• lots of hits there, on both sides, wow


  • G12 purc art & 9inf spend 31 (save 0)

    combat
    #1 cau SBR v bmb (fra)
    #2 pol (inf, aa) v 3inf & art (ger)

    dice
    #1 cau damageDiceRolling 1:
    (1)  
    #2 pol attackDiceRolls: 2@2 2@1; Total Hits: 42@2: (2, 2)2@1: (1, 1)v infDiceRolls: 1@2; Total Hits: 11@2: (2)


  • cau damaged for 1

    pol twlo inf

    ncm:
    bmb > bul
    blk 2 fgt > per
    blk stack > bul
    ger inf nwe
    ger 2 inf > fra

    G collects 27 + 5 NO = 32

    L12_LL_v_JWW_12aG.AAM


  • Soviet turn 12

    Purchase

    35 IPC

    6 repair to CAU
    8 infantry
    tank

    Combat Moves

    PER (bomber, 16 infantry, 3 artillery, 11 tanks, 2 fighters) v 27 infantry, 10 tanks (CAU), 3 tanks, 3 fighters, bomber (RUS)

    dice…

    It’s now or never for the Allies.


  • PER AA gun

    3 fighters
    DiceRolls: 3@1; Total Hits: 03@1: (2, 5, 6)

    1 bomber
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • PER attack
    A - 27 infantry, 13 tanks, 3 fighters, bomber
    DiceRolls: 27@1 16@3 1@4; Total Hits: 827@1: (4, 6, 3, 2, 1, 1, 5, 4, 2, 2, 2, 3, 1, 5, 3, 5, 1, 4, 4, 5, 6, 4, 5, 4, 5, 4, 2)16@3: (1, 6, 5, 2, 4, 4, 4, 6, 5, 5, 4, 2, 6, 5, 4, 3)1@4: (6)


  • absolutely miserable attack - i mean really, what does it take for these allies to get anything to go right.

    you will obviously lose 8 infantry with that horrible attack.

    PER defense
    DiceRolls: 1@1 19@2 11@3 2@4; Total Hits: 141@1: (1)19@2: (3, 2, 2, 4, 5, 4, 4, 1, 3, 1, 1, 3, 4, 1, 4, 6, 1, 4, 1)11@3: (4, 6, 2, 2, 2, 5, 6, 6, 6, 6, 5)2@4: (1, 2)

    we all know what’s coming here.  i predict at LEAST 15 hits.


  • bomber hits and you were probably upper 15% again after I was lower 15% or worse…  joke.

    PER round 2
    A - 13 infantry, 13 tanks, 3 fighters, bomber
    DiceRolls: 13@1 16@3 1@4; Total Hits: 813@1: (2, 4, 4, 5, 6, 2, 2, 3, 1, 2, 6, 3, 1)16@3: (4, 6, 3, 4, 5, 6, 6, 3, 4, 5, 2, 2, 4, 6, 4, 1)1@4: (2)
    D - bomber, 8 infantry, 3 artillery, 11 tanks, 2 fighters
    DiceRolls: 1@1 8@2 11@3 2@4; Total Hits: 101@1: (3)8@2: (2, 5, 6, 1, 4, 1, 2, 6)11@3: (2, 4, 6, 4, 4, 3, 3, 1, 6, 2, 6)2@4: (6, 4)


  • if i wasn’t seeing it i wouldn’t believe it.

    PER round 3
    A - 3 infantry, 13 tanks, 3 fighters, bomber
    DiceRolls: 3@1 16@3 1@4; Total Hits: 123@1: (6, 2, 1)16@3: (1, 2, 4, 2, 6, 2, 5, 4, 2, 3, 3, 5, 2, 1, 1, 6)1@4: (1)
    D - bomber, 3 artillery, 11 tanks, 2 fighters


  • if that had happened in the first round we could have still had a game…

    your only real casualty choice here is whether to keep the bomber or not.  it rolled a 3 in the second round so an infantry would have missed as well.

    since I’m probably retreating after this round let’s just see your defense and you can pick your round 3 casualties later…

    PER round 3 defense
    DiceRolls: 1@1 3@2 11@3 2@4; Total Hits: 91@1: (3)3@2: (2, 2, 2)11@3: (4, 2, 6, 4, 4, 2, 2, 6, 6, 2, 4)2@4: (2, 3)


  • very disappointing.  probably my last good chance to make a dent in your advantage and I went backwards.

    fyi - as much as you thought this game was over a couple of rounds ago, it wasn’t - but these dice are going to do me in.

    retreat to CAU with 7 tanks

    Noncombat Moves

    3 fighters from PER to NOV
    infantry from RUS to KAZ
    bomber from PER to RUS
    3 infantry from RUS to NOV
    AA gun from KAR to BST

    Mobilize

    3 infantry, tank in CAU
    5 infantry in RUS

    Income

    23

    If you’d rather have a Japanese tank than an Italian bomber you can switch it out  (the bomber coming off wouldn’t have given you any more hits since it rolled a 3 in rounds two and three).

