@Avner Still need your email to put into the game to get dice rolls
12L LuckyL (+9) v JWW
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ncm:
bul inf > epl
bul 4inf AA and 2 arm > ukr
cze 3 inf > bul
nwe 3 fgt > fra
nwe 1 fgt > ger
cau bmb > gerG collects 37
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Soviet turn 16
Purchase
23 IPC
4 repair to RUS
6 infantry
save 1 IPCCombat Moves
KAZ (infantry) v infantry, 2 fighters (KAZ)
NOV (tank) v infantry (RUS), fighter, bomber (RUS)dice
KAZ
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (4, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
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KAZ round 2
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (1, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
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KAZ taken with infantry, 2 fighters
NOV
A - infantry, fighter, bomber
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (3)1@3: (5)1@4: (6)
D - tank
Rolls: 1@3; Total Hits: 11@3: (2)
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NOV round 2
A - fighter, bomber
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (4)
D - tank
Rolls: 1@3; Total Hits: 01@3: (5)
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NOV taken with fighter, bomber
Noncombat Moves
fighter, bomber from NOV to BEL
2 fighters from KAZ to BEL
11 infantry, AA gun from CAU to RUS
6 tanks from CAU to BEL
AA gun from KAR to BELMobilize
6 infantry in RUS
Income
19 + 1 saved = 20
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map with the 6 new infantry placed in RUS
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what are you doing? :lol:
It’s hard for you to give up huh, that;'s cool. we are different people, I couldn’t stand to keep looking at this map if I was in your shows and I have been!!!
anyways,
J16 purchase 2 fgt, 5inf & 8 arm spend 75 (save 0)combat
#1 cau (3arm & 2 fgt) v 12inf, 3art & 12 arm (per)
#2 kaz (inf) v 3inf (chi) & 4 fgt (3per, 1 chi)dice….
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cau attack
Rolls: 12@3 6@2 9@1; Total Hits: 812@3: (1, 3, 5, 2, 3, 3, 6, 6, 2, 5, 3, 5)6@2: (4, 6, 6, 4, 5, 6)9@1: (2, 6, 3, 5, 3, 4, 6, 3, 1)v 3arm & 2 fgt
Rolls: 3@3 2@4; Total Hits: 13@3: (4, 5, 4)2@4: (1, 5)
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cau twlo inf
#2 kaz attack
Rolls: 4@3 3@1; Total Hits: 14@3: (5, 4, 3, 5)3@1: (3, 3, 6)v inf
Rolls: 1@2; Total Hits: 01@2: (4)
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kaz twol
ncm:
per aa . kaz
z14 6 fgt > ger
kaz 4 fgt > z14
chi inf > nov
yak 2 inf > eve
far 2 inf > yak
nin 3 arm > chi
man 3 arm > nin
ind stack > per
bur 2 arm > per
z38 2 trn >z 34
sum 2inf & 2 arm > eaf
z35 2 trn > z38
z35 fleet .z34
z14 2 jpn fgts on ITA cv > jpn cv
z63 trn > z62>z63
jpn 2 inf > far
z64 64 trn >z 62
ala inf & jpn inf > man
z64 2 fgt > eve
z64 cv > z62
z52 dd > z62
z22 ss .z 11
placement 3 arm ind, 2 arm bur, 2arm & 2 inf sum, arm & 2 inf man, 2 fgt z62 inf jpnjpn collects 63 + 15 = 78
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:lol:
The end is near don’t worry.
Cheers
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Another bitter disappointment in CAU :|. The dice continues to crush me. Not to minimize your play, which has been solid, but the dice have also had quite a lot to say these last few rounds.
When we start game 2 do you just want to switch sides, same bid or do you want to re-bid?
Cheers
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Another bitter disappointment in CAU :|. The dice continues to crush me. Not to minimize your play, which has been solid, but the dice have also had quite a lot to say these last few rounds.Â
When we start game 2 do you just want to switch sides, same bid or do you want to re-bid?
Cheers
I like the bidding process. I would want to bid again.
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Britain turn 16
Purchase
21 IPC
2 fighters
save 1 IPCCombat Moves
NWE (2 infantry) v 9 infantry (BST), 5 infantry (GBR) unload in Z7, *support shots with 2 cruisers
dice
NWE
A - 14 infantry, 2 cruisers
Rolls: 14@1 2@3; Total Hits: 514@1: (1, 5, 1, 6, 5, 6, 2, 3, 4, 3, 1, 6, 5, 2)2@3: (2, 2)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (4, 2)
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NWE taken with 13 infantry
Noncombat Moves
2 ac, destroyer from Z5 to Z7
15 infantry from BST to BELMobilize
2 fighters in Z7 on 1 Brit ac
Income
20 + 1 saved = 21
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ITA 16 purchase 2 fgt & arm spend 25 (save 0)
combat
#1 bst (aa, 10 inf) v 11 arm (ukr)
#2 nwe (13inf) v 5inf (ger & fra) arm (ita) 4 fgt (fra) bmb (ukr)
#3 alg (mt) v inf (lib) cwoldice
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bst attack
Rolls: 11@3; Total Hits: 611@3: (5, 2, 1, 3, 3, 5, 5, 3, 6, 4, 3)v 10 inf
Rolls: 10@2; Total Hits: 510@2: (4, 6, 2, 3, 2, 1, 3, 2, 2, 3)
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bst 2nd round attack
Rolls: 6@3; Total Hits: 36@3: (3, 5, 6, 3, 3, 5)v 4inf
Rolls: 4@2; Total Hits: 14@2: (2, 6, 5, 4)
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3rd wave attack
Rolls: 5@3; Total Hits: 25@3: (6, 4, 3, 1, 5)v inf
Rolls: 1@2; Total Hits: 01@2: (4)