TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
12L LuckyL (+9) v JWW
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cau damage
Rolling 1:
(4)#2 euk attack
Rolls: 5@3; Total Hits: 25@3: (4, 3, 4, 3, 6)v inf
Rolls: 1@2; Total Hits: 01@2: (6)
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cau damaged by 4
euk cwol
ncm:
cau bmb > fra
euk 4 fgt > ukr
bul stack > ukr
ita 2 inf > ukr
ita 5 arm > bul
z14 dd > z16ita collects 21 + 10 = 31
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America turn 14
Purchase
47 IPC
10 infantry
fighter
submarineCombat Moves
NWE (infantry) v infantry, fighter (GBR) via Z5, fighter (Z5)
POL (artillery, tank) v 2 infantry, 2 fighters (BST)
NOV (artillery) v tank (ARC), 2 fighters (CAU)
EPL (infantry) v infantry, fighter (BST)
EUK (tank) v tank (ARC), fighter (Z5), 2 fighters (CAU)
FEQ (empty) v infantry (WAF)
ALG (empty) v infantry (WAF)
ALA (infantry) v 2 infantry (WCA), fighter (EUS)dice
NWE
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (3, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
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NWE taken with infantry, 2 fighters
POL AA gun
Rolls: 2@1; Total Hits: 02@1: (2, 4)
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POL
A - 2 infantry, 2 fighters
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 5)2@3: (2, 6)
D - artillery, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
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POL round 2
A - 2 infantry, 2 fighters
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 3)2@3: (4, 1)
D - tank
Rolls: 1@3; Total Hits: 01@3: (6)
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POL taken with 2 infantry, 2 fighters
EPL
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
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EPL round 2
A - infantry, figher
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
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EPL round 3
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
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EPL round 4
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
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EPL taken with infantry, fighter
EUK
A - tank, 3 fighters
Rolls: 4@3; Total Hits: 14@3: (1, 6, 6, 6)
D - tank
Rolls: 1@3; Total Hits: 11@3: (3)
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EUK taken with 3 fighters, not controlled
NOV
A - tank, 2 fighters
Rolls: 3@3; Total Hits: 13@3: (6, 6, 1)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (6)
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NOV taken with tank, 2 fighters
ALA
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
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ALA round 2
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 2)1@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
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ALA taken with infantry, fighter
Noncombat Moves
2 submarines, destroyer from Z10 to Z12
4 destroyers, 4 ac, battleship from Z17 to Z12
2 fighters from NWE to Z12
fighter from EUS to Z12
2 fighters from POL to CAU
fighter from EPL to CAU
3 fighters from EUK to CAU
2 fighters from NOV to CAU
6 infantry from GBR to BST
ac from Z3 to Z5
8 infantry from ECA to ALG
2 infantry from EUS to ALG
9 infantry from EUS to ECA
transport from Z10 to Z12
4 transports from Z2 to Z12
fighter from ALA to WCAMobilize
10 infantry, fighter (EUS)
submarine in Z10Income
45 + 5 NO + 1 saved = 51
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G15 purch 5inf, art & 4 arm spend 39 (save 0)
combat
#1 cau sbr v bmb (bul)
#2 epl (inf) v 2inf (bul) & 3 fgt (2per, 1 ger)
#3 pol (2inf) v 4inf, art & arm (ger)
#4 nwe (inf) v 2inf (fra) & 3 fgt (2fra, 1 ger) -
cau aa
Rolls: 1@1; Total Hits: 01@1: (6)if aa misses the damage better not be 1. :-D
Rolling 1:
(6) -
CAU has max damage of 8
#2 epl attack
Rolls: 3@3 2@1; Total Hits: 13@3: (6, 4, 6)2@1: (6, 1)v inf
Rolls: 1@2; Total Hits: 01@2: (4)
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epl twol
#3 pol attack
Rolls: 1@3 2@2 3@1; Total Hits: 31@3: (2)2@2: (1, 1)3@1: (4, 5, 6)v 2inf
Rolls: 2@2; Total Hits: 22@2: (1, 2)
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pol twlo 2 inf
NWE attack
Rolls: 3@3 2@1; Total Hits: 23@3: (5, 3, 2)2@1: (3, 5)v inf
Rolls: 1@2; Total Hits: 11@2: (2)