1d10<=4: 6; Hits: 0
Wheatbeer (axis) vs kilroynothere (allies) G40 A3
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ANZAC 3:
Purchase 10/11 – save 4
1tt = 7NCM:
1ca z26 to z33
3ftrs QUE to CAR
1ss z62 to z33
1inf NSW to QUEcollect 10 +1 saved = 11 on hand
France 3
1inf IRQ to TRJ -
Sorry for the delay…. also forgot to move one other French inf. FEA to CON
Russia 4:
Purchase 36/36
8inf = 24
3art = 12CM:
NUKR (1inf)
2inf BRY
1ftr, 1tac RUSSUKR (1mech)
2inf BRY
1ftr RUS -
NUKR
a - auto hit
d
Rolls: 1@2; Total Hits: 11@2: (1)SUKR
a
Rolls: 1@5; Total Hits: 11@5: (5)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
NCM:
Keep 20inf, 8art in SMO (counter ARCH move)
5inf, 2aa ARCH to SMO
4inf, 4art RUS to SMO
9inf BRY to SMO
4art BRY to SMO
12inf, 2aa AMU to BURY
6inf YEN to TIMBuild
7inf, 3art RUS
1inf VOLCollect 32
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Russia 4 Map:
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Japan 4
Buy (65/65)
3 inf
3 dest
2 carrierCM:
SZ25
1 dest sz16
1 fig, 1 tact japSHN
1 inf mal
1 inf fic
2 fig, 2 tact sz37YUN
1 inf, 1 art kwe
2 strat honSHE
1 tank kwe blitz in and backSZE
1 tank kwe blitz in and back -
SZ25
A 1 dest, 1 fig, 1 tact
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (6)1@4: (3)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (6) -
sz25 cwol
SHN
A 2 inf, 2 fig, 2 tact
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (1, 5)2@3: (5, 6)2@4: (4, 5)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
shn twlo 1 inf
YUN
A 1 inf, 1 art, 2 strat
Rolls: 2@2 2@4; Total Hits: 12@2: (3, 5)2@4: (6, 1)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
yun twol
NCM:
2 strat yun >> phi
1 fig, 1 tact sz25 >> sz6
2 fig, 2 tact shn >> sz35
1 tact man >> ksu
1 fig ksu >> jap
1 fig hon >> sz6
1 tact man >> jap
1 fig, 2 tact man >> sz6
3 fig man >> phi
1 dest, 1 cru, 1 bsh sz6 >> sz35
1 dest, 2 carrier sz37 >> sz35
1 dest, 1 carrier, 2 fig sz44 >> sz35
2 inf cel load trans sz44 >> sz35 unload phi
1 inf, 1 aa gun jap load trans sz6 >> sz35 unload phi
7 inf, 2 art, 1 aa gun >> hop
1 inf, 1 art sz37 load 2x trans sz37 >> sz35 unload phi
1 trans sz20 >> sz6Mobilize:
3 inf ksu
3 dest, 2 carrier sz6Collect 61 + 5 = 66 IPC
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I forgot the Russian Sub again… moved it to z105. It wouldn’t have changed any J moves so hope you don’t mind. Sorry about that.
US 4 72/72
EUR: 30
2tt = 14
1cv = 16PAC: 52
2dd = 16
1cv = 16
2ftr = 20CM:
Z26 (1dd)
1ss z10
1ftr WUS
1tac z33
a – auto sink
d
Rolls: 1@2; Total Hits: 01@2: (5) -
NCM:
1ftr WUS to BRG
2inf, 1mech, 1arm US to GIB via tt z101 to z91
1art, 1inf BRA to GIB via tt z86 to z91
2inf BRA to BRG
2mech WUS to CUS
1ftr WUS to BRG
1inf CAR to DGU via tt
1inf, 1art WUS to HAW via tt
1dd z10 to z26
1inf, 1art CAR to HAW via tt
1dd, 2ss z33 to z62
rest of US fleet z33 to z26
1ftr, 1tac z25 to z26
1bbr HAW to QUEbuild as above
Collect 72
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China 4
Purchase 12/13 save 1
4inf = 12CM:
SHE (walk-in)
1inf TSISZE (walk-in)
1inf SIKNCM:
1inf TSI to KAN
6inf, 2art, 1ftr TSI to SIKBuild 4inf SIK
Collect 5 + 1 saved = 6 on hand
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UK4:
Purchase EUR: 41/41
2mech, 1arm SAF = 14
2inf, 1art IRQ = 10
1inf, 1art, 1ftr CPR = 17Pacific:
Purchase 6/8 save 2
2inf = 6CM:
YUN (1inf, 1art)
2inf, 1ftr, 1tac = 1hit +
Rolls: 1@3; Total Hits: 01@3: (4)
d
Rolls: 1@4; Total Hits: 01@4: (6)SHN (1inf)
2inf, 1ftr =
Rolls: 1@5; Total Hits: 11@5: (4)
d
Rolls: 1@2; Total Hits: 11@2: (1)SUD (1art)
1art ETH
1ftr
A
Rolls: 1@5; Total Hits: 11@5: (1)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
YUN rd 2
a = auto hit
d
Rolls: 1@2; Total Hits: 01@2: (3)SHN twlo 1inf
SUD twol -
YUN twol
Oops… also arm ETH to BSO back to ETH
NCM:
1inf, 1art CPR to KEN via tt z80
1mech NPR to EPR
1inf ISO to ETH
ftr SUD to IRQ
1bb, 1dd z80 to z72
1tt, 1dd z80 to z39
2ftrs, 1bbr GIB to UK
1inf CPR to IRQ
10inf IND to BUR
1art BUR to INDBuild as above
Collect 31 – convoy on TRJ
Rolls: 6@3; Total Hits: 56@3: (2, 2, 3, 2, 2, 6) -
UK E collects 30, P collects 7+2 left over = 9 on hand
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UK4 map
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DON’T FORGET WE ARE USING LOW LUCK!
… looking a little dicey for the allies at this point. Seems like this round will make the big difference. US has committed maybe too much to the Atlantic side. Jap navy is HUGE. Going to be hard to stop that. What are your thoughts?
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Sorry! I can’t believe I forgot again. :oops: Thankfully every one of the battles was a 1-round auto on offense, so defenders’ rolls were all that was needed.





