This is Germany’s first turn combat moves and Buys
Buy 30 IPC’s: 1 carrier, 1 destroyer, 1 sub
Combat moves:
1 sub from sea zone 117 to sea zone 106
2 subs to sea zone 111, 2 fighters 1 tac from western Germany to 111, 1 tac from Germany to sea zone 111 (will land on carrier newly built).
2 subs to sea zone 110, 1 fighter from norway holand to 110, 2 tacs from western Germany to 110 and 2 bombers from germany to sea zone 110.
2 infantry 1 tank holand to normandy
2 infantry 2 tanks 2 artillery holand to france, 3 infantry 1 artillery, 4 mechs western germany to france, 3 tanks southern germany to france
1 fighter 1 tac from poland and slovakia to sea zone 112, 1 battleship 1 cruiser to sea zone 112
6 infantry 2 artillery from southern germany to yugoslavia, 2 infantry 1 tank from hungary to yugoslavia, 1 infantry 1 tank from romania to yugoslavia, 1 tank from poland to yugoslavia.
Now I just need your scrambling orders.
Here are the battles that aren’t affected by scrambling:
Sea zone 112 I auto hit 2 times kill both your cruisers, your cruisers auto hit 1 time so I take the hit on my battleship
Sea zone 106: 1 sub Vs. 1 DD first hit wins
Rolls: 10@2; Total Hits: 510@2: (1, 3, 6, 1, 6, 1, 2, 4, 2, 4)
Rolls: 10@2; Total Hits: 310@2: (3, 6, 5, 4, 1, 1, 1, 5, 4, 5)
Normandy: 2 inf 1 tank=5 VS. 1 inf 1 art=4
Rolls: 1@5; Total Hits: 11@5: (2)
Rolls: 1@4; Total Hits: 11@4: (3)
Yugoslavia: 9 inf 2 art 3 tanks= 4 auto hits VS. 5 inf = 1 hit 4 rolled over
Rolls: 1@4; Total Hits: 11@4: (4)I will also roll the next round of combat for yugo since germany gets auto 4 hits here is the 2 for the next round roll
Rolls: 1@2; Total Hits: 11@2: (2)
France: 5 inf, 4 mech, 3 art, and 5 tanks Vs. 1 aa gun, 6 inf, 2 art, 2 tanks, 1 fighter
Rolls: 1@3; Total Hits: 11@3: (3)rolling for 6 hits ger gets 5 auto hits
Rolls: 1@2; Total Hits: 11@2: (1)Rolling for 5 hits france gets 4 auto hits