TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 infantry and 1 mech_infantry moved from Western United States to Central United States 4 fighters moved from Hawaiian Islands to 89 Sea Zone 2 fighters moved from Western United States to Eastern United States 1 armour moved from Western United States to Central United States 1 bomber moved from Hawaiian Islands to Eastern United States 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 2. 1 submarine placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Americans undo move 1. 1 destroyer placed in 101 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
Rolls: 2@2; Total Hits: 22@2: (2, 2)




