Wheatbeer (axis) vs kilroynothere (allies) G40 A3

  • 17

    China and Calcutta are in stronger positions than normal, but the Japanese economy/fleet are in better than average shape despite that.  The USSR may be weaker than normal, but Germany can’t go full bore with Allied landings.  The Middle East standoff is pretty typical.

    It’s unusual for a G40 game to end before turn 7.  Most of my games run about 10-15 turns unless there’s a bad dicing or major mistake.

    Don’t worry about the delay.

    The only advice I would have would be cutting down Japan’s economy, particularly by holding one or more of the DEI (even if it means sacrificing transports).

  • 22 21 19 18 17 16

    Thanks for the advise. I’ve thrown away a couple of transports harassing you in the DEI, but that is about it so far. It is a costly delay tactic, but feel it had to happen. I really don’t know what exactly to do, but going to keep on doing it!

    If you can imagine, I have a US turn!

    US6
    Purchase 82/82
    Eur: 49
    Repair  = 6
    1mech, 1art, 1arm = 14 WFR
    1tt = 7
    2inf = 6 - CUS
    1cv = 16

    pac: 33
    1tac = 11
    2dd = 16
    1ss = 6

  • 22 21 19 18 17 16

    CM:
    Z43 (1tt – auto sink)
    1bbr QUE – land in NTE

    z22 (1dd)
    2ftrs z33 – auto sink
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    z34 (1dd)
    2ftrs z33 – auto sink
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    z46 (1dd)
    2ftrs z33 – auto sink
    1sub z62
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    SFR (walk-in)
    1inf WFR

    DEN (walk-in)
    1inf WFR via tt

  • 22 21 19 18 17 16

    NCM:
    1dd z10 to z25
    make sure US fleet off GIB and UK fleet off UK with US carrier off UK.
    Z110 = US: 1dd – all the rest of the Brit Fleet
    Z91 = Brit: 1dd – all the rest of the US fleet
    2inf, 1mech, 1art EUS to GIB via 2tt
    3inf, 1mech GIB to WFR via 2tt.
    1dd, 1ca z110 to z91
    1dd z101 to z91
    1ss z43 from z33
    1ss z44 from z54
    fleet z33 to z54 with 2inf, 2art
    ss, dd z62 to z54
    2dd, 1cv, 1ftr z30 to z54
    1dd, 1cv z10 to z30
    1ftr z30 to WUS
    1tac WUS to HAW
    1ftr CAR to QUE

    Build as above
    Collect 79

  • 22 21 19 18 17 16

    China 6
    Purchase 6/7 save 1
    2inf

    KWE (walk-in)
    1inf SHE

    CHA (walk-in)
    1inf SUI

    NCM:
    All units SIK to SHE
    Build 2inf  in SHE

    Collect: 8 +1left over = 9 on hand

  • 22 21 19 18 17 16

    UK6
    Purchase 30/30 - Eur
    1inf, 1art UK = 7
    2mech in CPR = 8
    Repair = 6
    3inf IRQ = 9

    Purchase 10/10 = Pac
    2inf, 1art = 10

  • 22 21 19 18 17 16

    CM:
    TRJ (1inf)
    2inf  IRQ
    1ftr CPR
    aDiceRolls: 1@5; Total Hits: 11@5: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    SUD (1inf)
    1inf ETH
    1mech CON
    1tac z80
    aDiceRolls: 1@5; Total Hits: 11@5: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    HOL (2inf)
    2inf UK via tt
    2ca bbrd + 2ftrs = auto hit
    dDiceRolls: 1@4; Total Hits: 11@4: (2)

    Bbrd GER from UK
    aa fire :aaa1@1:
    damageDiceRolls: 1@6; Total Hits: 11@6: (3)+2

  • 22 21 19 18 17 16

    messed up the aa fire

    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • 22 21 19 18 17 16

    OK, 5 damage on GER…. more symbolic than real damage, but… still, gotta do it I guess.

    NCM:
    1tt z80 to z72 with 2inf IRQ, land KEN
    2mech, 1arm CPR to Wind
    1mech NPR to CPR
    1arm, 1mech CON to KEN
    1art ETH to KEN
    1arm IRQ to CPR
    1dd, 1ca z91 to z110

    Build as noted.

    convoy disruption on TRJ:
    DiceRolls: 4@3; Total Hits: 24@3: (1, 5, 4, 1)

  • 22 21 19 18 17 16

    UK
    EUR collects: 33
    PAC collects: 6… ouch.

