@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseSpoox (Axis) vs. fighter pilot 48 (Allies) G40 A3
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for UK Pacific: there is a sub in z20 doing convoy damage for Hong Kong
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covoy damage z20
Rolls: 2@3; Total Hits: 12@3: (4, 1)
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1 damage-brings UK Calcutta to 8
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Italy can’t do anything
Is France doing something? If not I’ll just continue with Germany. Just saying because the French fighter in Sita is a sitting duck right now :) -
Go ahead with Germany
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Germany turn 11
–>Purchase & repair
purchase: 9 INF (27) + 3 ARM (18) + 2 SS (12) + 2 ART (8) + 1 Fig (10) = 75
save 0 ipc–>Combat movement
just for the heck of it: z103: 1 SS --> z101
Nov: 3 ARM --> Bry
Bel: 2 bomber, 2 TacB, 4 ARM, 32 ART, 53 INF --> Bry (land Nov)
Nukr: 11 ARM --> Bry
Nita: 10 INF, 12 ART --> Sita–>Combat
z101
A:
Rolls: 1@2; Total Hits: 01@2: (4)
D:
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Bry
AA fire
Rolls: 3@1; Total Hits: 03@1: (3, 5, 6)
Sita
A:
Rolls: 2@1 20@2; Total Hits: 72@1: (2, 2)20@2: (1, 6, 2, 4, 2, 4, 5, 2, 6, 4, 1, 6, 4, 4, 2, 3, 4, 1, 5, 6)
D:
Rolls: 1@4; Total Hits: 01@4: (6)
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Sita twol, Rome liberated
z101 round 2
A:
Rolls: 1@2; Total Hits: 01@2: (5)
D:
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Bry
A:
Rolls: 21@1 64@2 18@3 4@4; Total Hits: 3721@1: (1, 4, 2, 4, 5, 2, 4, 1, 6, 6, 6, 4, 1, 4, 3, 2, 3, 1, 5, 3, 6)64@2: (2, 3, 2, 4, 1, 1, 6, 6, 3, 6, 6, 6, 2, 4, 5, 3, 2, 5, 3, 1, 5, 6, 2, 3, 3, 3, 5, 3, 2, 2, 2, 3, 4, 4, 1, 5, 4, 1, 4, 6, 6, 4, 6, 2, 1, 4, 4, 2, 3, 1, 3, 2, 1, 5, 4, 3, 1, 3, 6, 2, 4, 1, 5, 2)18@3: (4, 5, 6, 2, 5, 4, 2, 5, 1, 1, 6, 1, 5, 4, 3, 1, 4, 5)4@4: (3, 5, 3, 1)
D:
Rolls: 101@2 1@3 2@4; Total Hits: 41101@2: (2, 4, 3, 1, 6, 1, 1, 4, 3, 5, 3, 2, 6, 1, 6, 1, 6, 6, 2, 6, 1, 1, 3, 3, 2, 1, 2, 4, 6, 5, 4, 1, 2, 1, 1, 2, 2, 1, 5, 4, 6, 2, 6, 5, 3, 5, 6, 2, 4, 2, 1, 4, 2, 4, 6, 4, 5, 2, 1, 4, 6, 4, 4, 1, 4, 4, 2, 5, 5, 1, 3, 4, 2, 2, 3, 4, 6, 3, 6, 3, 4, 1, 1, 6, 4, 1, 3, 2, 2, 4, 5, 1, 1, 3, 2, 5, 6, 3, 4, 4, 4)1@3: (6)2@4: (2, 6)
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z101 holds wlo 1 SS
Bry round 2
A:
Rolls: 44@2 18@3 4@4; Total Hits: 3544@2: (6, 2, 4, 3, 2, 2, 3, 1, 3, 1, 2, 6, 3, 6, 4, 1, 3, 1, 2, 2, 1, 2, 5, 2, 3, 2, 1, 2, 6, 2, 2, 6, 4, 6, 2, 5, 1, 4, 5, 4, 5, 1, 3, 2)18@3: (1, 1, 2, 3, 1, 4, 5, 1, 5, 4, 3, 2, 5, 3, 3, 5, 4, 5)4@4: (4, 1, 4, 6)
D:
Rolls: 65@2 1@3 2@4; Total Hits: 2265@2: (6, 5, 4, 4, 2, 3, 5, 5, 4, 6, 5, 5, 3, 6, 2, 1, 6, 1, 4, 2, 2, 2, 5, 4, 6, 3, 3, 4, 3, 6, 4, 2, 5, 1, 6, 1, 3, 5, 6, 1, 5, 5, 5, 1, 4, 1, 1, 4, 2, 5, 6, 3, 1, 4, 1, 1, 6, 3, 4, 3, 3, 1, 5, 1, 2)1@3: (4)2@4: (2, 5)
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Bry round 3
A:
Rolls: 22@2 18@3 4@4; Total Hits: 1922@2: (2, 6, 1, 3, 1, 2, 5, 4, 2, 2, 6, 5, 4, 2, 2, 3, 4, 1, 1, 1, 6, 3)18@3: (5, 6, 5, 5, 1, 3, 5, 6, 5, 6, 6, 5, 3, 1, 6, 2, 4, 2)4@4: (3, 4, 6, 6)
D:
Rolls: 30@2 1@3 2@4; Total Hits: 1530@2: (5, 2, 3, 2, 2, 3, 2, 2, 6, 1, 1, 4, 6, 2, 1, 4, 2, 5, 4, 1, 4, 6, 1, 3, 1, 5, 4, 4, 2, 4)1@3: (3)2@4: (6, 5)
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Bry round 4
A:
Rolls: 7@2 18@3 4@4; Total Hits: 107@2: (2, 2, 4, 2, 5, 4, 4)18@3: (6, 2, 5, 4, 5, 6, 1, 5, 6, 4, 6, 5, 2, 3, 6, 5, 6, 6)4@4: (4, 5, 2, 4)
D:
Rolls: 11@2 1@3 2@4; Total Hits: 911@2: (1, 5, 5, 2, 3, 1, 1, 1, 4, 6, 2)1@3: (2)2@4: (4, 1)
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Bry round 5
A:
Rolls: 16@3 4@4; Total Hits: 916@3: (5, 1, 6, 5, 1, 5, 6, 4, 5, 2, 2, 3, 6, 3, 5, 6)4@4: (1, 3, 6, 3)
D:
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (5)1@3: (4)2@4: (6, 3)
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Bry twlo 53 INF, 32 ART, 3 ARM
–>NCM
as per map
–>Placement
Fra: 3 INF
Nov: 3 ARM
Sukr: 3 INF
z112: 2 SS
Wgr: 2 ART, 1 Fig
Uk: 3 INF–>Income
z95
Input ErrorThere was an error in your dice throw: “1d6” is not correct syntax.
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Rolling 1d6:
(2) -
65+10-2 = 73