???????????? (Axis) vs Corriganhp (Allies)- Alpha3- no tech


  • Yeah, this is not my opening (though very close)- thought I would try it- looks interesting…ok here we go… :-D

    z112

    1BB, 1CZ, 1tac, 1ftr
    DiceRolls: 2@3, 1@4; Total Hits: 22@3,: (4, 2)1@4: (3)

    def
    2CZ
    DiceRolls: 2@3; Total Hits: 22@3: (1, 2)

    z111

    1SS 2ftr, 2tac, 1bmr
    DiceRolls: 1@2, 2@3, 3@4; Total Hits: 21@2,: (6)2@3,: (4, 3)3@4: (6, 5, 2)

    def
    1DD, 1BB
    DiceRolls: 1@2, 1@4; Total Hits: 01@2,: (6)1@4: (6)

    z110

    2SS, 2ftr, 2tac, 1bmr
    DiceRolls: 1@2, 2@3, 3@4; Total Hits: 11@2,: (4)2@3,: (3, 6)3@4: (5, 6, 6)

    def 1CZ, 1BB
    DiceRolls: 1@3, 1@4; Total Hits: 21@3,: (3)1@4: (1)

    Norm
    2inf, 1art, 1tnk
    DiceRolls: 1@1, 2@2, 1@3; Total Hits: 31@1,: (5)2@2,: (1, 1)1@3: (3)

    def
    1inf, 1art
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

    Fra

    5inf, 4mec, 2art, 5tnk
    DiceRolls: 8@1, 4@2, 5@3; Total Hits: 78@1,: (5, 2, 6, 1, 5, 1, 3, 6)4@2,: (3, 3, 3, 5)5@3: (2, 2, 1, 2, 1)

    def 1AA, 6inf, 2art, 2tnk, 1ftr
    DiceRolls: 8@2, 2@3, 1@4; Total Hits: 18@2,: (5, 4, 1, 4, 4, 6, 6, 5)2@3,: (5, 6)1@4: (5)

    Yugo
    5inf, 2art, 3tnk
    DiceRolls: 3@1, 4@2, 3@3; Total Hits: 33@1,: (2, 6, 3)4@2,: (6, 1, 3, 1)3@3: (6, 3, 4)

    def 5inf
    DiceRolls: 5@2; Total Hits: 15@2: (5, 5, 6, 2, 4)


  • oooh…on second thought I like my normal opening better…sorry…don’t mean to be a screw-up but I’m gonna open with my original opening- doesn’t hurt so I hope you don’t mind- thanks.

    Revised G1 in a minute…


  • I’m gonna play it conservative this time…

    GER 1

    Buy- $30- 1AC, 2TT- no change

    CM

    to z110
      1SS fm z108
      1SS fm z103
      1ftr fm Hol
      2ftr, 2tac fm WGer
      1tac fm Ger

    to z106
      1SS fm z117

    to z111
      1SS fm z124
      1SS fm z118
      1tac fm WGer
      1ftr fm Nor
      1bmr fm Ger

    to z112
      1BB, 1CZ fm z113
      1ftr fm Hun
      1tac fm Pol

    to Fra
      4inf, 2art, 3tnk fm Hol
      2tnk fm SGer
      3inf, 1art, 2mec fm WGer

    to SFra
      2mec fm WGer
      1tnk fm SGer
      1bmr fm Ger

    to Yugo
      1inf, 1tnk fm Rom
      2inf, 1tnk fm Hun
      1tnk fm Pol
      6inf, 2art fm SGer

    I’ll assume no scrambles again…


  • there might be days when I scramble in 111 under those attack conditions. 
    1 sub vs 1 dst in 106, could backfire or go great for you.


