Wheatbeer (axis) vs kilroynothere (allies) G40 A3

  • 22 21 19 18 17 16

    wow… 2 rolls of 6. crazy

    SMO twol

    BRY rd 2
    aDiceRolls: 1@4; Total Hits: 11@4: (4)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    SUKR rd 2
    aDiceRolls: 1@5; Total Hits: 11@5: (5)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

  • 22 21 19 18 17 16

    good rolls for Germany on the defense!
    BRY twlo 1inf
    SUKR twlo 1inf

    NCM:
    2inf URA to NEN
    4inf NOVO to VOLO
    1mech RUS to TAM
    5inf BURY to YAK
    7inf, 2aa to AMU

    Build:
    1mech, 2inf VOL
    rest RUS

    collect 28

  • 22 21 19 18 17 16

  • 17

    Japan 6

    Buy (65/65)
    7 inf
    2 art
    2 dest
    2 fig

    SZ22
    1 fig sz6
    1 fig jap

    SZ23
    2 fig sz6

    SZ42
    1 fig sz37

    SZ43
    1 fig phi

    JAV
    1 trans sz37 >> sz41 load 1 inf, 1 art sum >> sz42 unload jav
    1 fig sz44

    BOR
    1 inf, 1 art cel load trans sz44 >> sz43 unload bor
    1 fig sz44

    YUN
    10 inf, 3 art , 3 mech, 2 tank kwe

    HOP
    4 inf, 1 art anh

    SHN
    1 inf fic

  • 17

    sz42, sz43 cwol
    shn twol

    SZ22
    A 2 fig (auto)
    D 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 17

    SZ23
    A 2 fig (auto)
    D 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    sz22, sz23 cwol

    JAV
    A auto
    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 17

    BOR
    A auto
    D 1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 17

    jav twol
    bor twlo 1 inf

    YUN
    A auto
    D 2 inf

    DiceRolls: 1@4; Total Hits: 11@4: (1)

  • 17

    yun twlo 1 inf

    HOP
    A auto
    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 17

    hop twol

    hun twol

    NCM:
    1 tac fic >> man
    1 fig fic >> sz42
    2 tact sz37 >> man
    1 tact sz36 >> man
    1 fig sz37 >> sz42
    1 fig sz43 >> sz42
    1 fig jav >> sz42
    1 fig bor >> sz42
    1 tact sz6 >> jap
    2 fig sz22 >> sz6
    2 fig sz23 >> sz6
    1 dest sz44 >> sz46
    1 dest sz6 >> sz22
    1 dest, 1 carrier sz44 >> sz42
    1 dest, 1 cru, 1 bsh, 2 carrier sz37 >> sz42
    3 trans, 1 dest sz36 >> sz34
    1 carrier sz36 >> sz6
    1 aa kwe >> yun
    3 mech ksu >> hun
    4 inf jeh >> man
    4 inf, 1 art fic >> yun

    Mobilize:
    2 inf, 1 art fic
    3 inf ksu
    2 inf, 1 art jap
    2 dest, 2 fig sz6

    Collect 58 + 5 = 63 IPC

    kilroy vs wheat a3 g2 6cJapan.AAM

  • 17

    Just posting to remind, no rush

  • 22 21 19 18 17 16

    Hey Wheat. Thanks for the reminder. I’m sorry for the delay. Work has been crazy so haven’t had much time. And…the time I have had, frankly, I don’t know what to do!!!  :?  Have not had a game go this long, and maybe this is how it is supposed to go, but damn, I’m a bit confused. I have a bit of time tonight so hopefully will get some moves in.

    You’ve played a bunch more than I have. Pretty normal so far?

  • 17

    China and Calcutta are in stronger positions than normal, but the Japanese economy/fleet are in better than average shape despite that.  The USSR may be weaker than normal, but Germany can’t go full bore with Allied landings.  The Middle East standoff is pretty typical.

    It’s unusual for a G40 game to end before turn 7.  Most of my games run about 10-15 turns unless there’s a bad dicing or major mistake.

    Don’t worry about the delay.

    The only advice I would have would be cutting down Japan’s economy, particularly by holding one or more of the DEI (even if it means sacrificing transports).

  • 22 21 19 18 17 16

    Thanks for the advise. I’ve thrown away a couple of transports harassing you in the DEI, but that is about it so far. It is a costly delay tactic, but feel it had to happen. I really don’t know what exactly to do, but going to keep on doing it!

    If you can imagine, I have a US turn!

    US6
    Purchase 82/82
    Eur: 49
    Repair  = 6
    1mech, 1art, 1arm = 14 WFR
    1tt = 7
    2inf = 6 - CUS
    1cv = 16

    pac: 33
    1tac = 11
    2dd = 16
    1ss = 6

  • 22 21 19 18 17 16

    CM:
    Z43 (1tt – auto sink)
    1bbr QUE – land in NTE

    z22 (1dd)
    2ftrs z33 – auto sink
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    z34 (1dd)
    2ftrs z33 – auto sink
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    z46 (1dd)
    2ftrs z33 – auto sink
    1sub z62
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    SFR (walk-in)
    1inf WFR

    DEN (walk-in)
    1inf WFR via tt

  • 22 21 19 18 17 16

    NCM:
    1dd z10 to z25
    make sure US fleet off GIB and UK fleet off UK with US carrier off UK.
    Z110 = US: 1dd – all the rest of the Brit Fleet
    Z91 = Brit: 1dd – all the rest of the US fleet
    2inf, 1mech, 1art EUS to GIB via 2tt
    3inf, 1mech GIB to WFR via 2tt.
    1dd, 1ca z110 to z91
    1dd z101 to z91
    1ss z43 from z33
    1ss z44 from z54
    fleet z33 to z54 with 2inf, 2art
    ss, dd z62 to z54
    2dd, 1cv, 1ftr z30 to z54
    1dd, 1cv z10 to z30
    1ftr z30 to WUS
    1tac WUS to HAW
    1ftr CAR to QUE

    Build as above
    Collect 79

  • 22 21 19 18 17 16

    China 6
    Purchase 6/7 save 1
    2inf

    KWE (walk-in)
    1inf SHE

    CHA (walk-in)
    1inf SUI

    NCM:
    All units SIK to SHE
    Build 2inf  in SHE

    Collect: 8 +1left over = 9 on hand

  • 22 21 19 18 17 16

    UK6
    Purchase 30/30 - Eur
    1inf, 1art UK = 7
    2mech in CPR = 8
    Repair = 6
    3inf IRQ = 9

    Purchase 10/10 = Pac
    2inf, 1art = 10

  • 22 21 19 18 17 16

    CM:
    TRJ (1inf)
    2inf  IRQ
    1ftr CPR
    aDiceRolls: 1@5; Total Hits: 11@5: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    SUD (1inf)
    1inf ETH
    1mech CON
    1tac z80
    aDiceRolls: 1@5; Total Hits: 11@5: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    HOL (2inf)
    2inf UK via tt
    2ca bbrd + 2ftrs = auto hit
    dDiceRolls: 1@4; Total Hits: 11@4: (2)

    Bbrd GER from UK
    aa fire :aaa1@1:
    damageDiceRolls: 1@6; Total Hits: 11@6: (3)+2

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