@The_Good_Captain Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 1 EDIT: Removing units owned by British from Sea Zone 31: 1 UK-battleship EDIT: Adding units owned by British to Sea Zone 31: 1 UK-battleship EDIT: Turning off Edit Mode Turning on Edit Mode 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli EDIT: Resetting and Giving Bonus Movement to Units EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 G-bomber moved from Sicily to El Agheila 1 mech moved from Tripoli to El Agheila Place Units - Germans 1 1-supply placed in Tripoli Convoy G 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from El Agheila to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsAxisplaya (Axis) vsAlsch91 (Allies) Alpha +2
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Hm. 111, 110, and Normandy? Interesting.
We’ll see how you pay for it in Paris.No scramble.
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Hm. 111, 110, and Normandy? Interesting.
We’ll see how you pay for it in Paris.No scramble.
Yeah…i’m gambling here…the 2 last times an oponent did that to me, he ended up not taking france…
sz106
Rolls: 10@2; Total Hits: 410@2: (5, 6, 2, 2, 1, 6, 3, 4, 2, 6)
Rolls: 10@2; Total Hits: 310@2: (3, 5, 6, 2, 4, 5, 1, 2, 3, 4) -
sz106 cwol
sz110
Rolls: 2@2 2@3 3@4; Total Hits: 62@2: (1, 1)2@3: (4, 2)3@4: (2, 3, 4)
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3) -
sz110 cwlo 2ss
sz111
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (6, 2)2@3: (1, 1)1@4: (1)
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3) -
sz111 cwlo 1ss
sz112
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 1)1@4: (2)
Rolls: 2@3; Total Hits: 12@3: (1, 5) -
sz112 cwol, BB damaged
Wfr
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (5)2@2: (3, 3)2@3: (2, 5)
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 6)1@3: (2)1@4: (3) -
Wfr rd2
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (5, 4)
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (3)1@3: (4)1@4: (6) -
Wfr rd3
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (3)1@4: (2)
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1) -
Wfr cwlo 2inf, art, tnk
Fra
Rolls: 7@1 4@2 4@3; Total Hits: 77@1: (4, 1, 2, 2, 1, 2, 5)4@2: (1, 6, 4, 1)4@3: (2, 2, 6, 3)
Rolls: 9@2 2@3 1@4; Total Hits: 39@2: (5, 4, 3, 6, 4, 6, 1, 4, 5)2@3: (5, 2)1@4: (3) -
:roll:
Or not.:-D
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wooopeeee….
The crap only happened in Wfr so far…
Fra rd2
Rolls: 4@1 4@2 4@3; Total Hits: 44@1: (4, 2, 6, 1)4@2: (6, 3, 6, 3)4@3: (4, 3, 3, 1)
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (1, 5)2@3: (1, 2)1@4: (5) -
Fra rd3
Rolls: 1@1 4@2 4@3; Total Hits: 31@1: (5)4@2: (3, 2, 5, 6)4@3: (2, 4, 3, 6)
Rolls: 1@4; Total Hits: 11@4: (4) -
Fra taken with 2art,2mec, 4tnk
Yugo
Rolls: 7@1 2@2 2@3; Total Hits: 37@1: (2, 6, 3, 6, 2, 1, 5)2@2: (3, 1)2@3: (2, 5)
Rolls: 5@2; Total Hits: 25@2: (3, 4, 1, 2, 6) -
Yugo rd2
Rolls: 5@1 2@2 2@3; Total Hits: 45@1: (4, 2, 2, 5, 2)2@2: (1, 1)2@3: (1, 2)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Yugo twlo 3inf
It’s pretty late, so exeptionally, i won’t type these fairly standard NCM if you don’t mind
NCM per map (2 fgt in SIta from Yugo and Wfr)
Place units:
2tr, 1AC sz112Collect : 68 IPC
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No problem.
All things considered, pretty nice G1.
R1
37 IPCs
11 Inf (33)
1 Art (4)save 0
No combat
Non-coms per map, nearly identical as last 2 games.
Place
2 Inf, 1 Art Nov
3 Inf Sukr
6 Inf RusCollect
37 IPCs
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J1
Buy:
2tr (14)
1Mic (12)DOW RUSSIA
CM
Amu
6inf, 1art, 1mec Man walk in
4inf KorSib
inf Oki » tr sz 19 » sz6 pick up 1tnk Jap » sz5 » Sib walk inCha
2inf, 1art Jeh walk inAnh
3inf, 1art Sha walk inHun (2inf)
3inf, 1art Ksi
2fgt, 2tac Man
1fgt ForYun (4inf)
3inf Kwa
2bmb Jap
1fgt, 1tac KsuHun
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (2, 6)2@2: (3, 1)3@3: (4, 4, 2)2@4: (3, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Hun twol
Yun
Rolls: 3@1 1@3 3@4; Total Hits: 23@1: (4, 5, 4)1@3: (5)3@4: (5, 3, 1)
Rolls: 4@2; Total Hits: 14@2: (1, 4, 6, 4) -
Yun rd2
Rolls: 2@1 1@3 3@4; Total Hits: 22@1: (2, 2)1@3: (5)3@4: (3, 5, 3)
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
Yun twlo 1inf
NCM per map (same as last game)
Place 2tr sz6, Mic Man
Collect : 42 IPC





