@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
12L LuckyL (+9) v JWW
-
your game is good. Thus I need to take some time before making stupid, rash moves.
-
J13 2fgt, 3 arm & 11 inf spend 68 (save 1)
combat
#1 nov (mt) v arm (nin) cwol
#2 arc (mt) v inf (ura) cwol
#3 kaz -
#3 kaz (inf) v 2inf (per) 3fgt (nin & 2 z34)
#4 eve (inf) v inf, art (yak)dice….
#3 kaz attack
Rolls: 3@3 2@1; Total Hits: 23@3: (3, 5, 2)2@1: (3, 5)v inf
Rolls: 1@2; Total Hits: 01@2: (5)
-
kaz cwol
eve attack
Rolls: 2@2; Total Hits: 12@2: (4, 2)v inf
Rolls: 1@2; Total Hits: 01@2: (5)
-
eve cwol
ncm:
nin 4 arm > chi
z62 2 fgt > chi
kaz 3 fgt > per
ind 3inf > per
man 3inf sui
z36 trn > z62
jpn 2inf > bry
bur 2inf > yun
z38 cv & 2 trn > z 34
z34 2 trn . z 38 & 2 trn > 37
z38 1 fgt > per & 1 fgt >z34
ger 2 fgt > z34
z14 2 fgt > z34
z13 ss’s .z 14
z17 ss > z 19
z14 1 fgt > z34
sum 4 inf > per
ger fgt > z14J collects 58 + 15 + saved 1 = 74
placement 3inf ind, 2 arm bur 4inf sum, 2inf & arm man, 2inf jpn, 2 fgt z62 -
Britain turn 13
Purchase
18 IPC
6 infantry
Combat Moves
POL (2 infantry, artillery) v 2 infantry (GBR), infantry (BST), fighter (CAU), *support shots with 2 cruisers
UKR (2 infantry) v tank, 3 fighters (CAU)dice
POL AA gun
Rolls: 1@1; Total Hits: 11@1: (1)
-
fighter down
POL
A - 3 infantry, 2 cruisers
Rolls: 3@1 2@3; Total Hits: 23@1: (3, 1, 2)2@3: (5, 2)
D - 2 infantry, artillery
Rolls: 3@2; Total Hits: 13@2: (5, 6, 2)
-
POL round 2
A - 2 infantry
Rolls: 2@1; Total Hits: 12@1: (3, 1)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (3)
-
lotta ones, fighter went down needlessly.
UKR
A - tank, 3 fighters
Rolls: 4@3; Total Hits: 24@3: (1, 3, 4, 6)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (5, 4)
-
UKR taken with tank, 3 fighters
Noncombat Moves
4 infantry from GBR to BST
3 fighters from UKR to CAUMobilize
6 infantry in GBR
Income
18
Just messin’ around now. :-P
-
I 13 purch 5arm & bmb spend 37 (save 0)
combat
#1 MOS SBR v 2 BMB (ita)
#2 ukr (arm) v inf, art (lib) BB, CA & 2 fgt (z16)
#3 pol (2inf, aa) v 2inf (ger) & arm (bul)dice….
MOS aaRolls: 2@1; Total Hits: 12@1: (1, 6)
-
every time I buy oine I seem to lose one
damage
Rolling 1:
(4) -
ukr attack
Rolls: 1@4 3@3 2@2; Total Hits: 21@4: (2)3@3: (5, 6, 4)2@2: (6, 1)v arm
Rolls: 1@3; Total Hits: 11@3: (1)
-
ukr twlo inf
pol attack
Rolls: 1@3 2@1; Total Hits: 01@3: (5)2@1: (4, 6)v 2inf
Rolls: 2@2; Total Hits: 22@2: (2, 2)
-
well you have been lights out this round….
arm retreats to gerncm:
fra 2 inf > ita
ita all arm > bul
bmb > per
fra 2 fgt > gerITA collects 33
-
not really paying attention now……hope it doesn’t cost me…
-
You can’t possibly lose this one… The swings we saw in CHI and PER are insurmountable. Had CHI gone reasonably for one round, the Soviets would have (presumably) cheeply killed the remaing tanks and fighters instead of attacking PER. Still attacking PER should have been positive TUV for the Soviets and it ended up badly negative. It was what is twas.
America turn 13
Purchase
54 IPC
9 infantry
transport
2 fighters
save 1 IPCCombat Moves
NWE (2 infantry) v infantry (GBR), 2 fighters (Z8)
EPL (infantry) v infantry (BST), 3 fighters (CAU)
CZE (3 infantry) v tank (BST), 3 fighters (Z5), bomber (CAU)
WAF (empty) v 2 infantry (GBR)
ARC (infantry) v 2 tanks (BST), fighter (CAU)dice
NWE
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (3, 4)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (6, 4)
-
NWE round 2
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
-
NWE taken with infantry, 2 fighters
EPL
A - infantry, 3 fighters
Rolls: 1@1 3@3; Total Hits: 11@1: (1)3@3: (4, 5, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
-
EPL taken with 3 fighters, not controlled
ARC
A - 2 tanks, fighter
Rolls: 3@3; Total Hits: 13@3: (2, 6, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)