• wow,a bold move there declaring war on the USA, we’re set for an interesting game!

    Russia turn 1

    –>Purchase & repair

    purchase: 1 TT (7) + 2 ARM (12) + 3 INF (9) + 2 ART (8) = 36
    save 1 ipc

    –>NCM

    Kar: 1 INF --> Nov
    Nov: 6 INF, 1 ART, 2 AA, 1 Fig --> Bel
    Vyb: 2 INF --> Nov
    Bal: 2 INF --> Bel
    Epl: 1 INF --> Bel
    Bes: 1 INF --> Sukr
    Nukr: 1 INF, 1 ART --> Sukr
    Cau: 1 INF --> Npr (activate)
    Cau: 1 INF --> Ros
    Vol: 1 ARM, 1 MEch --> Sukr
    z127: 1 SS --> z125
    Rus: all --> Bry
    Sak: 6 INF, 2 AA --> Bury
    Amu: 6 INF --> Bury

    –>Placement

    z127: 1 TT
    Nov: 2 ART, 1 INF
    Sukr: 1 ARM, 2 INF
    Rus: 1 ARM

    –>Income

    territories: 37
    saved: 1
    total: 38

    shadowguidex_Spoox_1bRussia.AAM


  • wow,a bold move there declaring war on the USA, we’re set for an interesting game!

    Yeah trying something different.  It’ll likely result in loss but I’ve been meaning to test this idea.

    Don’t believe USSR can activate any friendly neutral unless at war (Npr).  Need to fix that.

    I’ll post Japan round one when I get home from school.  Army Reserve weekend throws a monkey wrench in all my college schoolwork, so I had to focus on that yesterday.


  • sorry, youre right about Npr As USSR, just looked it up in the manual

    here is the corrected map, the INF moved from Cau to Ros

    shadowguidex_Spoox_1bRussia.AAM


  • Japan Round One
    –----------------------------------------

    Purchase Units (26)

    2 TRN
    2 SUB

    Combat Movement

    Declare war on UK
    Declare war on ANZAC
    Declare war on France
    Declare war on USA
    1 TRN z6 --> z31
    1 INF, 1 ART Jap --> Wak (TRN)
    1 TRN z20 --> z43
    2 INF Ksi --> Bor (TRN)
    1 TRN z19 --> z20
    1 INF Oki --> Hon (TRN)
    1 ART Man --> Hon (TRN)
    1 SUB, 1 DD z6 --> z26
    2 FTR, 2 TAC z6 --> z26 (3/4)
    1 STR Jap --> z26 (4/7)
    1 SUB, 1 DD, 1 BB z19 --> z35
    1 FTR, 1 TAC z33 --> z35 (2/4)
    1 FTR Oki --> Hon (3/4)
    1 FTR, 1 TAC Ksu --> Yun (3/4)
    3 INF, 1 ART Kwa --> Yun
    2 INF Sia --> Fic
    1 FTR For --> Hun (3/4)
    1 INF, 1 ART Ksi --> Hun
    3 INF, 1 ART Ksu --> Anh
    3 INF, 1 ART Sha --> Anh
    2 INF, 1 ART Jeh --> Cha
    1 FTR, 1 TAC Man --> Hon (3/4)
    1 FTR, 1 TAC Man --> Hun (3/4)
    1 FTR, 1 TAC Jap --> z35 (4/5)
    1 STR Jap --> Yun (6/7)

    Combat

    Yun (3 INF, 1 ART, 1 FTR, 1 TAC, 1 STR vs. 4 INF)
    DiceRolls: 2@1 2@2 1@3 2@4; Total Hits: 32@1: (5, 2)2@2: (1, 4)1@3: (2)2@4: (1, 5)
    DiceRolls: 4@2; Total Hits: 04@2: (3, 6, 6, 5)


  • Yun r2
    DiceRolls: 2@1 2@2 1@3 2@4; Total Hits: 62@1: (1, 3)2@2: (1, 1)1@3: (2)2@4: (3, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Yun twlo 1 INF

    Hun (1 INF, 1 ART, 2 FTR, 1 TAC vs. 2 INF)
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (1, 5)2@3: (4, 6)1@4: (2)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)