  • z112

    1CZ, 1BB, 1ftr, 1tac
    DiceRolls: 2@3, 2@4; Total Hits: 22@3,: (6, 4)2@4: (4, 3)

    def 2CZ
    DiceRolls: 2@3; Total Hits: 02@3: (6, 4)

    z111

    2SS, 1ftr, 1tac, 1bmr
    DiceRolls: 2@2, 1@3, 2@4; Total Hits: 32@2,: (6, 2)1@3,: (5)2@4: (2, 3)

    def 1DD, 1BB
    DiceRolls: 1@2, 1@4; Total Hits: 21@2,: (1)1@4: (2)

    z110

    2SS, 3ftr, 3tac
    DiceRolls: 2@2, 3@3, 3@4; Total Hits: 42@2,: (6, 2)3@3,: (4, 4, 2)3@4: (1, 3, 5)

    def 1CZ, 1BB
    DiceRolls: 1@3, 1@4; Total Hits: 11@3,: (4)1@4: (4)

    z106

    1SS- first hit
    DiceRolls: 10@2; Total Hits: 410@2: (2, 6, 5, 4, 1, 2, 5, 3, 2, 3)

    def 1DD
    DiceRolls: 10@2; Total Hits: 110@2: (6, 4, 3, 4, 3, 5, 3, 5, 2, 3)

    Fra

    7inf, 3art, 2mec, 5tnk
    DiceRolls: 6@1, 6@2, 5@3; Total Hits: 76@1,: (6, 1, 4, 4, 4, 5)6@2,: (4, 1, 4, 2, 4, 5)5@3: (1, 3, 2, 2, 5)

    def 1AA, 6inf, 2art, 2tnk, 1ftr
    DiceRolls: 8@2, 2@3, 1@4; Total Hits: 38@2,: (1, 5, 6, 4, 5, 3, 6, 2)2@3,: (6, 4)1@4: (4)

    SFra

    2mec, 1tnk, 1bmr
    DiceRolls: 2@1, 1@3, 1@4; Total Hits: 22@1,: (4, 5)1@3,: (1)1@4: (4)

    def 1inf, 1art
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)

    Yugo

    9inf, 2art, 3tnk
    DiceRolls: 7@1, 4@2, 3@5; Total Hits: 67@1,: (1, 4, 3, 5, 4, 6, 6)4@2,: (1, 5, 1, 4)3@5: (1, 3, 2)

    def 5inf
    DiceRolls: 5@2; Total Hits: 35@2: (2, 1, 2, 5, 5)


  • @corriganbp:

    there might be days when I scramble in 111 under those attack conditions. 
    1 sub vs 1 dst in 106, could backfire or go great for you.

    Yes I know, I wanna take that chance for this game- analysis purposes…


  • Yes scrambling in z111 could make sense now if you believe that Sealion is inevitable or you feel as UK you really don’t have a shot at defending London.


  • all clear except for France…

    Fra

    4inf, 3art, 2mec, 5tnk
    DiceRolls: 3@1, 6@2, 5@3; Total Hits: 53@1,: (1, 4, 1)6@2,: (2, 5, 1, 5, 4, 3)5@3: (2, 5, 5, 5, 4)

    def
    2art, 2tnk, 1ftr
    DiceRolls: 2@2, 2@3, 1@4; Total Hits: 22@2,: (4, 4)2@3,: (4, 1)1@4: (3)


  • NCM- on map

    Do you want me to type out NCM???  I usually don’t.  If you want me to I will- I don’t like to though- its annoying.

    Place New Units

    1AC, 2TT on z112

    Collect - $67



  • USSR 1
    Build with 37 ipcs
    7 inf = 21
    4 arts = 16

    Collect 37 ipcs

    QvsCor_R1.AAM


  • Japan 1

    Buy- $26- 3TT- save $5

    CM

    to Cha-free
      2inf, 1art fm Jeh

    to Anh-free
      3inf, 1art fm Sha

    to Hun
      3inf, 1art fm Ksi
      1ftr fm For
      1ftr fm Oki

    to Yun
      3inf, 1art fm Yun
      1ftr, 1tac fm Ksu
      2bmrs fm Jap

    CB

    Hun

    3inf, 1art, 2ftr
    DiceRolls: 2@1, 2@2, 2@3; Total Hits: 22@1,: (1, 2)2@2,: (6, 5)2@3: (5, 1)

    def 2inf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    Yun

    3inf, 1art, 1ftr, 1tac, 2bmrs
    DiceRolls: 2@1, 2@2, 1@3, 3@4; Total Hits: 22@1,: (5, 6)2@2,: (3, 6)1@3,: (5)3@4: (2, 3, 6)

    def 4inf
    DiceRolls: 4@2; Total Hits: 14@2: (4, 6, 3, 2)


