@dawgoneit I edited my German ships since I forgot to move them…hope that’s ok
Wheatbeer (axis) vs kilroynothere (allies) G40 A3
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Russia 6 map
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Japan 6
Buy (65/65)
7 inf
2 art
2 dest
2 figSZ22
1 fig sz6
1 fig japSZ23
2 fig sz6SZ42
1 fig sz37SZ43
1 fig phiJAV
1 trans sz37 >> sz41 load 1 inf, 1 art sum >> sz42 unload jav
1 fig sz44BOR
1 inf, 1 art cel load trans sz44 >> sz43 unload bor
1 fig sz44YUN
10 inf, 3 art , 3 mech, 2 tank kweHOP
4 inf, 1 art anhSHN
1 inf fic -
sz42, sz43 cwol
shn twolSZ22
A 2 fig (auto)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3) -
SZ23
A 2 fig (auto)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (5) -
sz22, sz23 cwol
JAV
A auto
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
BOR
A auto
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
jav twol
bor twlo 1 infYUN
A auto
D 2 inf
Rolls: 1@4; Total Hits: 11@4: (1) -
yun twlo 1 inf
HOP
A auto
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
hop twol
hun twol
NCM:
1 tac fic >> man
1 fig fic >> sz42
2 tact sz37 >> man
1 tact sz36 >> man
1 fig sz37 >> sz42
1 fig sz43 >> sz42
1 fig jav >> sz42
1 fig bor >> sz42
1 tact sz6 >> jap
2 fig sz22 >> sz6
2 fig sz23 >> sz6
1 dest sz44 >> sz46
1 dest sz6 >> sz22
1 dest, 1 carrier sz44 >> sz42
1 dest, 1 cru, 1 bsh, 2 carrier sz37 >> sz42
3 trans, 1 dest sz36 >> sz34
1 carrier sz36 >> sz6
1 aa kwe >> yun
3 mech ksu >> hun
4 inf jeh >> man
4 inf, 1 art fic >> yunMobilize:
2 inf, 1 art fic
3 inf ksu
2 inf, 1 art jap
2 dest, 2 fig sz6Collect 58 + 5 = 63 IPC
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Just posting to remind, no rush
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Hey Wheat. Thanks for the reminder. I’m sorry for the delay. Work has been crazy so haven’t had much time. And…the time I have had, frankly, I don’t know what to do!!! :? Have not had a game go this long, and maybe this is how it is supposed to go, but damn, I’m a bit confused. I have a bit of time tonight so hopefully will get some moves in.
You’ve played a bunch more than I have. Pretty normal so far?
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China and Calcutta are in stronger positions than normal, but the Japanese economy/fleet are in better than average shape despite that. The USSR may be weaker than normal, but Germany can’t go full bore with Allied landings. The Middle East standoff is pretty typical.
It’s unusual for a G40 game to end before turn 7. Most of my games run about 10-15 turns unless there’s a bad dicing or major mistake.
Don’t worry about the delay.
The only advice I would have would be cutting down Japan’s economy, particularly by holding one or more of the DEI (even if it means sacrificing transports).
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Thanks for the advise. I’ve thrown away a couple of transports harassing you in the DEI, but that is about it so far. It is a costly delay tactic, but feel it had to happen. I really don’t know what exactly to do, but going to keep on doing it!
If you can imagine, I have a US turn!
US6
Purchase 82/82
Eur: 49
Repair = 6
1mech, 1art, 1arm = 14 WFR
1tt = 7
2inf = 6 - CUS
1cv = 16pac: 33
1tac = 11
2dd = 16
1ss = 6 -
CM:
Z43 (1tt – auto sink)
1bbr QUE – land in NTEz22 (1dd)
2ftrs z33 – auto sink
d
Rolls: 1@2; Total Hits: 01@2: (3)z34 (1dd)
2ftrs z33 – auto sink
d
Rolls: 1@2; Total Hits: 01@2: (5)z46 (1dd)
2ftrs z33 – auto sink
1sub z62
d
Rolls: 1@2; Total Hits: 01@2: (3)SFR (walk-in)
1inf WFRDEN (walk-in)
1inf WFR via tt -
NCM:
1dd z10 to z25
make sure US fleet off GIB and UK fleet off UK with US carrier off UK.
Z110 = US: 1dd – all the rest of the Brit Fleet
Z91 = Brit: 1dd – all the rest of the US fleet
2inf, 1mech, 1art EUS to GIB via 2tt
3inf, 1mech GIB to WFR via 2tt.
1dd, 1ca z110 to z91
1dd z101 to z91
1ss z43 from z33
1ss z44 from z54
fleet z33 to z54 with 2inf, 2art
ss, dd z62 to z54
2dd, 1cv, 1ftr z30 to z54
1dd, 1cv z10 to z30
1ftr z30 to WUS
1tac WUS to HAW
1ftr CAR to QUEBuild as above
Collect 79 -
China 6
Purchase 6/7 save 1
2infKWE (walk-in)
1inf SHECHA (walk-in)
1inf SUINCM:
All units SIK to SHE
Build 2inf in SHECollect: 8 +1left over = 9 on hand
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UK6
Purchase 30/30 - Eur
1inf, 1art UK = 7
2mech in CPR = 8
Repair = 6
3inf IRQ = 9Purchase 10/10 = Pac
2inf, 1art = 10 -
CM:
TRJ (1inf)
2inf IRQ
1ftr CPR
a
Rolls: 1@5; Total Hits: 11@5: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4)SUD (1inf)
1inf ETH
1mech CON
1tac z80
a
Rolls: 1@5; Total Hits: 11@5: (1)
d
Rolls: 1@2; Total Hits: 01@2: (4)HOL (2inf)
2inf UK via tt
2ca bbrd + 2ftrs = auto hit
d
Rolls: 1@4; Total Hits: 11@4: (2)Bbrd GER from UK
aa fire :aaa1@1:
damage
Rolls: 1@6; Total Hits: 11@6: (3)+2 -
messed up the aa fire
Rolls: 1@1; Total Hits: 01@1: (6) -
OK, 5 damage on GER…. more symbolic than real damage, but… still, gotta do it I guess.
NCM:
1tt z80 to z72 with 2inf IRQ, land KEN
2mech, 1arm CPR to Wind
1mech NPR to CPR
1arm, 1mech CON to KEN
1art ETH to KEN
1arm IRQ to CPR
1dd, 1ca z91 to z110Build as noted.
convoy disruption on TRJ:
Rolls: 4@3; Total Hits: 24@3: (1, 5, 4, 1)