  • Hun twol

    Hon (1 INF, 1 ART, 2 FTR, 1 TAC vs. 2 INF)
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 1)2@3: (4, 3)1@4: (6)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • Hon twol

    Need scramble orders for z26 and z35…

    shadowguidex_Spoox_J1.AAM


  • z35 no scramble
    z26 scramble 2 Figs


  • z35 (1 SUB, 1 DD, 1 BB, 2 FTR, 2 TAC vs. 1 SUB, 1 DD)
    DiceRolls: 2@2 2@3 3@4; Total Hits: 32@2: (3, 3)2@3: (1, 6)3@4: (6, 4, 2)
    DiceRolls: 1@1 1@2; Total Hits: 11@1: (5)1@2: (2)


  • z35 twol - BB-d

    z26 (1 SUB, 1 DD, 2 FTR, 2 TAC, 1 STR vs. 1 SUB, 1 DD, 1 CA, 2 FTR, 1 TRN)
    DiceRolls: 2@2 2@3 3@4; Total Hits: 52@2: (2, 2)2@3: (2, 5)3@4: (5, 2, 1)
    DiceRolls: 1@1 1@2 1@3 2@4; Total Hits: 31@1: (2)1@2: (2)1@3: (4)2@4: (2, 2)


  • z26 twlo 1 SUB, 1 FTR, 1 TAC

    Non-Combat Movement
    –-----------------------------------
    1 FTR, 1 TAC z26 --> z31
    1 DD, 2 CV, 1 BB z6 --> z31
    1 FTR, 1 TAC Jap --> z31
    1 STR z26 --> Msh
    1 DD z33 --> z20
    1 CV z33 --> z43
    1 FTR, 1 TAC z35 --> z43
    1 FTR, 1 TAC z35 --> Kwa
    2 FTR, 1 TAC Hon --> Kwa
    2 FTR, 1 TAC Hun --> Kwa
    1 FTR, 1 TAC, 1 STR Yun --> Kwa
    1 CA z20 --> z43
    1 CA z6 --> z20
    6 INF, 1 AAgun Man --> Kor
    1 FTR Kor --> Jap
    1 MECH Man --> Anh

    Place Units

    2 SUB, 2 TRN in z6

    Collect Income 39 IPCs.

    Gogo USA…

    shadowguidex_Spoox_J1.AAM


  • hey, just to give you a heads up: allies will probably for tomorrow as we expect visitors tonight and it’ll probably be too late tonight to post a turn


  • @Spoox:

    hey, just to give you a heads up: allies will probably for tomorrow as we expect visitors tonight and it’ll probably be too late tonight to post a turn

    No problem.  I have a research paper to write anyway.


  • USA turn 1

    –>Purchase & repair

    let’s try something as well
    purchase: 7 SS (42) + 1 TT (7) = 49
    save 3 ipc

    –>Combat movement

    /

    –>NCM

    Phi: 1 Fig --> Que

    –>Placement

    z10: 7 SS, 1 TT

    –>Income

    territories: 52
    no’s: 20
    saved: 3

    damage
    z26
    DiceRolling 1d6:
    (6)

    z35
    DiceRolling 4d6:
    (1, 6, 6, 6)

    z101
    DiceRolling 4d6:
    (1, 2, 5, 6)


  • total: 80 (no’s were 25) - 1 - 1 - 2 = 76

    shadowguidex_Spoox_USA1.AAM


  • China turn 1

    –>Purchase & repair

    purchase: 4 INF (12) = 12
    save 0 ipc

    –>Combat movement

    Sze: 6 INF, 1 Fig --> Yun
    Kwe: 2 INF --> Yun

    –>Combat

    Yun
    A:
    DiceRolls: 8@1 1@3; Total Hits: 38@1: (5, 2, 1, 5, 1, 6, 6, 6)1@3: (3)
    D:
    DiceRolls: 3@2; Total Hits: 03@2: (4, 4, 6)


  • Yun twol

    –>NCM

    Sui: 2 INF --> She
    fighter lands She

    –>Placement

    Yun: 2 INF
    She: 2 INF

    –>Income

    territories: 9
    no’s: 6
    total: 15

    shadowguidex_Spoox_China1.AAM


  • UK is for tomorrow, sorry for the slow start


  • I can’t stand the new convoy rules.

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