  • 22 21 19 18 17 16

  • 17

    Italy 6

    Buy (29/29)
    7 inf
    2 art

    SFR
    2 inf egy load trans sz98 >> sz93 unload sfr
    1 fig, 1 tact sita

    A auto
    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

    TRJ
    1 inf, 2 fig egy
    2 fig sz98

    A auto
    D 2 inf

    DiceRolls: 1@4; Total Hits: 11@4: (1)

    SUD
    3 inf egy
    1 art

    A 1 hit
    D 1 inf, 1 mech

    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 17

    retreat from SUD

    sfr twol
    trj cwlo 1 inf
    sud hold with 1 UK mech (1 Italian inf lost)

    NCM:
    2 fig trj >> sz95
    2 fig trj >> egy
    1 fig, 1 tact sfr >> sita
    2 trans, 1 carrier sz98 >> sz95
    1 tank bel >> bes

    Mobilize:
    5 inf, 2 art nita
    2 inf sita

    Collect 20 + 10 = 30 IPC

    kilroy vs wheat a3 g2 6gItaly.AAM

  • 17

    Germany 7

    Buy (66/66)
    10 inf
    5 art
    1 fig
    1 sub

    CM:

    SZ112
    1 fig sz113

    BRY
    37 inf, 16 art bel
    3 art nukr
    9 tank epl

    DDiceRolls: 1@2; Total Hits: 11@2: (2)

    SUKR
    1 inf, 1 mech nukr
    1 strat nov

    DDiceRolls: 1@2; Total Hits: 01@2: (4)

    SMO
    1 art arch
    2 fig, 1 strat nov

    DDiceRolls: 1@4; Total Hits: 11@4: (1)

    HOL
    1 inf, 1 art, 3 fig wgr

    DDiceRolls: 1@4; Total Hits: 11@4: (2)

    DEN
    1 trans sz115 >> sz112 load 2 inf wgr unload den
    1 bsh sz113 bombard den

    DDiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    bry twlo 1 inf
    sukr twol
    smo cwlo 1 art
    hol twlo 1 inf
    den twol

    NCM:
    4 tact hun >> wgr
    3 fig hol >> wgr
    1 fig sz112 >> sz113
    1 fig nita >> sz113
    2 fig, 1 strat smo >> nov
    1 strat sukr >> nov
    3 aa bel >> bry
    5 inf, 4 art nov >> bel
    1 inf, 1 art fin load trans sz115 unload nov
    1 trans sz115 >> sz114 load 1 inf, 1 art ger >> sz115 unload nov
    4 inf nita >> wgr

    Mobilize:
    2 inf, 1 art nov
    2 inf, 1 art fin
    1 inf, 1 art ger
    5 inf, 2 art, 1 fig wgr
    1 sub sz113

    Collect 47 + 15 = 62 IPC

    skipped ANZAC/France

    kilroy vs wheat a3 g2 7aG.AAM

  • 22 21 19 18 17 16

    Hey Wheat,

    Sorry for the massive delay. Been swamped with work and just haven’t had the time to get to it. I’ve noticed that TripleA is now available. Never really played it PBEM, but sure looks easier.  Interested in trying that out?  Although curious how this game goes. This is the longest I have ever played an A&A game.

  • 17

    I do plan to try triple A in the near future.  Also, if you want to omit typed NCM to speed up play in this match, I don’t mind.

    triple A can post direct to forum as well I think (unless ppl using it are copy-pasting here from email)

  • 22 21 19 18 17 16

    Yeah, i think it auto posts. Seems brilliant… which means it is too damn smart for me!  :-D

    We can continue on with Abattlemap for our game then.

    You thinking about playing Garg’s  new tourney. We can partner up if you want to. Like your style of play a bunch.

  • 17

    I asked Jercules earlier today if he was going to sign up.  If he doesn’t want to play or doesn’t want to team up with me, I’ll play on your team.  I think you’ve played against him as well, so you can also ask if he wants to make a team out of the three of us.

  • 22 21 19 18 17 16

    Yeah, I have. He’s quite good. He’s a VERY aggressive axis.

    A three person team might be good for us all as we all three tend to have absences where we can’t find the time to play. I’ll ask.

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