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Wheatbeer (axis) vs kilroynothere (allies) G40 A3

  • 17

    okay, using the same thread if that’s cool

    G1

    Buy (30/30)
    1 carrier
    1 dest
    2 inf

    CM:

    SZ91
    1 sub SZ108
    1 sub SZ103

    SZ93
    1 fig, 1 tact wgr
    2 strat

    SZ106
    1 sub SZ117
    1 sub SZ118

    SZ111
    1 sub SZ124
    1 fig hol
    1 fig, 2 tact wgr

    SZ112
    1 cru, 1 bsh SZ112
    1 tact pol
    1 fig nor

    FRA
    4 inf, 3 art, 3 tank hol
    3 inf, 1 art, 2 mech wgr
    2 tank sgr

    SFR
    2 mech wgr
    1 tank sgr
    1 fig hun
    1 tact ger

    YUGO
    6 inf, 2 art sgr
    2 inf, 1 tank hun
    1 inf, 1 tank rom
    1 tank pol

    need scramble orders SZ111

  • 17

    Pretty much the same as my favored G1 (very close to how I opened this last game … love helping out Italy by knocking out French ships in the Med.)

    SZ91

    A 2 sub sneaks = 0r4

    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • 17

    SZ91

    D 1 cru = 0r3

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • 17

    surviving sub retreats to SZ103

    SZ93

    A 1 fig, 1 tact, 2 strat = 15 = 2r3 (no need to roll)

    D 1 dest, 1 cru = 0r5

    DiceRolls: 1@5; Total Hits: 11@5: (2)

  • 17

    sz93 cwlo 1 tact

    SZ106

    2 sub sneak = 0r4

    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • 17

    SZ106

    D 1 dest = 0r2

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 17

    SZ106 r2

    1 sub sneak

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17

    sz106 r2

    D 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    sz106 r3

    I forgot no sneaks here, lol

    ADiceRolls: 10@2; Total Hits: 310@2: (5, 1, 2, 6, 1, 4, 5, 5, 3, 6)

    DDiceRolls: 10@2; Total Hits: 510@2: (1, 1, 2, 4, 6, 1, 3, 2, 4, 6)

  • 17

    dang, SZ106 holds … low luck doesn’t help with small scale battles as much

    FRA r1

    A 7 inf, 2 mech, 3 art, 5 tank = 54/6 = 9

    D 6 inf, 2 art, 2 tank, 1 fig, 1 aa = 26/6 = 4r2

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 17

    FRA r2

    A 3 inf, 2 mech, 3 art, 5 tank = 46/6 = 7r4

    DiceRolls: 1@4; Total Hits: 01@4: (5)

    D 2 tank, 1 fig = 10/6 = 1r4

    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 17

    fra twlo 6 inf

    SFR

    A 2 mech, 1 tank, 1 fig, 1 tact = 12/6 = 2r0

    D 1 inf, 1 art = 0r4

    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • 17

    sfr twlo 1 mech

    Just realized I messed up France, need to fix

    YUGO r1

    A 9 inf, 2 art, 3 tank = 24/6 = 3

    D 5 inf = 15/6 = 2r3

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • 17

    germany loses 3 inf, retreats to rom

  • 17

    FRA r1

    should be
    A 48/6 = 8
    D was right

    so FRA r2 should be

    A 3 inf, 2 mech, 3 art, 5 tank = 44/6 = 7r2 (rolling still unnecessary)

    D 1 art, 2 tank, 1 fig = 12/6 = 2r0

    end result, fra twol 7 inf (not 6)

  • 17

    SZ112

    A 1 cru, 1 bsh, 1 fig, 1 tact = 14/6 = 2r2 (no roll needed)

    D 2 cru = 6/6 = 1r0

    sz112 cwol (bsh damaged)

    waiting on scramble orders for SZ111

  • 22 21 19 18 17 16

    That patented wheatbeer sink the french fleet in the med and retreat to ROM moves… I do like them a lot, BTW, and plan on steeling them next I play the Axis. I can definitely see the small battles are harder to outright win now with the subs… interesting.

    I actually think with low luck, it makes sense to scramble the fighter… not completely sure, but let’s mix it up a bit…  so, let’s scramble the fighter and see what happens.

  • 17

    I did go slightly light in 111, lets see

    SZ111

    A 1 sub, 2 fig, 2 tact = 16/6 = 2r4

    DiceRolls: 1@4; Total Hits: 11@4: (3)

    D 1 dest, 1 bsh, 1 fig = 10/6 = 1r4

    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 17

    SZ111 r2

    A 1 fig, 2 tact = 10/6 = 1r4

    DiceRolls: 1@4; Total Hits: 11@4: (3)

    D 1 bsh (or 1 fig) = 0r4

    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • 17

    sz111 cwlo 1 sub, 1 fig

    NCM:
    1 fig, 1 tact SZ111 >> wgr
    1 tact SZ111 >> SZ112
    1 tact SZ112 >> wgr
    1 fig, 1 tact sfr >> nita
    1 fig, 2 strat SZ93 >> sita
    1 inf rom >> bul (activate 4 inf)
    3 inf nor >> fin (activate 4 inf)
    1 inf, 1 art ger load trans SZ112 >> SZ112 unload nor
    10 inf, 2 art, 3 aa gun ger >> hun
    3 inf pol >> hun

    Mobilize:
    1 dest, 1 carrier SZ112
    2 inf wgr

    Collect 50 + 10 + 19 = 69 IPC

    kilroy vs wheat a3 g2 1aGermany.AAM

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