any scrambles?
93e374da-3b05-4606-999d-8bdc2a2a4279-image.png
lots of hits there, on both sides, wow
G12 purc art & 9inf spend 31 (save 0)
combat
#1 cau SBR v bmb (fra)
#2 pol (inf, aa) v 3inf & art (ger)
dice
#1 cau damageRolling 1:
(1)
#2 pol attackRolls: 2@2 2@1; Total Hits: 42@2: (2, 2)2@1: (1, 1)v inf
Rolls: 1@2; Total Hits: 11@2: (2)
cau damaged for 1
pol twlo inf
ncm:
bmb > bul
blk 2 fgt > per
blk stack > bul
ger inf nwe
ger 2 inf > fra
G collects 27 + 5 NO = 32
Soviet turn 12
Purchase
35 IPC
6 repair to CAU
8 infantry
tank
Combat Moves
PER (bomber, 16 infantry, 3 artillery, 11 tanks, 2 fighters) v 27 infantry, 10 tanks (CAU), 3 tanks, 3 fighters, bomber (RUS)
dice…
It’s now or never for the Allies.
PER AA gun
3 fighters
Rolls: 3@1; Total Hits: 03@1: (2, 5, 6)
1 bomber
Rolls: 1@1; Total Hits: 01@1: (4)
PER attack
A - 27 infantry, 13 tanks, 3 fighters, bomber
Rolls: 27@1 16@3 1@4; Total Hits: 827@1: (4, 6, 3, 2, 1, 1, 5, 4, 2, 2, 2, 3, 1, 5, 3, 5, 1, 4, 4, 5, 6, 4, 5, 4, 5, 4, 2)16@3: (1, 6, 5, 2, 4, 4, 4, 6, 5, 5, 4, 2, 6, 5, 4, 3)1@4: (6)
absolutely miserable attack - i mean really, what does it take for these allies to get anything to go right.
you will obviously lose 8 infantry with that horrible attack.
PER defense
Rolls: 1@1 19@2 11@3 2@4; Total Hits: 141@1: (1)19@2: (3, 2, 2, 4, 5, 4, 4, 1, 3, 1, 1, 3, 4, 1, 4, 6, 1, 4, 1)11@3: (4, 6, 2, 2, 2, 5, 6, 6, 6, 6, 5)2@4: (1, 2)
we all know what’s coming here. i predict at LEAST 15 hits.
bomber hits and you were probably upper 15% again after I was lower 15% or worse… joke.
PER round 2
A - 13 infantry, 13 tanks, 3 fighters, bomber
Rolls: 13@1 16@3 1@4; Total Hits: 813@1: (2, 4, 4, 5, 6, 2, 2, 3, 1, 2, 6, 3, 1)16@3: (4, 6, 3, 4, 5, 6, 6, 3, 4, 5, 2, 2, 4, 6, 4, 1)1@4: (2)
D - bomber, 8 infantry, 3 artillery, 11 tanks, 2 fighters
Rolls: 1@1 8@2 11@3 2@4; Total Hits: 101@1: (3)8@2: (2, 5, 6, 1, 4, 1, 2, 6)11@3: (2, 4, 6, 4, 4, 3, 3, 1, 6, 2, 6)2@4: (6, 4)
if i wasn’t seeing it i wouldn’t believe it.
PER round 3
A - 3 infantry, 13 tanks, 3 fighters, bomber
Rolls: 3@1 16@3 1@4; Total Hits: 123@1: (6, 2, 1)16@3: (1, 2, 4, 2, 6, 2, 5, 4, 2, 3, 3, 5, 2, 1, 1, 6)1@4: (1)
D - bomber, 3 artillery, 11 tanks, 2 fighters
if that had happened in the first round we could have still had a game…
your only real casualty choice here is whether to keep the bomber or not. it rolled a 3 in the second round so an infantry would have missed as well.
since I’m probably retreating after this round let’s just see your defense and you can pick your round 3 casualties later…
PER round 3 defense
Rolls: 1@1 3@2 11@3 2@4; Total Hits: 91@1: (3)3@2: (2, 2, 2)11@3: (4, 2, 6, 4, 4, 2, 2, 6, 6, 2, 4)2@4: (2, 3)
very disappointing. probably my last good chance to make a dent in your advantage and I went backwards.
