a5345cb3-a21c-4852-87e9-264b675af693-triplea_42321_2chi.tsvg
Wheatbeer (axis) vs kilroynothere (allies) G40 A3
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China and Calcutta are in stronger positions than normal, but the Japanese economy/fleet are in better than average shape despite that. The USSR may be weaker than normal, but Germany can’t go full bore with Allied landings. The Middle East standoff is pretty typical.
It’s unusual for a G40 game to end before turn 7. Most of my games run about 10-15 turns unless there’s a bad dicing or major mistake.
Don’t worry about the delay.
The only advice I would have would be cutting down Japan’s economy, particularly by holding one or more of the DEI (even if it means sacrificing transports).
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Thanks for the advise. I’ve thrown away a couple of transports harassing you in the DEI, but that is about it so far. It is a costly delay tactic, but feel it had to happen. I really don’t know what exactly to do, but going to keep on doing it!
If you can imagine, I have a US turn!
US6
Purchase 82/82
Eur: 49
Repair = 6
1mech, 1art, 1arm = 14 WFR
1tt = 7
2inf = 6 - CUS
1cv = 16pac: 33
1tac = 11
2dd = 16
1ss = 6 -
CM:
Z43 (1tt – auto sink)
1bbr QUE – land in NTEz22 (1dd)
2ftrs z33 – auto sink
d
Rolls: 1@2; Total Hits: 01@2: (3)z34 (1dd)
2ftrs z33 – auto sink
d
Rolls: 1@2; Total Hits: 01@2: (5)z46 (1dd)
2ftrs z33 – auto sink
1sub z62
d
Rolls: 1@2; Total Hits: 01@2: (3)SFR (walk-in)
1inf WFRDEN (walk-in)
1inf WFR via tt -
NCM:
1dd z10 to z25
make sure US fleet off GIB and UK fleet off UK with US carrier off UK.
Z110 = US: 1dd – all the rest of the Brit Fleet
Z91 = Brit: 1dd – all the rest of the US fleet
2inf, 1mech, 1art EUS to GIB via 2tt
3inf, 1mech GIB to WFR via 2tt.
1dd, 1ca z110 to z91
1dd z101 to z91
1ss z43 from z33
1ss z44 from z54
fleet z33 to z54 with 2inf, 2art
ss, dd z62 to z54
2dd, 1cv, 1ftr z30 to z54
1dd, 1cv z10 to z30
1ftr z30 to WUS
1tac WUS to HAW
1ftr CAR to QUEBuild as above
Collect 79 -
China 6
Purchase 6/7 save 1
2infKWE (walk-in)
1inf SHECHA (walk-in)
1inf SUINCM:
All units SIK to SHE
Build 2inf in SHECollect: 8 +1left over = 9 on hand
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UK6
Purchase 30/30 - Eur
1inf, 1art UK = 7
2mech in CPR = 8
Repair = 6
3inf IRQ = 9Purchase 10/10 = Pac
2inf, 1art = 10 -
CM:
TRJ (1inf)
2inf IRQ
1ftr CPR
a
Rolls: 1@5; Total Hits: 11@5: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4)SUD (1inf)
1inf ETH
1mech CON
1tac z80
a
Rolls: 1@5; Total Hits: 11@5: (1)
d
Rolls: 1@2; Total Hits: 01@2: (4)HOL (2inf)
2inf UK via tt
2ca bbrd + 2ftrs = auto hit
d
Rolls: 1@4; Total Hits: 11@4: (2)Bbrd GER from UK
aa fire :aaa1@1:
damage
Rolls: 1@6; Total Hits: 11@6: (3)+2 -
messed up the aa fire
Rolls: 1@1; Total Hits: 01@1: (6) -
OK, 5 damage on GER…. more symbolic than real damage, but… still, gotta do it I guess.
