No problem. I will ask you next month for W@W game.
WC12: AA50-41 US R1 qualifier; SAS (Axis) vs. Gamerman01(Allies+8)
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Perhaps a habit left over from Revised, when you had to avoid AA fire en-route? That rule is long gone - no need to type paths for aircraft anymore :lol:
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Seriously, it’s harder to follow your moves with all those extra territories typed in there.
(Sorry so many posts) -
EUk should have a Russian AA unit. You don’t have one on your map. You probably deleted it when EUk was captured on R3 but didn’t replace the German AA with a Russian AA.
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R4 with 30, buy 5 INF, 3 ARM
Combat moves -
Bul - INF (Ukr)
Z63 - BMB (Eve)
Bel - INF (Arc)
EPl - INF (Ukr)NCM -
Eve - BMB (Z63) 2 INF (Yak) 2 INF (Ura) INF (Nov)
Bel - 7 INF, ART (Rus) 13 INF, ART, ARM, AA (EUk)
Ukr - ARM (EUk)
Per - INF (Cau)Place INF, 3 ARM (Cau)
Place 4 INF (Rus)
Collect 41, 41 on hand -
Game’s going awfully slow…
3 1/2 rounds in 3 months…
At that rate a 12 round game would take a year! -
I know. I’m very sorry. I had to put in a lot of overtime this week, including this morning. I will have the Japan move up today. However, from the way you have me surrounded in Europe, this game may not take 12 rounds. I will try to speed up though.
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Thanks!
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Japan 4
Production:
50 IPCs
2 inf, 1 trn, 1 ftr, 1 bom, 1 IC
50 - 6 - 7 - 10 - 12 - 15 = 0 savedCombat Move:
Yakut (R: empty)
2 inf, 2 tnk (Far > Yak)Kazakh (R: empty)
1 inf (Chi > Kaz)India (B: empty)
1 inf (Bur > Ind)
1 tnk (FIC > Bur > Ind)Persia (B - R: 1 inf)
1 tnk (Bur blitz> Ind > Per)Western United States (A: 1 inf, 3 tnk, 2 ftr, 1 AA)
1 inf, 1 art (Wak > trn z52 > WUS)
1 trn, 1 crs, 1 bat (z52 > z57 > z56)
4 ftr (z52 > z57 > z56 > WUS) -
Persia Round 1-10
A: 1 tnk
Rolls: 10@3; Total Hits: 310@3: (3, 6, 4, 5, 6, 3, 6, 3, 5, 6)
D: 1 inf
Rolls: 10@2; Total Hits: 310@2: (2, 2, 5, 4, 3, 6, 4, 6, 2, 5)
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Per - Lost - J: 1 tnk - R: 1 inf
Western United States AA
Rolls: 4@1; Total Hits: 04@1: (4, 2, 6, 4)
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WUS - Lost - J: none - A: none
Western United States Round 1
A: 1 inf, 1 art, 4 ftr, 1 crs, 1 bat
Rolls: 2@2 5@3 1@4; Total Hits: 42@2: (3, 6)5@3: (3, 5, 5, 1, 2)1@4: (4)
D: 1 inf, 3 tnk, 2 ftr
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (1)3@3: (5, 6, 1)2@4: (3, 2)
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WUS - Lost - J: 1 inf, 3 ftr - A: 1 inf, 3 tnk
Western United States Round 2
A: 1 art, 1 ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
D: 2 ftr
Rolls: 2@4; Total Hits: 22@4: (3, 1)
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WUS - Lost - J: 1 inf, 1 art, 4 ftr - A: 1 inf, 3 tnk
Results:
Yak walk-in; 2 inf, 2 tnk remain
Kaz walk-in; 1 inf remains
Ind walk-in; 1 inf, 1 tnk remain
Per cwlo 1 tnk; nothing remains
WUS dflo 1 inf, 1 art, 4 ftrNon-Combat Move:
1 inf, 2 ftr (Sik > Chi)
1 tnk (FIC > Yun > Sik)
2 des, 1 car (z62 > z61 > z36)
1 inf, 1 tnk (Jap > trn z62 > Bry
2 ftr (z62 > Man > Sui > Nin > Chi)
2 car (z52 > z59 > z62)
1 sub (z52 > z57)
1 sub (z52 > z53)
1 sub (z52 > z51 > z46)Placement:
1 IC (Manchuria)
1 trn (FIC > z37)
1 inf (French Indo-China)
1 ftr (Japan > z62)
1 inf, 1 bom (Japan)Collect:
46 (territories)
15 (NOs)
61 IPCs total -
TrJ - FTR (EAf) AA (Per)
Z5 - DD, CV (Z7) 2 FTR (Kar)
WUS - INF (WCa)
Z11 - TP, DD (Z22)There was also a UK infantry in WUS.
This is a copy of my UK3 non-com, and it was on the map I uploaded. However, when I look now at your Italy 3 map, you did not have it moved. If you’re going to use your own map, you have to make sure it matches mine before you start playing!
Again, it was in the typing (above) and it was also on my map.
You may not have attacked WUS if you knew there was an extra infantry there. However, you did, and it failed. Doesn’t seem fair to take back the dice result…
What do you want to do? I could argue that I lose a UK infantry instead of a US tank. You could argue that you wouldn’t have even made the attack and re-do your turn (but not Persia dice, just as we did not redo Bel dice on I3), but it was all your error…
What’s it gonna be? -
I guess I would be satisfied with the way you had it -
2 US fighters left on WUS and 1 UK inf on WCaIs that OK with you?
I’ll wait to hear, before playing. -
It was my mistake, you may make the call as to how you want to remedy the situation.
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OK….
I think it’s fair to consider the UK infantry in WUS, so it was killed instead of a Sherman…
You missed everything in round 2 anyway, so the extra defensive roll would not matter…
UK infantry deleted, US tank added backProceeding with UK
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UK4 with 44, buy 5 INF, ART, ARM, BB
Combat moves -
Kar - 2 INF, FTR (GBr) INF (Fin) 2 FTR, BB (Z5)
Fra - CA (5-7) 3 INF, ARM (GBr) (TP 11-12-7) (TP 5-7)
Sud - 2 INF (Cng) FTR (TrJ)
Alg - INF, ARM (GBr) (TP 7-12) CA (Z7)
NWE - INF (GBr) offload from 7Alg
Rolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (2, 5)
Rolls: 1@3; Total Hits: 01@3: (6)
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Kar
Rolls: 3@1 3@3 1@4; Total Hits: 43@1: (3, 2, 1)3@3: (3, 2, 2)1@4: (5)
Rolls: 2@2 2@3; Total Hits: 02@2: (4, 6)2@3: (5, 6)
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That was lucky
FraRolls: 3@1 2@3; Total Hits: 23@1: (5, 1, 2)2@3: (4, 3)
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)