???????????? (Axis) vs Corriganhp (Allies)- Alpha3- no tech


  • I am ok with the new rules even though that makes things tougher on the Allies.

    USA 2
    The USA is supposed to start with 2 ftrs.  Somehow one of them was removed.
    My one regret is that I didn’t build a mech infantry round 1 with the UK.
    Build with 53 ipcs
    4 strat bmbs
    Save 5 ipcs

    America collects 52 saved 5 = 57 in pocket
    China 2
    With 15 ipcs
    5 inf = 15

    China collects 5 ipcs

    UK 2

    London with 34 ipcs builds
    Tank =6
    Mech =4
    8 inf = 24

    India with 20 ipcs
    2 arts = 8
    4 inf =12

    London collects 26 ipcs
    India collects 24 ipcs

    QvsCor_Allies2.AAM


  • Italy 2

    Buy- $13- 2SS- save $1

    CM

    to z110
      3ftr, 1bmr fm SIta

    to Morc
      1inf, 1art fm Tun
      1BB, 2CZ fm z94, z96, z93

    to Gibr- free
      2inf fm Malta

    to Egypt
      2tnk fm Tob
      2inf, 1art fm Sud
      2inf, 2art fm Alex

    Alg- free
      1mec fm Tun

    CB

    z110
    3ftr, 1bmr
    DiceRolls: 3@3, 1@4; Total Hits: 13@3,: (5, 5, 2)1@4: (6)

    def
    1AC
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Morc

    1inf, 1art, 1CZ, 1BB
    DiceRolls: 2@2, 1@3, 1@4; Total Hits: 12@2,: (4, 6)1@3,: (6)1@4: (1)

    def
    2inf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    Egy

    4inf, 2art, 2tnk
    DiceRolls: 2@1, 4@2, 2@3; Total Hits: 32@1,: (3, 4)4@2,: (3, 2, 5, 1)2@3: (2, 4)

    def
    2inf
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • z110 rd2

    DiceRolls: 3@3, 1@4; Total Hits: 23@3,: (6, 3, 6)1@4: (1)

    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Morc- first hit
    DiceRolls: 10@2; Total Hits: 410@2: (6, 3, 6, 5, 1, 1, 2, 5, 4, 1)

    def
    DiceRolls: 10@2; Total Hits: 310@2: (6, 4, 4, 4, 4, 1, 1, 5, 4, 2)


  • please scramble 3 ftrs into 110, including the french one.


  • Ah, forgot about that- will you allow me to redo that combat move???  Nevermind- I’ll just go through with it…

    3ftr, 1bmr
    DiceRolls: 3@3, 1@4; Total Hits: 23@3,: (4, 3, 4)1@4: (2)

    def
    3ftr, 1AC
    DiceRolls: 1@2, 3@4; Total Hits: 31@2,: (4)3@4: (2, 2, 1)


  • choose your casualties…


  • I will lose the cv.


  • NCM- on map

    Placement 2SS in z97

    Collect- $33

    QvsCor_ei2.AAM


  • I shot down 3 Italian fighters in the Channel, not 2 so I have fixed that.

    ANZAC 2
    Purchase with 14 ipcs
    Dd
    Ss

    Anzacs collect 14 ipcs

    France 2

    QvsCor_france 2.AAM


  • Ger 3

    Buy- $57- 9inf, 6mec, 1tnk- no change

    CM

    z112 navy (except CZ) to z110- Sealion
    13inf, 6art, 7tnk, 5tac, 5ftr, 2bmr

    to Kar- free
      2inf fm Fin

    1SS fm z110 to z109 (I’m assuming you won’t scramble b/c of Sealion)

    well here it goes, if this fails, then there is probably not a good reason to go on…Battle Calc has this at 73% Germany advantage- right about where I expect it to be…however…being a gambit…dice go bad- game over…that’s one of the bad parts of Sealion.  First you have to survive the initial round of battle then survive the Allied whiplash afterward- uuggh.

