Kil vs. Jerc, A3
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BRY rd 2
ARolls: 3@1 2@3; Total Hits: 13@1: (4, 2, 2)2@3: (4, 1)
dRolls: 1@2; Total Hits: 01@2: (3)
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BRY twol
NCM:
Planes to BEL
3inf, 3art SMO to RUS
5inf, 2art RUS to TAM
2art ROS to TAM
2inf NOVO to SAM
1ss z114 to z115
2inf AMU to BUYBuild:
3inf VOL
4art, 2inf RUSCollect: 38 � convoy on KOR
Rolls: 2@3; Total Hits: 02@3: (6, 5)
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Collect 38
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Russia 4 map
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Japan 4 - 69 IPCs
PURCHASES
-3 inf. (9)
-2 tanks (12)
-2 inf. (6)
-1 bomber (12)
-2 dd’s (16)
-2 transports (14)ATTACKS
-1 inf. (CHA), 2 tac., 1 bomber (ANHWE) vs. HOP
-1 tank blitzes through QUE, everything in NSW vs. Nte
-9 inf., 2 tac., 2 f. vs. YunnanYUNNAN
Rolls: 9@1 2@3 2@4; Total Hits: 79@1: (2, 6, 4, 3, 1, 1, 1, 1, 1)2@3: (2, 4)2@4: (4, 6)
Rolls: 3@2; Total Hits: 23@2: (1, 4, 1)
HOPEI
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (6)2@3: (3, 1)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
NTE
Rolls: 3@1 2@2 4@3 4@4; Total Hits: 73@1: (6, 1, 6)2@2: (5, 2)4@3: (3, 4, 6, 2)4@4: (2, 1, 2, 6)
Rolls: 4@2; Total Hits: 14@2: (3, 2, 6, 4)
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NC
-dd in sz16
-sub from sz33 to sz43 (convoy block)
-rest on mapPLACE
-seacraft in sz6
-3 inf. in NSW
-2 inf., bomber in FIC
-2 tanks in HKCOLLECTS
42 IPCs -
Hey J. Been a hectic week or so… sorry for the delay. Hope you don’t mind playing slowly.
US 4
Purchase 72/73 – save 1
Euro: 21
2tt = 14
1inf, 1art = 7Pac: 51
1ftr, 1tac = 21
2ss =12
1dd =8
1tt = 7
1inf = 3CM:
CAR: (auto)
2inf GIL via ttz16 (1dd)
1ss z31
1bbr WAK
2tac z26GIB:
2inf, 1art, 1mech EUS via tt with 1bb, 1ca bbrd. -
GIB rd 1
A
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (4, 3)2@2: (3, 1)1@3: (1)1@4: (5)
dRolls: 2@2; Total Hits: 12@2: (6, 2)
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GIB twlo 1inf.
z16
A
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (5, 2)1@4: (5)
dRolls: 1@2; Total Hits: 11@2: (2)
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dd sunk and ss sunk… nice hit!
Im actually going to change my purchase if you don’t mind to:
Purchase 70/73 – save 3
Euro: 21
2tt = 14
1inf, 1art = 7Pac: 49
1ftr, 1tac = 21
3ss =18
1tt = 7
1inf = 3NCM:
Rest of Atlantic Fleet to z91
US fleet z48 to z26
1ss z30 to z63
1dd z49 to z26
1dd z25 to z26
1dd z10 to z26Build as above
Collect 72 +3 saved = 75 on hand
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China 4:
Purchase 15/15
5 inf.CM:
ANH (walk – in)
1inf KWECM:
YUN (7inf)
7inf, 2art, 1ftr, SZE -
YUN rd 1
ARolls: 6@1 2@2 1@3; Total Hits: 26@1: (5, 2, 3, 6, 6, 3)2@2: (1, 3)1@3: (2)
dRolls: 7@2; Total Hits: 17@2: (2, 6, 5, 4, 5, 5, 3)
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poor dice both sides…
RD2
ARolls: 5@1 2@2 1@3; Total Hits: 15@1: (2, 3, 2, 1, 6)2@2: (6, 4)1@3: (4)
dRolls: 5@2; Total Hits: 25@2: (3, 1, 5, 4, 1)
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ouch…
rd 3
ARolls: 3@1 2@2 1@3; Total Hits: 23@1: (6, 5, 5)2@2: (3, 2)1@3: (2)
dRolls: 4@2; Total Hits: 14@2: (5, 5, 5, 1)
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rd4
ARolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 6)2@2: (2, 3)1@3: (5)
dRolls: 2@2; Total Hits: 12@2: (6, 1)
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Rd 5
ARolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (6, 3)1@3: (3)
dRolls: 1@2; Total Hits: 11@2: (1)
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bloody…
YUN twlo 6inf… I just realized I did not roll all my inf. Left one out for some reason. I can roll again or just leave him behind. What do you think?
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I’m assuming to leave him behind for now.
NCM:
1inf KWE to SZE
2inf TSI to SIK
1ftr to SIKBuild:
1inf SIK
4 inf SZECollect 19
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UK4:
Eur: Purchase 32/36 save 4
MnrIC Egypt = 12
2inf, 1art IRQ =10
2inf, 1art CPR = 10IND: Purchase 16/18 save 2
1art = 4
4inf = 12CM
Bbr HON from IND -
Bombing HON
aa fire
Rolls: 1@1; Total Hits: 01@1: (6)