WC12: AA50-41 US Rd1 qualifier; Ol'Blood&Guts(Axis) vs. JWW(Allies+9)


  • Nwe
    A-2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 3)1@3: (1)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Nwe lwol

    Bul
    A-inf art
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Actually it is EPl not Bul  :oops:

    Epl
    A-inf art
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Epl twlo inf

    Cau
    A-4arm
    DiceRolls: 4@3; Total Hits: 34@3: (1, 3, 2, 5)
    D-2inf 2arm
    DiceRolls: 2@2 2@3; Total Hits: 22@2: (1, 3)2@3: (3, 4)


  • Cau
    A-2arm
    DiceRolls: 2@3; Total Hits: 12@3: (2, 6)
    D-arm
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Cau twlo 2arm

    NCM
    ftr Nwe => Ita
    aa 4inf Fra => Ita
    aa Bul => Pol

    Mobilize
    3arm in Ita

    Collect: 21

    WC12_OBG_vs._JWW_08eI.AAM


  • usa 8 purch 4inf 3 dd & bmb spend 48

    combat
    #1 z34 (trn) v fgt (alg) cwol
    #2 fra (mt) v inf (alg) via trn z12>13 cwol

    ncm:
    alg 3inf > lib
    z12 cv, fgt & dd > z13
    z12 fgt & alg  fgt > lib
    z6 fgt > z13
    z34 fgt > per
    z10 & 9 trns > z12
    eus 2inf & 2arm & eca 2 inf > alg
    z53 fleet > z56
    z53 2 inf > wus
    Z12 TRN > Z 9 > z12
    eca inf & aa > alg
    eus bmb > lib
    wca & eus 4 inf > eca
    wca aa > wus

    placement 3 dd z56, bmb wus, 4inf eus
    usa collects 44 + 15 NO = 59

    WC12_OBG_vs._JWW_08fA.AAM


  • Ger9-Buy: 2 dd, 4 inf…save 0

    CM
    1. inf arm Ger/cru bb support sz5 => Kar 2inf
    2. 2inf 2ftr Ger => Fin inf arm
    3. inf art Pol/ftr sz5 => Bst inf
    4. 3inf Ger/ftr sz5 => Fra inf

    Kar
    A-inf arm cru bb
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (1)2@3: (6, 4)1@4: (1)
    D-2inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)


  • Kar twol

    Fin
    A-2inf 2ftr
    DiceRolls: 2@1 2@3; Total Hits: 42@1: (1, 1)2@3: (1, 1)
    D-inf arm
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)


  • Fin lwol

    Bst
    A-inf art ftr
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (3, 3)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Bst
    A-inf art ftr
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (5, 1)1@3: (6)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Bst twol

    Fra
    A-3inf ftr
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (5, 6, 2)1@3: (1)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Fra lwlo inf

    NCM
    4 ftrs => sz5

    Mobilize
    2dd sz5
    4inf Ger

    Collect: 45

    WC12_OBG_vs._JWW_09aG.AAM


  • you forgot your placmeent I added it into this map…

    R 9 purchase fgt, 3arm & 2 inf spend 31 (save 6)

    combat
    #1 eve (mt) v arm blitz (ura) cwol
    #2 yak (mt) v arm (eve) cwol
    #3 trj (mt) v arm blitz (per) cwol
    #4 egy (mt) v arm (trj) cwol
    #5 IND (mt) v inf (per) cwol
    #6 ukr (mt) v arm (mos) cwol
    #7 CAU (2arm) v 2 inf (mos) 6 arm (per)


  • cau attackDiceRolls: 6@3 2@1; Total Hits: 46@3: (6, 2, 2, 2, 5, 1)2@1: (6, 3)v 2armDiceRolls: 2@3; Total Hits: 12@3: (6, 3)


  • cau twlo inf

    ncm:
    rus inf > bel
    rus 2 inf > euk
    ura inf > arc
    ura remaing stack > mos
    nov art > mos

    R collects 23 + 5 NO + saved 6 = 34

    WC12_OBG_vs._JWW_09bR.AAM


  • @JWW:

    you forgot your placmeent I added it into this map…

    thank you sir…sorry about that  :oops:

    Jap9-Buy: 7 arm, inf, 2 art, trn, 2 dd, sub…save 0

    CM
    1. arm Cng/arm Feq => Egy arm
    2. inf Jap/inf Iwo => Wak
    3. inf art Bur/arm FIC => Ind inf

    Ok, I feel like I need to apologize for these next 2 combats because they are next to impossible and feel a little dirty. On page 26 in the rule book under Air Units, it states:

    In order to demonstrate that an air unit MAY have a safe landing zone, you may assume that all of your attacking rolls will be hits, and all defending rolls will be misses. You cannot, however, use a planned retreat of any carrier to demonstrate a possible safe landing zone for any fighter.

    If you declare that a carrier will move during the Noncombat Move phase to provide a safe landing zone for a fighter moved in the Combat Move phase, you must follow through and move the carrier to its planned location in the Noncombat Move phase unless the fighter has landed safely elsewhere of has been destroyed before then.

    So…

    4. ftr sz15 => sz13 cv dd 2ftr
    5. ftr sz15 => sz12 autokill 4trn (cv in sz13 will noncom to sz13)

    Egy
    A-2arm
    DiceRolls: 2@3; Total Hits: 02@3: (4, 4)
    D-arm
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Egy
    A-2arm
    DiceRolls: 2@3; Total Hits: 12@3: (3, 6)
    D-arm
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • Egy twlo arm

    Ind
    A-inf art arm
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (4, 4)1@3: (1)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Ind twol

    sz13
    A-ftr
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    D-cv dd 2ftr
    DiceRolls: 2@2 2@4; Total Hits: 12@2: (4, 3)2@4: (1, 6)

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