    CB

    Sealion

    AAfire
    DiceRolls: 12@1; Total Hits: 012@1: (4, 6, 2, 3, 3, 2, 6, 2, 2, 4, 4, 2)


  • whew!!

    Sealion
    13inf, 6art, 7tnks, 5ftr, 5tac, 2bmr, 1BB
    DiceRolls: 7@1, 12@2, 12@3, 8@4; Total Hits: 147@1,: (1, 3, 1, 1, 6, 1, 3)12@2,: (6, 6, 1, 2, 6, 6, 3, 2, 5, 4, 6, 6)12@3,: (4, 6, 1, 3, 5, 5, 6, 2, 3, 4, 2, 5)8@4: (5, 5, 5, 5, 5, 5, 2, 4)

    def
    23inf, 1mec, 3tnk, 4AA, 1bmr, 6ftr, 1tac
    DiceRolls: 1@1, 24@2, 4@3, 6@4; Total Hits: 111@1,: (4)24@2,: (2, 6, 4, 2, 3, 6, 6, 6, 6, 5, 3, 5, 6, 5, 4, 5, 5, 5, 2, 2, 1, 6, 6, 5)4@3,: (4, 5, 4, 3)6@4: (1, 1, 6, 3, 1, 4)


  • 2inf, 6art, 7tnk, 5ftr, 5tac, 2bmr
    DiceRolls: 8@2, 12@3, 7@4; Total Hits: 118@2,: (2, 3, 2, 5, 2, 1, 5, 5)12@3,: (5, 2, 5, 6, 5, 3, 3, 3, 6, 6, 5, 4)7@4: (2, 6, 6, 3, 4, 6, 5)

    def
    13inf, 1mec, 3tnk, 6ftr, 1tac, 1bmr
    DiceRolls: 1@1, 14@2, 4@3, 6@4; Total Hits: 91@1,: (2)14@2,: (6, 3, 2, 2, 5, 3, 1, 6, 3, 5, 5, 2, 1, 3)4@3,: (2, 5, 6, 4)6@4: (2, 5, 3, 6, 3, 5)


  • I would have lost my bomber along with the aa guns.


  • but what really has me confused is how I shot down 3 italian fighters and yet two of them are parked on the german AC


  • i admit that the italian ftrs on the cv are a nice move, but I think that’s a bit unfair, since you were determined to attack the british cv


  • oh yeah- forgot- sorry about that- added and extra inf shot here.
    I took the Italian ftrs off.

    6tnk, 5ftr, 5tac, 2bmr
    DiceRolls: 11@3, 7@4; Total Hits: 1011@3,: (3, 6, 1, 1, 5, 2, 5, 2, 6, 3, 4)7@4: (6, 2, 1, 5, 3, 2, 5)

    def
    3inf, 1mec, 3tnk, 6ftr, 1tac
    DiceRolls: 4@2, 4@3, 6@4; Total Hits: 74@2,: (2, 3, 3, 6)4@3,: (6, 3, 1, 6)6@4: (1, 6, 3, 1, 1, 6)


  • 3ftr, 5tac, 2bmr, 1tnk
    DiceRolls: 4@3, 7@4; Total Hits: 94@3,: (1, 1, 3, 4)7@4: (2, 2, 1, 6, 2, 1, 1)

    def
    4ftr
    DiceRolls: 4@4; Total Hits: 34@4: (3, 3, 1, 5)


  • and you would not have provided air cover for the fleet if the italians weren’t on the cv?

    in any case, you should have offered me the option to scramble.


  • London taken

    z110- first hit
    1SS
    DiceRolls: 10@2; Total Hits: 310@2: (4, 3, 5, 3, 2, 5, 2, 3, 1, 4)

    def
    1DD
    DiceRolls: 10@2; Total Hits: 410@2: (5, 4, 1, 5, 1, 2, 4, 3, 2, 5)


  • for future reference, the italian fighters on the german AC are considered cargo during an attack, so now that I think that thru it’s probably not a good move.

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