NCM:
1tt z80 to z72 with 2inf IRQ, land KEN
2mech, 1arm CPR to Wind
1mech NPR to CPR
1arm, 1mech CON to KEN
1art ETH to KEN
1arm IRQ to CPR
1dd, 1ca z91 to z110Build as noted.
convoy disruption on TRJ:
Rolls: 4@3; Total Hits: 24@3: (1, 5, 4, 1) -
UK
EUR collects: 33
PAC collects: 6… ouch. -
Allies 6 map
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Italy 6
Buy (29/29)
7 inf
2 artSFR
2 inf egy load trans sz98 >> sz93 unload sfr
1 fig, 1 tact sitaA auto
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)TRJ
1 inf, 2 fig egy
2 fig sz98A auto
D 2 inf
Rolls: 1@4; Total Hits: 11@4: (1)SUD
3 inf egy
1 artA 1 hit
D 1 inf, 1 mech
Rolls: 1@4; Total Hits: 11@4: (4) -
retreat from SUD
sfr twol
trj cwlo 1 inf
sud hold with 1 UK mech (1 Italian inf lost)NCM:
2 fig trj >> sz95
2 fig trj >> egy
1 fig, 1 tact sfr >> sita
2 trans, 1 carrier sz98 >> sz95
1 tank bel >> besMobilize:
5 inf, 2 art nita
2 inf sitaCollect 20 + 10 = 30 IPC
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Germany 7
Buy (66/66)
10 inf
5 art
1 fig
1 subCM:
SZ112
1 fig sz113BRY
37 inf, 16 art bel
3 art nukr
9 tank eplD
Rolls: 1@2; Total Hits: 11@2: (2)SUKR
1 inf, 1 mech nukr
1 strat novD
Rolls: 1@2; Total Hits: 01@2: (4)SMO
1 art arch
2 fig, 1 strat novD
Rolls: 1@4; Total Hits: 11@4: (1)HOL
1 inf, 1 art, 3 fig wgrD
Rolls: 1@4; Total Hits: 11@4: (2)DEN
1 trans sz115 >> sz112 load 2 inf wgr unload den
1 bsh sz113 bombard denD
Rolls: 1@2; Total Hits: 01@2: (5) -
bry twlo 1 inf
sukr twol
smo cwlo 1 art
hol twlo 1 inf
den twolNCM:
4 tact hun >> wgr
3 fig hol >> wgr
1 fig sz112 >> sz113
1 fig nita >> sz113
2 fig, 1 strat smo >> nov
1 strat sukr >> nov
3 aa bel >> bry
5 inf, 4 art nov >> bel
1 inf, 1 art fin load trans sz115 unload nov
1 trans sz115 >> sz114 load 1 inf, 1 art ger >> sz115 unload nov
4 inf nita >> wgrMobilize:
2 inf, 1 art nov
2 inf, 1 art fin
1 inf, 1 art ger
5 inf, 2 art, 1 fig wgr
1 sub sz113Collect 47 + 15 = 62 IPC
skipped ANZAC/France
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Hey Wheat,
Sorry for the massive delay. Been swamped with work and just haven’t had the time to get to it. I’ve noticed that TripleA is now available. Never really played it PBEM, but sure looks easier. Interested in trying that out? Although curious how this game goes. This is the longest I have ever played an A&A game.
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I do plan to try triple A in the near future. Also, if you want to omit typed NCM to speed up play in this match, I don’t mind.
triple A can post direct to forum as well I think (unless ppl using it are copy-pasting here from email)
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Yeah, i think it auto posts. Seems brilliant… which means it is too damn smart for me! :-D
We can continue on with Abattlemap for our game then.
You thinking about playing Garg’s new tourney. We can partner up if you want to. Like your style of play a bunch.
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I asked Jercules earlier today if he was going to sign up. If he doesn’t want to play or doesn’t want to team up with me, I’ll play on your team. I think you’ve played against him as well, so you can also ask if he wants to make a team out of the three of us.
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Yeah, I have. He’s quite good. He’s a VERY aggressive axis.
A three person team might be good for us all as we all three tend to have absences where we can’t find the time to play. I’ll ask.