    Cheers

    L12_LL_v_JWW_12bR.AAM


  • not sure if I posted the right map, use this one.

    L12_LL_v_JWW_12bR.AAM


  • not to be a stick in the mud but you shorted me 3 inf in rd 2 where I should have had 11@2 vs the eight you rolled.

    You then found or rolled correctly for my round 3 defense. So I should have a roll of 3@2 and if I hit you would have less inf to attack with on R3.

    I can’t imagine I will hit with all three so whatever I roll I will just accept your inf attack results in rd3DiceRolls: 3@2; Total Hits: 23@2: (5, 2, 1)


  • So I will keep your 1 inf hit and let that unit live but I will take 2 arm out of your cau armor retreat.

    Please review that battle to ensure I have’nt screwed up.


  • @LuckyLindy:

    fyi - as much as you thought this game was over a couple of rounds ago, it wasn’t - but these dice are going to do me in.

    to be clear, I didn’t say it was over a few rounds ago, I just proclaimed my feeling that the axis WOULD prevail. I understand your attacks into per and chi but I don’t think, even if they had been successful that it would have ultimately changed the outcome. This is only my opinion and I could certainly have been wrong in my assumption. Let me know what you find out concerning the last battle.


  • @JWW:

    @LuckyLindy:

    fyi - as much as you thought this game was over a couple of rounds ago, it wasn’t - but these dice are going to do me in.

    to be clear, I didn’t say it was over a few rounds ago, I just proclaimed my feeling that the axis WOULD prevail. I understand your attacks into per and chi but I don’t think, even if they had been successful that it would have ultimately changed the outcome. This is only my opinion and I could certainly have been wrong in my assumption. Let me know what you find out concerning the last battle.

    you’re right, i missed your rolls for the three artillery in round 2.  take two more russian tanks, why not?  probably takes your results from upper 10% to upper 3% in that battle  :-P

    literally EVERY big battle has blown up in my face (with the exception of your Japan attack on BUL which went slighly in my favor)… it’s quite difficult to believe but hey what can you do, it’s a risk that cannot be avoiided.

    Cheers


  • J12 purch 3 fgt, & 13 inf spend 69 (save 2)

    combat
    #1 ura (mt) v inf (eve) cwol

    ncm:
    z38 trn > z36
    z38 trn > z34
    sum inf, art > per
    z34 2 trn .z 38
    trj & ind stack > per
    nin arm > chi
    man 3 arm > nin
    bur 2 arm > per
    yak inf > eve
    z16 2 fgt > fra
    z34 cv > z38
    z16 cv > z34
    z62 fgt > nin
    z62 fgt > z38
    z19 ss > z 17
    z16 3 trn > z34
    remaining atl ss > z13
    z16 dd > z34
    z13 3 dd > z14
    z16 remaing fleet > z 14

    placement fgt z38, 3 inf sum, 3inf ind, 2inf bur, 3inf man 2inf jpn, 2 fgt z62
    jpn collects 52 + 15 + saved 2 = 69

    L12_LL_v_JWW_12cJ.AAM


  • Britain turn 12

    Purchase

    18 IPC

    6 infantry

    Combat Moves

    POL (2 infantry, artillery) v 2 infantry (GBR), infantry, fighter (BST), *support shots with 2 cruisers
    UKR (infantry) v 3 fighters (CAU)

    dice

    POL AA
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • POL
    A - 3 infantry, fighter, 2 cruisers
    DiceRolls: 3@1 3@3; Total Hits: 33@1: (5, 3, 1)3@3: (2, 3, 5)
    D - 2 infantry, artillery
    DiceRolls: 3@2; Total Hits: 03@2: (6, 4, 6)


  • POL taken with 3 infantry

    UKR
    A - 3 fighters
    DiceRolls: 3@3; Total Hits: 23@3: (6, 3, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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