Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
The Larry Harris Game Design Alpha 3 page doesn’t say what air units can intercept, but since tactical bombers couldn’t intercept in OOB (100% sure about this) I think it would have been listed under rule changes if they could now.
That’s what I found too. Makes me start to think about buying more fighters rather than tacs now… I guess I was just confused. Nothing new! :-D
The way dogfights are handled now (defenders @1) makes it really tough to deter SBR even if you do buy fighters when capitols aren’t otherwise in danger.
This is only my second game with the new rules, and in both cases, SBR has been used. I think it is actually a crucial tactic for the Axis now. The Allies really will not get much of a chance to do it until later, and by that point, not sure if it matters as much. Early stages, the Axis have the advantage with airpower… pretty much just have to hope your aa fire is lethal! Otherwise, you are spending a lot on repair work.
Now that we have that we have that resolved, do you want to correct the map and send it over?
Oops, looks like you already sent it. Sorry.
I’ll get my turn in hopefully tonight. A lot to think about!
The last map I posted hadn’t resolved the SBR yet.
If you didn’t already update it, here you go.
OK, things are looking pretty sketchy to me. This round is very, very tough to figure out what is the best thing to do. So many options. Feel like got go after it a bit…. so, here we go.
US4
Purchase 69/70 save 1
EUS 66
3tt = 21
2ftrs = 20
3inf = 9
1cv = 16
PAC 3
1inf = 3
CM:
GIB (2inf)
1arm, 1inf via tt z101
1ftr, 1tac BRG
MOR (walk-in)
1inf, 1mech EUS via tt z101
GIB
a
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (2)2@3: (6, 5)1@4: (4)
d
Rolls: 2@2; Total Hits: 12@2: (1, 6)
GIB rd 2
a
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 1)1@4: (2)
d
Rolls: 1@2; Total Hits: 01@2: (4)
GIB twlo 1inf.
MOR twol
NCM:
1cv, 1tt, 1ca z26 to z10
1dd z101 to z104
2cv, 2bb, 2ca, 2dd, 1ss, 3ftrs, 1tac z26 to z54
1bbr, 2ftrs CAR
2mech EUS to WUS
Build as above
Collect 71 +1 saved = 72
China 4
Purchase 6/6 = 2inf
CM
CHA – 1inf SUI
SHE – 1inf SUI
SZE (1inf)
2inf SIK
1ftr TSI
a
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 6)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6)
SZE twol
made the moves on the board.
Collect 7
UK4
EUR: Purchase 23/23
3inf = 9
1mech, 1art, 1arm = 14
PAC: Purchase 13/14 save 1
3inf = 9
1art = 4
CM:
EGY: (5inf, 1mech, 1art, 1tnk)
1inf, 1art SUD
1mech CON
1inf, 1art KEN viat tt z72
1inf, ETH, 1inf ISO via tt z80
1ftr, 1tac IRQ
1bbr FWA
bbrd 1bb, 2CA z80 to z81
BUR: (1art)
2inf, 1art IND
EGY rd 1
a
Rolls: 3@1 4@2 1@3 2@4 2@3 1@4; Total Hits: 63@1: (4, 4, 4)4@2: (4, 2, 6, 3)1@3: (5)2@4: (2, 4)2@3: (1, 3)1@4: (1)
d
Rolls: 7@2 1@3; Total Hits: 17@2: (3, 4, 4, 4, 3, 2, 3)1@3: (4)
EGY rd 2:
a
Rolls: 2@1 4@2 1@3 2@4; Total Hits: 32@1: (6, 6)4@2: (3, 3, 1, 2)1@3: (4)2@4: (6, 1)
d
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
EGY twlo 3inf (after the first round thought it would need a re-roll, but the final result is 1inf loss off from average odds).
BUR
a
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (4, 1)
d
Rolls: 1@2; Total Hits: 01@2: (3)
Guess I needed more men there, lol. Not sure what I was thinking.
BUR twol
Build
3inf IRQ
1mech, 1art, 1armor CPR
Convoy disruption on EGY
Rolls: 4@3; Total Hits: 24@3: (6, 5, 1, 3)
haha… well, it only worked because I could bring in 4 units via transport and bombard. I also snuck my bomber down to Africa last round. Otherwise, don’t think it would have happened quite like that.
I also could have taken out TRJ with about the same odds, but felt EGY was a better move for a few reasons. We shall see. Moving my fleet there is a risky move I think, but didn’t really feel like I could wait any longer. Had to make the move now.
UK EUR collects 30
UK PAC collects 6 +1 left over = 7