fyi - as much as you thought this game was over a couple of rounds ago, it wasn’t - but these dice are going to do me in.
retreat to CAU with 7 tanks
Noncombat Moves
3 fighters from PER to NOV
infantry from RUS to KAZ
bomber from PER to RUS
3 infantry from RUS to NOV
AA gun from KAR to BST
Mobilize
3 infantry, tank in CAU
5 infantry in RUS
Income
23
If you’d rather have a Japanese tank than an Italian bomber you can switch it out (the bomber coming off wouldn’t have given you any more hits since it rolled a 3 in rounds two and three).
Cheers
not sure if I posted the right map, use this one.
not to be a stick in the mud but you shorted me 3 inf in rd 2 where I should have had 11@2 vs the eight you rolled.
You then found or rolled correctly for my round 3 defense. So I should have a roll of 3@2 and if I hit you would have less inf to attack with on R3.
I can’t imagine I will hit with all three so whatever I roll I will just accept your inf attack results in rd3Rolls: 3@2; Total Hits: 23@2: (5, 2, 1)
So I will keep your 1 inf hit and let that unit live but I will take 2 arm out of your cau armor retreat.
Please review that battle to ensure I have’nt screwed up.
fyi - as much as you thought this game was over a couple of rounds ago, it wasn’t - but these dice are going to do me in.
to be clear, I didn’t say it was over a few rounds ago, I just proclaimed my feeling that the axis WOULD prevail. I understand your attacks into per and chi but I don’t think, even if they had been successful that it would have ultimately changed the outcome. This is only my opinion and I could certainly have been wrong in my assumption. Let me know what you find out concerning the last battle.
@JWW:
fyi - as much as you thought this game was over a couple of rounds ago, it wasn’t - but these dice are going to do me in.
to be clear, I didn’t say it was over a few rounds ago, I just proclaimed my feeling that the axis WOULD prevail. I understand your attacks into per and chi but I don’t think, even if they had been successful that it would have ultimately changed the outcome. This is only my opinion and I could certainly have been wrong in my assumption. Let me know what you find out concerning the last battle.
you’re right, i missed your rolls for the three artillery in round 2. take two more russian tanks, why not? probably takes your results from upper 10% to upper 3% in that battle :-P
literally EVERY big battle has blown up in my face (with the exception of your Japan attack on BUL which went slighly in my favor)… it’s quite difficult to believe but hey what can you do, it’s a risk that cannot be avoiided.
Cheers
J12 purch 3 fgt, & 13 inf spend 69 (save 2)
combat
#1 ura (mt) v inf (eve) cwol
ncm:
z38 trn > z36
z38 trn > z34
sum inf, art > per
z34 2 trn .z 38
trj & ind stack > per
nin arm > chi
man 3 arm > nin
bur 2 arm > per
yak inf > eve
z16 2 fgt > fra
z34 cv > z38
z16 cv > z34
z62 fgt > nin
z62 fgt > z38
z19 ss > z 17
z16 3 trn > z34
remaining atl ss > z13
z16 dd > z34
z13 3 dd > z14
z16 remaing fleet > z 14
placement fgt z38, 3 inf sum, 3inf ind, 2inf bur, 3inf man 2inf jpn, 2 fgt z62
jpn collects 52 + 15 + saved 2 = 69
Britain turn 12
Purchase
18 IPC
6 infantry
Combat Moves
POL (2 infantry, artillery) v 2 infantry (GBR), infantry, fighter (BST), *support shots with 2 cruisers
UKR (infantry) v 3 fighters (CAU)
dice
POL AA
Rolls: 1@1; Total Hits: 01@1: (3)
POL
A - 3 infantry, fighter, 2 cruisers
Rolls: 3@1 3@3; Total Hits: 33@1: (5, 3, 1)3@3: (2, 3, 5)
D - 2 infantry, artillery
Rolls: 3@2; Total Hits: 03@2: (6, 4, 6)
POL taken with 3 infantry
UKR
A - 3 fighters
Rolls: 3@3; Total Hits: 23@3: (6, 3, 1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)