@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Changing ownership of Mersa Brega from Uncontrolled to Germans EDIT: Changing ownership of Mersa Brega from Germans to Uncontrolled EDIT: Removing units owned by Uncontrolled from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 scoutcar moved from Mersa Brega to Zella Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsShadowguidex_Spoox
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wow,a bold move there declaring war on the USA, we’re set for an interesting game!
Russia turn 1
–>Purchase & repair
purchase: 1 TT (7) + 2 ARM (12) + 3 INF (9) + 2 ART (8) = 36
save 1 ipc–>NCM
Kar: 1 INF --> Nov
Nov: 6 INF, 1 ART, 2 AA, 1 Fig --> Bel
Vyb: 2 INF --> Nov
Bal: 2 INF --> Bel
Epl: 1 INF --> Bel
Bes: 1 INF --> Sukr
Nukr: 1 INF, 1 ART --> Sukr
Cau: 1 INF --> Npr (activate)
Cau: 1 INF --> Ros
Vol: 1 ARM, 1 MEch --> Sukr
z127: 1 SS --> z125
Rus: all --> Bry
Sak: 6 INF, 2 AA --> Bury
Amu: 6 INF --> Bury–>Placement
z127: 1 TT
Nov: 2 ART, 1 INF
Sukr: 1 ARM, 2 INF
Rus: 1 ARM–>Income
territories: 37
saved: 1
total: 38 -
wow,a bold move there declaring war on the USA, we’re set for an interesting game!
Yeah trying something different. It’ll likely result in loss but I’ve been meaning to test this idea.
Don’t believe USSR can activate any friendly neutral unless at war (Npr). Need to fix that.
I’ll post Japan round one when I get home from school. Army Reserve weekend throws a monkey wrench in all my college schoolwork, so I had to focus on that yesterday.
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sorry, youre right about Npr As USSR, just looked it up in the manual
here is the corrected map, the INF moved from Cau to Ros
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Japan Round One
–----------------------------------------Purchase Units (26)
2 TRN
2 SUBCombat Movement
Declare war on UK
Declare war on ANZAC
Declare war on France
Declare war on USA
1 TRN z6 --> z31
1 INF, 1 ART Jap --> Wak (TRN)
1 TRN z20 --> z43
2 INF Ksi --> Bor (TRN)
1 TRN z19 --> z20
1 INF Oki --> Hon (TRN)
1 ART Man --> Hon (TRN)
1 SUB, 1 DD z6 --> z26
2 FTR, 2 TAC z6 --> z26 (3/4)
1 STR Jap --> z26 (4/7)
1 SUB, 1 DD, 1 BB z19 --> z35
1 FTR, 1 TAC z33 --> z35 (2/4)
1 FTR Oki --> Hon (3/4)
1 FTR, 1 TAC Ksu --> Yun (3/4)
3 INF, 1 ART Kwa --> Yun
2 INF Sia --> Fic
1 FTR For --> Hun (3/4)
1 INF, 1 ART Ksi --> Hun
3 INF, 1 ART Ksu --> Anh
3 INF, 1 ART Sha --> Anh
2 INF, 1 ART Jeh --> Cha
1 FTR, 1 TAC Man --> Hon (3/4)
1 FTR, 1 TAC Man --> Hun (3/4)
1 FTR, 1 TAC Jap --> z35 (4/5)
1 STR Jap --> Yun (6/7)Combat
Yun (3 INF, 1 ART, 1 FTR, 1 TAC, 1 STR vs. 4 INF)
Rolls: 2@1 2@2 1@3 2@4; Total Hits: 32@1: (5, 2)2@2: (1, 4)1@3: (2)2@4: (1, 5)
Rolls: 4@2; Total Hits: 04@2: (3, 6, 6, 5) -
Yun r2
Rolls: 2@1 2@2 1@3 2@4; Total Hits: 62@1: (1, 3)2@2: (1, 1)1@3: (2)2@4: (3, 3)
