I shot down 3 Italian fighters in the Channel, not 2 so I have fixed that.
ANZAC 2
Purchase with 14 ipcs
Dd
SsAnzacs collect 14 ipcs
France 2
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Ger 3
Buy- $57- 9inf, 6mec, 1tnk- no change
CM
z112 navy (except CZ) to z110- Sealion
13inf, 6art, 7tnk, 5tac, 5ftr, 2bmrto Kar- free
2inf fm Fin1SS fm z110 to z109 (I’m assuming you won’t scramble b/c of Sealion)
well here it goes, if this fails, then there is probably not a good reason to go on…Battle Calc has this at 73% Germany advantage- right about where I expect it to be…however…being a gambit…dice go bad- game over…that’s one of the bad parts of Sealion. First you have to survive the initial round of battle then survive the Allied whiplash afterward- uuggh.
CB
Sealion
AAfire
Rolls: 12@1; Total Hits: 012@1: (4, 6, 2, 3, 3, 2, 6, 2, 2, 4, 4, 2) -
whew!!
Sealion
13inf, 6art, 7tnks, 5ftr, 5tac, 2bmr, 1BB
Rolls: 7@1, 12@2, 12@3, 8@4; Total Hits: 147@1,: (1, 3, 1, 1, 6, 1, 3)12@2,: (6, 6, 1, 2, 6, 6, 3, 2, 5, 4, 6, 6)12@3,: (4, 6, 1, 3, 5, 5, 6, 2, 3, 4, 2, 5)8@4: (5, 5, 5, 5, 5, 5, 2, 4)def
23inf, 1mec, 3tnk, 4AA, 1bmr, 6ftr, 1tac
Rolls: 1@1, 24@2, 4@3, 6@4; Total Hits: 111@1,: (4)24@2,: (2, 6, 4, 2, 3, 6, 6, 6, 6, 5, 3, 5, 6, 5, 4, 5, 5, 5, 2, 2, 1, 6, 6, 5)4@3,: (4, 5, 4, 3)6@4: (1, 1, 6, 3, 1, 4) -
2inf, 6art, 7tnk, 5ftr, 5tac, 2bmr
Rolls: 8@2, 12@3, 7@4; Total Hits: 118@2,: (2, 3, 2, 5, 2, 1, 5, 5)12@3,: (5, 2, 5, 6, 5, 3, 3, 3, 6, 6, 5, 4)7@4: (2, 6, 6, 3, 4, 6, 5)def
13inf, 1mec, 3tnk, 6ftr, 1tac, 1bmr
Rolls: 1@1, 14@2, 4@3, 6@4; Total Hits: 91@1,: (2)14@2,: (6, 3, 2, 2, 5, 3, 1, 6, 3, 5, 5, 2, 1, 3)4@3,: (2, 5, 6, 4)6@4: (2, 5, 3, 6, 3, 5)