  • Hun cwnl

    Yun rd2

    2inf, 1art, 1ftr, 1tac, 2bmr
    DiceRolls: 1@1, 2@2, 1@3, 3@4; Total Hits: 21@1,: (3)2@2,: (5, 4)1@3,: (6)3@4: (5, 2, 1)

    def 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)


  • Yun twlo 1inf

    NCM- on map

    Placement- 3TT on z6

    Collect- 30+10+5saved= $45

    QvsCor_cj1.AAM


  • USA 1
    With 52 ipcs
    2 cvs = 32
    Tac = 11
    Dd = 8
    Save 1 ipc

    Moves and builds are on the map that will be uploaded after UK’s turn.

    USA collects 52 + 1 = 53 ipcs

    China 1

    With 12 ipcs
    Mobilize 4 inf

    Combat

    Attack yunan (2 inf 1 art) with 5 inf and ftr fr Sze

    AttackerDiceRolls: 5@1 1@3; Total Hits: 15@1: (2, 1, 6, 3, 5)1@3: (4)
    DefenderDiceRolls: 3@2; Total Hits: 13@2: (6, 1, 4)


  • Attack yunan (2 inf 1 art) with 5 inf and ftr fr Sze

    AttackerDiceRolls: 4@1 1@3; Total Hits: 04@1: (4, 3, 4, 3)1@3: (6)
    DefenderDiceRolls: 2@2; Total Hits: 12@2: (4, 2)


  • Attack yunan (2 inf 1 art) with 5 inf and ftr fr Sze

    AttackerDiceRolls: 3@1 1@3; Total Hits: 23@1: (6, 5, 1)1@3: (1)
    DefenderDiceRolls: 2@2; Total Hits: 02@2: (6, 5)


  • Yunan taken with loss of 2 inf

    Moves and builds are on the map that will be uploaded after UK’s turn.

    China collects 15 ipcs

    UK 1

    London with 28 ipcs
    Mobilize
    9 inf =27
    Save 1 ipc

    India with 17 ipcs,
    Mobilize
    2 arts =8
    3 inf =9

    Combat

    Land 1 inf in Celebes

    Attack sz 96 (dd) with
    Ftr fr Malta
    Tac fr 98
    Ca fr 96

    AttackerDiceRolls: 2@3 1@4; Total Hits: 22@3: (6, 1)1@4: (2)
    DefenderDiceRolls: 1@2; Total Hits: 01@2: (6)

    Attack sz 106 (ss) with
    Dd fr 109,
    Bmb fr Londong

    AttackerDiceRolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1)
    DefenderDiceRolls: 1@1; Total Hits: 01@1: (4)


  • UK 1

    London with 28 ipcs
    Mobilize
    9 inf =27
    Save 1 ipc

    India with 17 ipcs,
    Mobilize
    2 arts =8
    3 inf =9

    Combat

    Land 1 inf in Celebes

    SZ 96 taken without loss

    SZ 106 taken without loss

    London collects 33 saved 1 = 34 ipcs
    India collects 20 ipcs

    QvsCor_Allies1.AAM


  • Note that there is a system to roll for Convoy raids in the new rules.  It looks like you took the expected values for Southern France but the new system is to roll 1 die for each surface ship, and 2 dice for each sub or plane on a carrier.

    Results from 4 thru 6 are considered a “miss”, so most people roll the CRD as a unit that hits on a 3 or less.

    Rolls of 1 to 3 do ipc dmg equal to the number of the die, so a 3 is 3 ipcs of damage.

    all of these new rules are still subject to the limits of the territory that’s being raided.

    The CRD in Southern France, is one of the reasons why I go for Normandy rather than Southern, the other is that the factory in Normandy really comes in handy and you may or may not have the extra units to take Normandy R2.

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