Rolls: 1@2; Total Hits: 11@2: (1) -
Yun twlo 1 INF
Hun (1 INF, 1 ART, 2 FTR, 1 TAC vs. 2 INF)
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (1, 5)2@3: (4, 6)1@4: (2)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Hun twol
Hon (1 INF, 1 ART, 2 FTR, 1 TAC vs. 2 INF)
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 1)2@3: (4, 3)1@4: (6)
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
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z35 no scramble
z26 scramble 2 Figs -
z35 (1 SUB, 1 DD, 1 BB, 2 FTR, 2 TAC vs. 1 SUB, 1 DD)
Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (3, 3)2@3: (1, 6)3@4: (6, 4, 2)
Rolls: 1@1 1@2; Total Hits: 11@1: (5)1@2: (2) -
z35 twol - BB-d
z26 (1 SUB, 1 DD, 2 FTR, 2 TAC, 1 STR vs. 1 SUB, 1 DD, 1 CA, 2 FTR, 1 TRN)
Rolls: 2@2 2@3 3@4; Total Hits: 52@2: (2, 2)2@3: (2, 5)3@4: (5, 2, 1)
Rolls: 1@1 1@2 1@3 2@4; Total Hits: 31@1: (2)1@2: (2)1@3: (4)2@4: (2, 2) -
z26 twlo 1 SUB, 1 FTR, 1 TAC
Non-Combat Movement
–-----------------------------------
1 FTR, 1 TAC z26 --> z31
1 DD, 2 CV, 1 BB z6 --> z31
1 FTR, 1 TAC Jap --> z31
1 STR z26 --> Msh
1 DD z33 --> z20
1 CV z33 --> z43
1 FTR, 1 TAC z35 --> z43
1 FTR, 1 TAC z35 --> Kwa
2 FTR, 1 TAC Hon --> Kwa
2 FTR, 1 TAC Hun --> Kwa
1 FTR, 1 TAC, 1 STR Yun --> Kwa
1 CA z20 --> z43
1 CA z6 --> z20
6 INF, 1 AAgun Man --> Kor
1 FTR Kor --> Jap
1 MECH Man --> AnhPlace Units
2 SUB, 2 TRN in z6
Collect Income 39 IPCs.
Gogo USA…
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hey, just to give you a heads up: allies will probably for tomorrow as we expect visitors tonight and it’ll probably be too late tonight to post a turn
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hey, just to give you a heads up: allies will probably for tomorrow as we expect visitors tonight and it’ll probably be too late tonight to post a turn
No problem. I have a research paper to write anyway.
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USA turn 1
–>Purchase & repair
let’s try something as well
purchase: 7 SS (42) + 1 TT (7) = 49
save 3 ipc–>Combat movement
/
–>NCM
Phi: 1 Fig --> Que
–>Placement
z10: 7 SS, 1 TT
–>Income
territories: 52
no’s: 20
saved: 3damage
z26
Rolling 1d6:
(6)z35
Rolling 4d6:
(1, 6, 6, 6)z101
Rolling 4d6:
(1, 2, 5, 6) -
total: 80 (no’s were 25) - 1 - 1 - 2 = 76
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China turn 1
–>Purchase & repair
purchase: 4 INF (12) = 12
save 0 ipc–>Combat movement
Sze: 6 INF, 1 Fig --> Yun
Kwe: 2 INF --> Yun–>Combat
Yun
A:
Rolls: 8@1 1@3; Total Hits: 38@1: (5, 2, 1, 5, 1, 6, 6, 6)1@3: (3)
D:
Rolls: 3@2; Total Hits: 03@2: (4, 4, 6) -
Yun twol
–>NCM
Sui: 2 INF --> She
fighter lands She–>Placement
Yun: 2 INF
She: 2 INF–>Income
territories: 9
no’s: 6
total: 15 -
UK is for tomorrow, sorry for the slow start
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I can’t stand the new convoy rules.





